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Author Topic: Frostpunk  (Read 13719 times)

10ebbor10

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Re: Frostpunk
« Reply #75 on: October 11, 2018, 02:48:29 pm »

I'm not sure I understand the difference between temporary and permanent resources. Is the temporary our actual resource amount, and the permanent is our income per turn? Or is the temporary a pool we build up, and the permanent is an allowance we can spend each turn that doesn't carry over to the next turn if we don't spend it?

There's an explanation in the OP. It's not that comprehensive (or good), so here's a clarification.

Temp is whatever resources you currently have. If you want to know if you can afford something, look no further than temp values.
Perm is a cap on a pool that refills. So, if you have 0 wood at the end of this turn, then it'll refill to 1 by the start of the next.
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10ebbor10

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Re: Frostpunk
« Reply #76 on: October 11, 2018, 03:51:32 pm »

Flamfjord, 1878, Week 2

Spoiler (click to show/hide)

Surlington's Logbook

Midday Observation : Visibility remains adequate. Per projections, the temperature has continued it's steady decent over the current week. Ice keeps accumulating in the Fjord. If conditions remain as they are now, it may well freeze over in the coming months. If the temperature keeps dropping, it may happen a lot sooner. In preparation of upcoming conditions, I've taken the liberty of unboxing our ethanol thermometers.

Expedition notes :

The dropping temperatures are wearing on the men. Their tents do little to protect from the cold at night, and work outdoors is harsher still. We've been able to avoid frostbite so far, but it's become a genuine risk for all those who work outside. Yet I fear we may have little choice. The rations we brought from London have become awfully thin, and fresh meat is just about the only thing keeping the men from going hungry. It may be needed to begin preparing healthcare facilities, even if that will set back other essential infrastructure even further.



The Supply Vessel

"Careful now, careful". The engineer looked on worried as the lumbering steel behemoth behemoth slowly lowered it's leg onto the ice. The huge metal spike scratched through the thin layer of snow seeking stable footing. Apparently unsatisfied the automaton raised it's leg again  before suddenly ramming it 20 centimeters deep into the ice. A loud crack echoed across the Fjord, followed by another, and another, as the automaton made it's way towards the wreck, leaving the stunned crew standing behind. But the ice held, and by the end of the week the crew returned with all the steel, wood and coal they could carry, as well as one intact (and heavy) steam turbine assembly.

Gained 1 steel, 1 wood and 1 coal, 1 Steam Turbine

The Lodge(Search for the survivors)

We've reached the lodge, and found it as abandoned as expected. Snow and ice have partially buried it, but it's still holding strong and much warmer than the frost outside. From here, we should be able to send expeditions to scout for the remaining survivors.



Choose 5 Actions + 1 action for your Automaton (Note which)

Spoiler: Actions (click to show/hide)




Weather : Minus 30 degrees, Significant Windchill
Housing : Lethal / Freezing / Very Cold / Cold / Chilly / Livable [/u]/ Comfortable
Indoor Work : Lethal / Freezing / Very Cold / Cold / Chilly / Livable / Comfortable
Outdoor Work : Lethal / Freezing / Very Cold / Cold / Chilly / Livable / Comfortable


Spoiler: Flamfjord (click to show/hide)

Spoiler: The Frostland (click to show/hide)
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NUKE9.13

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Re: Frostpunk
« Reply #77 on: October 11, 2018, 04:16:29 pm »

Right-o. I think the safe play would be to establish steelworks, build gathering posts (requires gathering 1 wood), and construct housing (requires gathering 2 wood). We'd need to build the thumper next turn, but have enough coal stockpiled that we won't go cold.


Quote from: Better than tents
3x Gather wood (Automaton)
Set up the Steelworks
Construct Gathering Posts
Construct Housing
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Parsely

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Re: Frostpunk
« Reply #78 on: October 11, 2018, 05:06:55 pm »

Temp is whatever resources you currently have. If you want to know if you can afford something, look no further than temp values.
Perm is a cap on a pool that refills. So, if you have 0 wood at the end of this turn, then it'll refill to 1 by the start of the next.
Got it, that makes perfect sense. It's like the mana pool in MtG, except you don't lose unspent resources.

Quote from: Better than tents
3x Gather wood (Automaton)
Set up the Steelworks
Construct Gathering Posts
Construct Housing
Gathering Posts and Housing is a good idea, that'll prevent people from getting sick from the cold and let us put off medical facilities.

I'd like it if we could get gathering gear instead of the Steelworks, the sooner we get that free gathering action the better since it will always pay off every turn.

The post says we have 1 temp wood, if we gather 3 that's 4 total, but Gathering Posts costs 1, Housing costs 2, and Steelworks costs 2 temp wood, I don't think we have enough to build all of them?
« Last Edit: October 11, 2018, 05:14:00 pm by Parsely »
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NUKE9.13

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Re: Frostpunk
« Reply #79 on: October 11, 2018, 05:23:05 pm »

Actually, now that you mention it, Gathering Gear is better than the Steelworks, since it costs less, doesn't consume coal, and can be used to produce steel as well (or something else if we don't need steel). Oh, and it can be used even if we have steel in our stockpile already. Yeah, it's strictly better.

Quote from: Strictly Better
3x Gather wood (Automaton)
Construct Gathering Posts
Construct Housing

Innovate - Resources : Gathering Gear
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Jilladilla

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Re: Frostpunk
« Reply #80 on: October 11, 2018, 06:41:12 pm »

I think we can reasonably assume that the Steelworks is going to be warmer though..

Still; its flexibility does make it worth it.


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King Zultan

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Re: Frostpunk
« Reply #81 on: October 12, 2018, 08:12:33 am »

Quote from: votebox
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Hotfire90

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Re: Frostpunk
« Reply #82 on: October 12, 2018, 09:07:11 am »

Quote from: votebox
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NUKE9.13

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Re: Frostpunk
« Reply #83 on: October 13, 2018, 01:40:13 am »

Quote from: votebox
Strictly Better (4): Jilladilla, King Zultan, Hotfire90, NUKE9.13
Question (for next turn): Do the Lodge expeditions cost 1 food extra, or one food total?
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10ebbor10

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Re: Frostpunk
« Reply #84 on: October 13, 2018, 04:21:02 am »

1 Food total
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10ebbor10

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Re: Frostpunk
« Reply #85 on: October 19, 2018, 09:05:50 am »

Flamfjord, 1878, Week 3

Spoiler (click to show/hide)

Surlington's Logbook

Midday Observation : The weather has taken a turn for the worse. Flurries of snow are blown across the Fjord by a steady cold wind. The Temperature has remained stable, but this weather may make an expedition hazardous.

Expedition notes :

The men warm themselves with hard labor, devotion to duty, rousing songs, and a measured amount of drink. It works, and they continue their work despite the hard conditions, but it's not enough to stave of the cold forever. A fair few men are suffering from frostbite, fingers or toes blistering from the cold. By the end of the week, the doctor's been forced to keep a good few men inside, but the shelters are up and running. Those afflicted with frostbite may recover in time, though if needed you can send them out once more.



"Bloody Hell, the cold's murderous outside" one of the worker's said as he entered the makeshift shelter. The man was almost unrecognizable, his outfit covered in frost and snow.  Within the shelter (a small tent surrounded by a wall of snow) four others were already warming up as best as they could. None of them wasted any effort on a reply. A few minutes later, an officer's whistle pierced through howling winds, calling everyone back to work.

With proper axes, better gear and a handy collection of man drawn sleds, the work proceeds quite well. Despite the danger, the men work close to the automaton, using it's bulk and noise to orient themselves, and avoid getting lost in the bad weather.

Elsewhere, construction progressed despite setbacks. With levels frozen and hands clumsy from cold, the houses that are being build are clumsy affairs at best. Odd, makeshift at times, and cramped, they're nonetheless much warmer than the old tents used to be. Men and women pile inside, enjoying a reprieve from the omni present cold.



Choose 4 Actions + 1 Frostbitten+ 1 action for your Automaton (Note which)+1 Gathering action

Spoiler: Actions (click to show/hide)




Weather : Minus 30 degrees, Severe Windchill
Housing : Lethal / Freezing / Very Cold / Cold / Chilly / Livable / Comfortable
Indoor Work : Lethal / Freezing / Very Cold / Cold / Chilly / Livable / Comfortable
Outdoor Work : Lethal / Freezing / Very Cold / Cold / Chilly / Livable / Comfortable


Spoiler: Flamfjord (click to show/hide)

Spoiler: The Frostland (click to show/hide)
« Last Edit: October 19, 2018, 11:56:15 am by 10ebbor10 »
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NUKE9.13

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Re: Frostpunk
« Reply #86 on: October 19, 2018, 11:33:45 am »

Our gathering gear isn't mentioned, but we do have it, right?
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Terenos

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Re: Frostpunk
« Reply #87 on: October 19, 2018, 11:35:35 am »

Right, I think its important to move forward with coal production this turn. Weather conditions make me wary about sending out an expedition for now. Obviously our frostbitten action should be some sort of indoor work. Innovation being the best option IMO.
So I'm thinking coal thumper, but basic medicine is also possible. For our innovate maybe snag hothouses, we have steam cores, setting up indoor food production might help us a lot.
And then we just gather like crazy. Nows the time.
« Last Edit: October 19, 2018, 11:37:27 am by Terenos »
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10ebbor10

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Re: Frostpunk
« Reply #88 on: October 19, 2018, 11:53:29 am »

Our gathering gear isn't mentioned, but we do have it, right?

Good call I'll edit it in before I forget.

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Jilladilla

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Re: Frostpunk
« Reply #89 on: October 19, 2018, 11:57:42 am »

Many ways to do things... Would personally prefer to set up our industry; the new Innovate action does carry unfortunate implications, namely this one:

- Resources : Gathering Inventory : Our resources are not infinite. A closer look at all stuff around may identify just how much we have left

Relying on gathering for the bulk of our resources is liable to screw us over at the worst possible moment; although we obviously have no other choice for the moment. As such, I propose this:

Quote from: Basic Industry Plan, Not Complete
x3 Gather Wood (Automaton)
x1 Gather Steel (Free)
Set up the Steelworks (-2 temp Wood, -2 temp Steel, -1 Perm Coal, +1 Perm Steel)
Set up Coal Thumper (-2 temp Wood, -1 temp Steel, +2 Perm Coal)

Innovate something with the Frostbitten guys, or just have them stay home I guess; up to you lot. (Note this plan has no spare steel to spend here, so either Innovating Hothouses or taking Inventory)

We could swap out the Coal Thumper with the Medical Posts however, they do cost the same and we do have just enough coal reserves to handle the Steelworks increased drain for a turn.
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