Flamfjord, 1878, Week 4
x3 Gather Wood (Automaton)
x1 Gather Steel (Free)
Set up the Steelworks (-2 temp Wood, -2 temp Steel, -1 Perm Coal, +1 Perm Steel)
Set up Medicine Posts (-2 temp Wood, -1 temp Steel)
Innovate - Food/Health/Shelter : Hothouse (Frostbitten)
Surlington's LogbookMidday Observation : The snow has ceased. Temperatures remain stable around 30 degrees. The situation in the Fjord has not improved, ice rendering it non-navigable.
Expedition notes :
We fired up the blast furnace yesterday, producing desperately needed metals for our reserves. The furnaces are hungry however, and between the generator and steel production, we're eating into our reserves as frightening pace. If we can't acquire more supplies soon, we will be forced to shut down the generator and endure the cold.
Choose 5 Actions + 1 action for your Automaton (Note which)+1 Gathering actionIndoor
Indoor activities are actions that can be taken by people operating indoors. Typical indoor activities are research, constructing things in factories and other such things.
Innovate - With the new workshop, a range of possibilities opens up (Max 1 per turn)
- Heating : Hubs and Heaters : 2 Temp Steel : The construction of auxiliary steam generators and coal driven heaters provides a flexible, but inefficient way to provide additional heat [In practice, this lets you spend Temp coal on actions/Buildings to increase their heat]
- Exploration/Industry : Telescopic Lenses : 1 Temp Steel : Inclusion of lenses on the beacon would allow us to see much further, providing more accurate weather reports
- Resources : Gathering Inventory : Our resources are not infinite. A closer look at all stuff around may identify just how much we have left
- Food/Health/Shelter : Frostbite treatments : (1 food) Frostbite is a dangerous enemy. Refreshing our medical personnel on optimal treatment is an important task.
Outdoor
Outdoor activities are actions that occur outdoors. Typical activities are construction, gathering and exploration.
Gather Wood- Increase Temp Wood by 1
Gather Steel- Increase Temp Steel by 1
Gather Food- Increase Temp Food by 1
Gather Coal- Increase Temp Coal by 1
Expand Workshops - Build a series of workshops, allowing you to work on more complex equipment for the city, improving your basic technology and ability to adapt to the Frost. Cost 2 Temp wood, 3 Temp Steel
Expand Hunter's Huts - Create enough equipment to allow a small amount of men to act as hunters, providing your city with fresh food. Cost : 4 Temp Wood
Set up Hothouse - Build a Hothouse, producing food safely indoors Cost 1 wood , 2 steel, 1 steam core
Expand Sawmill - A primitive sawmill, converting the frozen forests surrounding you into useful lumber Cost : 4 Temp Wood, Gives : + 1 Perm Wood
Set up Coal Thumper - Through injection of heated steam, this facility produces a decent amount of coal .
Cost 2 Temp Wood, 1 Temp Steel, Gives : + 2 Perm Coal
Send an expedition into the Frostland Choose a destination and send an expedition. Cost : 2 Temp food
Salvage the steam turbine Free action : 4 steel, 1 steam core
Weather : Minus 30 degrees, Severe Windchill
Housing : Lethal / Freezing / Very Cold / Cold / Chilly /
Livable / Comfortable
Indoor Work : Lethal / Freezing / Very Cold / Cold / Chilly /
Livable / Comfortable
Outdoor Work : Lethal / Freezing / Very Cold / Cold /
Chilly / Livable / Comfortable
Originally a research and trading settlement established by the Empire in the north, it served as a testbed for the Generators. Dr Surlington launched expeditions from here, and so was well known to the few permanent residents. Thanks to his long-held suspicions of an imminent ice age, he had contingency plans in place to recruit the finest scientists and engineers, whilst also importing hardy laborers to work in the factories. Combining their expertise with the small amounts of advanced technology housed in the settlement's labs, he intends to upgrade the generator to something more modern, and weather the storm for as long as possible.
Flamfjord is, as the name suggests, situated in a fjord. The woods in the area are sparse, but existent, and a few seams of coal and iron are known to exist in the surrounding mountains. In addition, it served as a trading hub for the natives, who exchanged furs and reindeer meat for British goods. However, it is unknown whether any of them have survived the Frost's embrace.
Resources
Wood : 1 (1)
Steel : 1 (1)
Coal : 0 (0) [-1 Temp/Turn : Generator]
Food: 1 (1) [-1 Temp/Turn : Winter's hunger]
Steam Cores : 0 (3)
The City
Prototype Generator : Raises Housing Temperature 1 step by consuming 1 coal
Makeshift Housing : Raises Housing Temperature by 2 steps
Medicine Posts : Provides basic healthcare [Indoor Work]
Workshop : Allows Technological Advancement [Indoor Work]
Sawmill : Provides 1 Perm Wood [Outdoor Work]
Steelworks : Provides 1 Perm steel, -1 Perm Coal [Outdoor Work]
Hunter's hut : Provides 1 Perm Food [Outdoor Work]
Gathering Posts : Improves outdoor temperature by 1 step
Beacon : A powerful reflector allowing expeditions to easily find your city
Gathering gear/i]: 1 Free Gathering action
Winter's Hunger : Dropping temperatures make gathering food harder, and men require larger rations
Inhabitants and factions
Sergeant William Baxter, Royal Marines. Successfully marshaled his fellow survivors back to the ship when they got lost on their way to the city.
The City is lead by Dr William Surlington. Member of the esteemed Royal Society, and visionary climate scientist, William Surlington was the driving force behind the creation of the city of Flamfjord as the Frost covered the world. EHis great knowledge of the climate and his experience with Arctic Expeditions are great benefits to the colony, though his curiosity and fervent desire to understand the Frost sometimes drive him to take risks others do not understand.
The city is peaceful and orderly. No major factions are present, for now.
The Supply Ship We've recovered what could easily be recovered from the vessel, but there's still steel, wood and coal left within it. With considerable manpower or heavy machinery we could try to recover it's steam turbine and boilers. The constantly shifting ice is cracking it's hull however, and the vessel with not last forever.
The steam launch The cargo ship's steam launch was missing, last spotted floundered farther into the Fjord. The tiny vessel is nonetheless quite advanced, powered by a steam core.
The Outpost(Survivors) One of many scientific outposts dotting the artic, this outpost could have been the destination of some of our survivors (cost 1 food)
The Forest(Survivors) A forest lower on the hills, that may have offered shelter and food (cost 1 food)
The Village (Survivors) A village settled by the native population. The empire had decent relations with them, so they may have offered shelter (cost 1 food)
The Telegraph Station Once this station had a direct oceanic cable to London. The link inland has broken under the weight of the snow, but the seaside station should still be connected.
[/quote]