World run by Goblins? Elves and Humans extinct? Five dwarves left that are all immortal? This world needs dorfing up.
I was doing some worldgen as i do when i get bored and seem to have come up with an absolute doozy. Nothing special, just ramped up the savagery and set the Civ number to Very low, and the history to Very Long.
End result? Goblins rule the world from the three sites they have left. 5 Dorfs left in the world and they're all female necromancers who've been alive for centuries and all but one seem to have been raised by goblins (the other being born before recorded history, first dorf is last dorf), Humans and Elves are completely extinct. Also megabeasts and shit on a rampage.
We must rebuild. Grab some jumper cables, attach them to some ballsacks and put our drunken bearded friends back at the top of the food chain, bring The Allied Helm back from the dead.
How about a series of succession games to make the world great again? Start off a new fort in a safer part of the world (I THINK I found a very small good biome), use the settlers and hardcoded migrants to try and restart the gene pool, and spread out from there, reminding the Goblins of what hilarious buggery we're capable of?
Still deciding on a name for the initial fortress, suggestions are welcomed as well as players. Only real rules I have are no senseless Dwarf casualties; we're only gonna have the settlers and whatever we get in the hardcoded migrant waves, so we have to make that last until children start coming of age.
So who's in for tearing The Ageless Planet a new one?
Primary Objectives;
1) Bring Dwarven civilization back from extinction.
2) Make sure it doesn't die.
3) Try and recover artifacts from Dwarven ruins.
Secondary Objectives;
1) Take the goblins down a notch.
2) Take out some megabeasts.
3) Bring about the Age of Dwarves, which I guess is both 1 and 2 but I digress.
4) Get hold of a Necromancy Book to give the populace immortality [OPTIONAL]
Adventurer turns will start once the fortress is either finished or stable enough to be retired without fear of massacre.
From what I can tell you can only play as Human Outsiders so armor's gonna be tricky, and I'd reccomend poking around the Human ruins for supplies.
Turns will last a year as always or until your Adventurer dies, whichever comes first
. Objectives are still pretty much the same (kill goblins and megabeasts, recover artifacts,
, PROFIT), but I'll be setting up a points system and making it a little competition;
Goblin Kill - 1 point. (simply because there are thousands of the damned things)
Bogeyman/General Ambush Kills - 5 points
Megabeast Kill - 50 points
Recovered Dwarven Artifacts - 30 points
Recovered Non-Dwarven Artifacts - 20 points (there are more of them, even if Elves and Humans have been dead for longer)
Accomplishing all of this and surviving, retiring back at Sunshield or another Dwarven settlement if we get that far - 50 points
Whoever gets the highest confirmed point count out of the various Adventurers in their lifetime will win naming rights to a future fortress, in this world or any I go on to make
Also I shall write a kickass story of your adventure and post it to the Hall of Legends or something, I dunno yet xD
TURN LIST;
1 ) Comicraider
2 ) Kametec_Housen
3 ) Canemaster
4 ) Krystyn Mazowiecki (FB Group)
5 ) UselessMcMiner
6 ) Francis Petrovich Abascal (FB group)
7 ) Rueben Nunes (FB Group)
8 ) Imic
9 ) GPeter
10)Wilf Shaw (FB Group)ADVENTURER LIST;
1) FakerFangirl
2) VoiceBook
3) GPeter
4) Caesar Josephus
5)