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Author Topic: Frostpunk  (Read 13716 times)

10ebbor10

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Re: Frostpunk
« Reply #60 on: October 09, 2018, 09:02:41 am »

So does "With considerable manpower or heavy machinery we could try to recover it's steam turbine and boilers." mean anything in gameplay terms?

It does. You'll need either the send the automaton with your expedition, or 3 actions instead of 1.
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Hotfire90

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Re: Frostpunk
« Reply #61 on: October 09, 2018, 09:38:18 am »

Quote from: Setting up the infrastructure
Construct Workshops (-1 wood -1 steel)
Gather Wood (+1 wood)
Construct Hunter's Hut (-2 wood)
Send expedition to supply ship (-2 food)
Gather steel (+1 steel)
Send Automaton to accompany expedition
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Madman198237

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Re: Frostpunk
« Reply #62 on: October 09, 2018, 12:04:13 pm »

We should attempt to recover the steam launch sometime soonish. Any tech we can lay our hands on should help us build back up a level where we can construct such things by ourselves.
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Xvareon

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Re: Frostpunk
« Reply #63 on: October 09, 2018, 07:59:55 pm »

PTW.

(BTW, I was led to believe Automatons have to "refuel" twice daily from the Generator or a nearby Steam Hub, so is it really feasible to send it on any kind of expedition?)
(EDIT: Never mind, I just remembered there was an Automaton cleaning snow off a bridge with no Generator around and still no trouble in the stories somewhere.)
« Last Edit: October 09, 2018, 08:03:42 pm by Xvareon »
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Jilladilla

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Re: Frostpunk
« Reply #64 on: October 09, 2018, 09:56:25 pm »

Glad to see this back.
Anyway; alternative plan brainstorming: If we take Hotfire's plan and swap out the Gather Steel action for a second Gather Wood; we could swap out the Workshops for either the Coal Thumper or the Steelworks (or just simply swap out the Hunters Hut for that)

Issue is, the Coal Thumper doesn't really help our economy immediately, coal isn't a concern... Yet.; But at the same time our stocks aren't healthy enough to comfortably handle the tailspin that the Steelworks would send it in (the fact that we'd have to immediately rectify it may hurt us bad if we encounter complications next turn). We're likely to get more temp steel and coal from the expedition though; so we can leave these be for now (though these should be our next priority next turn).

Alternatively; we can leave the Supply Ship be for now; send the expedition elsewhere; send the technically extraneous steel gatherers on another expedition and shuffle up the workers to gather enough food to satisfy the town for this turn, while still setting up both the Hut and Workshops. This will empty out our food stockpile however.





Quote from: EXPLORE EVERYTHING! And infrastructure too.
Construct Workshops (-1 wood -1 steel)
Gather Wood (+1 wood) (Automaton)
Construct Hunter's Hut (-2 wood)
Send expedition to the steam launch (-2 food)
Send expedition to hints of survivors (-2 food)
Gather food (+1 food)

Yell at me if I screwed up resources and have tried to spend resources we don't have.
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King Zultan

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Re: Frostpunk
« Reply #65 on: October 10, 2018, 06:44:26 am »

Quote from: EXPLORE EVERYTHING! And infrastructure too.
Construct Workshops (-1 wood -1 steel)
Gather Wood (+1 wood) (Automaton)
Construct Hunter's Hut (-2 wood)
Send expedition to the steam launch (-2 food)
Send expedition to hints of survivors (-2 food)
Gather food (+1 food)
+1
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NUKE9.13

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Re: Frostpunk
« Reply #66 on: October 10, 2018, 06:45:14 am »

Hmm, hmm.

So, the supply ship is the only location that mentions a time constraint, although I imagine the survivors won't survive forever either. I think we can wait on the steam launch for a turn or two- yeah, it has a steam core, which is obviously very valuable, but we have three in storage right now, so we're not in a rush to get it. So we should definitely send an expedition with the automaton to the ship.

That leaves us with 4 actions. Workshops seem pretty important, so we should build them.
For the remaining three actions, I see two options: build a hunter's hut (requires gathering wood), or send an expedition to the survivors. Although, perhaps we could do both?

ebbor:
-Does increasing our population increase the number of actions we get per turn?
-Do we know if the survivors have supplies on them that will let them survive another week or two?
-You said we consume 1 food/month, but when does that happen? If we have 0 food at the start of a week, will we immediately suffer, even if it isn't the end of the month?
  -Basically, could we spend 4 food this turn, not generate any, and be fine so long as we generate some next turn?

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10ebbor10

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Re: Frostpunk
« Reply #67 on: October 10, 2018, 06:59:46 am »

Quote
ebbor:
-Does increasing our population increase the number of actions we get per turn?
That is my intention.

Quote
-Do we know if the survivors have supplies on them that will let them survive another week or two?

You have no idea what exactly they have with them. There's certainly enough missing stuff for them to survive for a while, and they could live of the land until it gets colder, but you don't know in what shape they are.

Quote
-You said we consume 1 food/month, but when does that happen? If we have 0 food at the start of a week, will we immediately suffer, even if it isn't the end of the month?
  -Basically, could we spend 4 food this turn, not generate any, and be fine so long as we generate some next turn?

I'm going to retcon that earlier statement, because I don't want to track it over multiple turns, as it causes confusion (as you can see)). For now, you can assume that the fact that your Perm food stat is zero means that your people gather just enough food in their free time to last without touching the reserves.

That will change when the frost comes.
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NUKE9.13

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Re: Frostpunk
« Reply #68 on: October 10, 2018, 08:04:16 am »

Ah, excellent. In that case, we can totally do both.

Quote from: Plan Everything
Gather Wood (+1w)
Construct Workshops (-1w, -1s)
Construct Hunter's Hut (-2w)

Send Expedition to the Supply Ship (-2f)
  Send Automaton to the Supply Ship

Send Expedition to Hints of Survivors (-2f)
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Jilladilla

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Re: Frostpunk
« Reply #69 on: October 11, 2018, 11:04:30 am »

Ah, excellent. In that case, we can totally do both.

Quote from: Plan Everything
Gather Wood (+1w)
Construct Workshops (-1w, -1s)
Construct Hunter's Hut (-2w)

Send Expedition to the Supply Ship (-2f)
  Send Automaton to the Supply Ship

Send Expedition to Hints of Survivors (-2f)

I will admit; I do like this plan.. Emptying our food stocks is a risk; but it is a calculated one... Let's just hope we're good at math yeah?
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Hotfire90

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Re: Frostpunk
« Reply #70 on: October 11, 2018, 11:06:09 am »

Quote from: Plan Everything
Gather Wood (+1w)
Construct Workshops (-1w, -1s)
Construct Hunter's Hut (-2w)

Send Expedition to the Supply Ship (-2f)
  Send Automaton to the Supply Ship

Send Expedition to Hints of Survivors (-2f)
+1
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Madman198237

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Re: Frostpunk
« Reply #71 on: October 11, 2018, 11:39:10 am »

Quote from: Plan Everything
Gather Wood (+1w)
Construct Workshops (-1w, -1s)
Construct Hunter's Hut (-2w)

Send Expedition to the Supply Ship (-2f)
  Send Automaton to the Supply Ship

Send Expedition to Hints of Survivors (-2f)
+1
+1
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NUKE9.13

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Re: Frostpunk
« Reply #72 on: October 11, 2018, 12:15:25 pm »

I will admit; I do like this plan.. Emptying our food stocks is a risk; but it is a calculated one... Let's just hope we're good at math yeah?
Well, gathering food before we finish the Hunter's Hut is inefficient, and I figure there's a decent chance the survivors have food on them, so we won't start next week with 0 food (and even if we did, nobody will starve, unless ebbor is being very misleading).

Incidentally, if we can afford it next turn, we should probably build some Gathering Posts- outdoor work is currently 'Chilly', which I imagine isn't healthy over an extended period. Of course, we'll probably also want to do stuff in the new workshop, which may take priority. Whilst we're fine at the moment, we mustn't forget we have a Prototype Generator, which will need to be upgraded before things get really cold- a project that may take multiple weeks.
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Parsely

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Re: Frostpunk
« Reply #73 on: October 11, 2018, 01:01:52 pm »

I'm not sure I understand the difference between temporary and permanent resources. Is the temporary our actual resource amount, and the permanent is our income per turn? Or is the temporary a pool we build up, and the permanent is an allowance we can spend each turn that doesn't carry over to the next turn if we don't spend it?
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Madman198237

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Re: Frostpunk
« Reply #74 on: October 11, 2018, 01:03:55 pm »

It sounds like temp is what we've collected once using an action and get to keep, but permanent is an amount we collect (and get to keep from turn to turn in a stockpile, I think) every turn, REGARDLESS of actions.
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