FINISHED
These weapons are ready. If you want to recommend tweaks to make them more like the source, I will definitely consider it. Each weapon should be unique in some way.
MAIN WEAPON
Projectile: Can hit a fleeing target.
Burst: Can damage a barrier.
RIFLE
50 piercing damage. Can hit a fleeing target. Can see hints about what is in a nearby area(not diagonal) and can fire there too. Reload required.
FLAMETHROWER
70 fire damage to all others that stay in the area even allies. Preparation required(others can tell if it is), deactivated to use an item.
MACHINE GUN
30 piercing damage. Can hit fleeing targets. Choose up to 2 extra targets, they must chose the same movement as the target to hit. Reload required if used twice in a row.
CHARGE CARBINE
40 fire damage and 40 piercing damage. Can hit a fleeing target. Can see hints about what is in a nearby area and can fire there too. Reload Required. 5 ammo.
SMART GUN
40 piercing damage. Can hit fleeing targets, and targets that you saw leave already. Choose up to 2 extra targets at a cost of additional ammo, they must chose the same movement as the target to hit. Reload required if used twice in a row. 20 ammo.
Some kind of rocket launcher.
ITEM
MEDPACK
Use to instantly heal 25.
SILENT C4
Destroy a barrier. Quietly.
A-GRENADE
Throw into nearby area. All there that stay in the area are temporarily paralyzed, even allies.
UNIVERSAL AMMO
Replenishes any ammo based weapon.
LAND MINE
Activates when you leave the space placed in. 100 damage. 50% to go off immediately. Otherwise victim now has a 50% to walk away safely. A teammate can disarm it.
Placeable turret.
Gear RequestsBodyGecko Boots (toggle wallgrip pads)
Ranged WeaponsCharge Carbine (burn, pierce armour/shielding)
Bicentennial Automatic Kalashnikov (low cost rifle)
Pulse Rifle (high ammo, grenades)
Smart Gun (aiming assist)
Rekker (shrapnel or armour piercing rockets)
A-Grenade (violent spasms, non lethal)
Melee WeaponsSpatial Hammer (slows movement when prepped/heavy bludgeoning)
AssistAutomated Sentry Gun (heavy, automated, high ammo)
Work Loader (strength, large object protection, large clearance)
Weapons?
Armours?
Gadgets?
Infiltrator Stuff?
ideas
LOUD SOUND
ECHO SOUND