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Author Topic: Frostpunk  (Read 13711 times)

RulerOfNothing

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Re: Frostpunk
« Reply #105 on: October 24, 2018, 07:28:54 am »

That seems reasonable. +1 to Plan A.
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Hotfire90

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Re: Frostpunk
« Reply #106 on: October 24, 2018, 07:38:55 am »

With the weather clearing up, it should be safe to send expeditions next turn, we should make use of that by building the Hothouse, sending as many expeditions as we can, and then pushing to improve our industry with the gathered resources.

Quote from: Preparing for Mass Exploration
x2 Gather steel (Automaton)
x2 Gather Wood (Free)
Set up Hothouse (-1 wood, -2 steel, -1 steam core)
Set up coal Thumper (-2 wood, -1 steel)
Innovate - Resources : Gathering Inventory
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Parsely

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Re: Frostpunk
« Reply #107 on: October 24, 2018, 09:39:44 am »

You haven't updated the Steelworks action, FYI.

Anyway, obviously we set up the coal thumper this turn. With the snow clearing up, we should probably send out an expedition. I'd also like to work on heating research.

Quote from: Plan A
Gather Steel x2 (Automaton)
Gather Wood x1 (Free)
Gather Food x1

Set up Coal Thumper (-2w, -1s)

Innovate -  Heating : Hubs and Heaters (-2s)

Send an expedition into the Frostland - The Outpost(Survivors) (-1f)
+1 to plan A

It's best to get the heating innovation out of the way so that the turn we get the next bad weather forecast we can build heaters.
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TopHat

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Re: Frostpunk
« Reply #108 on: October 24, 2018, 01:55:13 pm »

Quote from: Plan A
Gather Steel x2 (Automaton)
Gather Wood x1 (Free)
Gather Food x1

Set up Coal Thumper (-2w, -1s)

Innovate -  Heating : Hubs and Heaters (-2s)

Send an expedition into the Frostland - The Outpost(Survivors) (-1f)

+1
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10ebbor10

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Re: Frostpunk
« Reply #109 on: October 25, 2018, 03:46:30 am »

So, quick question.

You guys are aware that the plan as written will shut down the Generator?

Perm resources refill the pool after expenses.
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NUKE9.13

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Re: Frostpunk
« Reply #110 on: October 25, 2018, 04:56:56 am »

Uh. No. We were absolutely not aware of that. So we need two coal to keep everything running, then?


Quote from: Plan B
Gather Steel x2 (Automaton)
Gather Wood x1 (Free)
Gather Coal x2

Set up Coal Thumper (-2w, -1s)

Innovate -  Heating : Hubs and Heaters (-2s)
« Last Edit: October 25, 2018, 04:59:07 am by NUKE9.13 »
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King Zultan

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Re: Frostpunk
« Reply #111 on: October 25, 2018, 05:00:30 am »

Quote from: Plan B
Gather Steel x2 (Automaton)
Gather Wood x1 (Free)
Gather Coal x2

Set up Coal Thumper (-2w, -1s)

Innovate -  Heating : Hubs and Heaters (-2s)
+1
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
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RulerOfNothing

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Re: Frostpunk
« Reply #112 on: October 25, 2018, 05:14:35 am »

+1 to Plan B
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10ebbor10

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Re: Frostpunk
« Reply #113 on: October 25, 2018, 05:24:46 am »

Uh. No. We were absolutely not aware of that. So we need two coal to keep everything running, then?

1 coal is sufficient.

The accounting goes like this

1) Effect of turn actions are processed:
   1.1) Gathering gains resources
   1.2) Spending consumes resources (Your Generator counts as 1 spending)
2) Perm Resources are accounted for, refilling pools (or depleting them if they're negative).

Because your steel plant's coal cost is a perm resource, it's cost can be negated by the gain from the coal Thumper.  The generator however can not (that would result in confusing double spending).
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Hotfire90

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Re: Frostpunk
« Reply #114 on: October 26, 2018, 11:37:34 am »

Quote from: Plan B
Gather Steel x2 (Automaton)
Gather Wood x1 (Free)
Gather Coal x2

Set up Coal Thumper (-2w, -1s)

Innovate -  Heating : Hubs and Heaters (-2s)
+1
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NUKE9.13

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Re: Frostpunk
« Reply #115 on: October 26, 2018, 12:30:11 pm »

1 coal is sufficient.

The accounting goes like this

1) Effect of turn actions are processed:
   1.1) Gathering gains resources
   1.2) Spending consumes resources (Your Generator counts as 1 spending)
2) Perm Resources are accounted for, refilling pools (or depleting them if they're negative).

Because your steel plant's coal cost is a perm resource, it's cost can be negated by the gain from the coal Thumper.  The generator however can not (that would result in confusing double spending).
I'm going to be honest, this is more confusing. Why isn't the Generator a permanent cost? We can turn off the thing that literally keeps us from freezing to death, but we can't turn off the smelter?

Anyway, we are in a situation where the optimal play is to have someone do nothing, I think. Otherwise we're gathering resources we can't keep, depleting our potential resources for no benefit.

Quote from: Plan C
Gather Steel x2 (Automaton)
Gather Wood x1 (Free)
Gather Coal x1

Set up Coal Thumper (-2w, -1s)

Innovate -  Heating : Hubs and Heaters (-2s)

Do Jack Shit x1
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10ebbor10

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Re: Frostpunk
« Reply #116 on: October 26, 2018, 03:29:38 pm »

Quote
I'm going to be honest, this is more confusing. Why isn't the Generator a permanent cost? We can turn off the thing that literally keeps us from freezing to death, but we can't turn off the smelter?

You're right, it's inconsistent to have 2 different systems. As such, there's 2 possibilities.

1) Make the Generator (and other resource consuming things), a permanent cost ( in which case you need 0 coal this turn).
2) Make Perm Resource shortages a temp cost ( in which case you need 2 coal, and get to choose what to shut down when resources are short);

I'll let you pick, and will then choose the matching plan.
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Madman198237

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Re: Frostpunk
« Reply #117 on: October 26, 2018, 03:32:47 pm »

I'd think that it'd make the most sense to assign them as permanent costs, but also allow them to be shut down when we want to.
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NUKE9.13

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Re: Frostpunk
« Reply #118 on: October 27, 2018, 08:13:36 am »

You're right, it's inconsistent to have 2 different systems. As such, there's 2 possibilities.

1) Make the Generator (and other resource consuming things), a permanent cost ( in which case you need 0 coal this turn).
2) Make Perm Resource shortages a temp cost ( in which case you need 2 coal, and get to choose what to shut down when resources are short);

I'll let you pick, and will then choose the matching plan.
So, if we pick 1, and run low on coal for some reason, what happens? Does everything that needs coal shut down? Or do things turn off in a certain order?
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King Zultan

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Re: Frostpunk
« Reply #119 on: October 27, 2018, 09:40:26 am »

I'd think that it'd make the most sense to assign them as permanent costs, but also allow them to be shut down when we want to.
This seems like the best option.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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