Turn 9 C4: river meadow
C5: ocean
D3: barren mudfield
D4: barren plains
D5: sea
D6: narrow straight
D6: old battleground (steamworks, titan bones)
D7: bay
E2: advocado grove
E3: arcadian forest
E4: near-magical grecian forest, with satyrs
E5: sea
E6: strait, with seagulls
E7: forest
E8: oceanic shallows
E9: tropical rainforest
F1: tropical rainforest
F2: rasperry field
F3: grassland
F4: tar pit
F5: plains
F6: plains (farmland)
F7: ocean
G1: tropical rainforest
G2: old-growth mediterranean forest
G3: barren grasslands
G4: grasslands
G5: forest
G6: forest
G7: ocean
H1: tropical rainforest
H2: tropical rainforest
H3: tropical rainforest
H4: tropical jungle
H5: river valley
H6: tropical rainforest
H8: boreal forest
I1: tropical rainforest
I2: tropical rainforest
I3: grassland
I4: moon grape field
I5: forest
I6: plains
I9: boreal forest
I11: ice sheet
J4 grassland
J8: ash plains
J9: stratovolcano
J10: ice sheet
J11: ice sheet
K9: ice sheet
K10: ice sheet
K11: ice sheet
Godly actions of noteSang converts E4 into a not-quite-magical Grecian forest with satyrs, and D6 is once more a strait, this time with seagulls, which are terrible and unlikeable.
Bakos creates a grassland at J4.
Polygaias creates a tropical rainforest at E9.
G4 has recovered, and is now grasslands.
The weather will return to normal in time for next turn's actions.Felkusha Territories2 pops forage the plains at E6, finding 7 food.
1 pops forage the forests at E7, finding 1 food.
2 pops forage the plains at F5, finding 1 food.
2 pops craft a makeshift stone tool.
Drecthul Commonwealth3 pops farm the F6 plains with 1x makeshift stone tool, farming 7 food.
2 pops craft a makeshift stone tool.
Sporks3 pops forage the forest at I5, find 6 food.
2 pops research hunting, and now have a proof-of-concept.
Prayer generates 1 FP for Farsky.
The Kingdom of Hurdur2 pops work on the farm at I3, bringing it to 8/10.
1 pop forages at I4 Moongrapes, finding 5 food.
Prayer generates 1 FP for Bakos.
The Neonight Tribes2 pops forage the river meadow at C4, finding 6 food.
2 pops craft 1 makeshift ranged weapons.
Prayer generates 2 FP for Sang.
Torograf Tribes7 food was remembered to exist.
3 pops continue turning F3 into farmland, bringing it up to 7/10. (1 makeshift stone tool does not double farm creation productivity.)
1 pop forages the raspberry bushes at F2 using 1 makeshift stone tool, finding 5 food.
Prayer generates 1 FP for Bakos.
1 new pop born.
Sang = 3 FP
Ædin = 9 FP
Bakos = 6 FP
Polygaias = 1 FP
Gilbert = 4 FP
Farsky = 4 FP
Felkusha Territories
Population: 7 / 10
Resources:
11 food
1 makeshift stone tools
Research: Spears - Complete
Fishing - 1RP, Theoretical
Drecthul Commonwealth
Population: 6 / 10
Resources:
9 food
2 makeshift stone tools
Research: Farming - Complete.
Fishing - 2RP, Theoretical.
Basic Weapons - 4RP, proof-of-concept
Legacies:
Landshapers: Actions such as preparing farmland, irrigation, earthworks, and unpaved trails will have a 20% reduced labor costs.
Sporks
Population: 6 / 10
Resources:
3 food
0 makeshift stone tools
Research: Basic Weapons - Complete.
Jungle Acclimation - 4RP, Proof-Of-Concept
Hunting - 4RP, Proof=Of-Concept
The Kingdom of Hurdur
Population: 5 / 10
Resources:
0 food
0 makeshift stone tools
Research: Farming - Complete.
Jungle Acclimation - 3RP, Proof-Of-Concept
The Neonight Tribes
Population: 6 / 8
Resources:
4 food
0 makeshift stone tools
1 makeshift ranged weapons
Research: Basic Weapons - Complete.
Hunting - Complete
Hunting Trails - 1RP, Theoretical
Torograf Tribes
Population: 6 / 10
Resources:
1 food
1 makeshift stone tools
Research: Farming - Complete.
Agricultural Tools - 1RP, Theoretical
Legacies:
Ruthless Pursuit - Bonus to killing retreating foes.
Makeshift Stone Toolmaking - At the cost of 2 labor, a "Makeshift Stone Tool" is created. Certain actions recieve a minor bonus when performed with Makeshift Stone Tools. You must use the words "Makeshift Stone Tools" alongside the action to recieve the effect.
Farming A farm may be built on a flat, plains-like land for 10 labor, allowing farming instead of foraging.
Basic Weapons At the cost of 2 labor, a Makeshift Stone Weapon (Melee/Ranged) is created. Type must be chosen at time of creation. 1 person may be equipped with it for a turn, to improve certain actions.
Spears At the cost of 1.5 labor, a Makeshift Spear is created. 1 person may be equipped with it for a turn, to improve certain actions.
Hunting - Allows the Hunting action, which harvests food and animal products depending on the location. Requires weapons, preferably ranged.