Turn 10 C4: river meadow
C5: ocean
D3: barren mudfield
D4: barren plains
D5: sea
D6: strait, with seagulls
D7: bay
E2: advocado grove
E3: arcadian forest
E4: near-magical grecian forest, with satyrs+
E5: sea
E6: plains of incredible fertility+
E7: forest
E8: oceanic shallows
E9: tropical rainforest
F1: tropical rainforest
F2: rasperry field
F3: grassland
F4: tar pit
F5: plains
F6: plains (farmland)
F7: ocean
F8: sea
G1: tropical rainforest
G2: old-growth mediterranean forest
G3: barren grasslands
G4: grasslands
G5: forest
G6: forest
G7: ocean
H1: tropical rainforest
H2: tropical rainforest
H3: tropical rainforest
H4: tropical jungle
H5: river valley
H6: tropical rainforest
H8: boreal forest
I1: tropical rainforest
I2: tropical rainforest
I3: grassland
I4: moon grape field+
I5: forest
I6: plains
I9: boreal forest
I11: ice sheet
J4 grassland
J8: ash plains
J9: stratovolcano
J10: ice sheet
J11: ice sheet
K9: ice sheet
K10: ice sheet
K11: ice sheet
Special Event: Winds of Change!! For this next turn, doubled RP, 1 random tech (of those researched this turn) per civilization will cost less RP, and gods who do something will all get 2 bonus FP. All gods who do nothing will lose 4 FP.Godly actions of noteBakos turns E6 into the Plains of Incredible Fertility. Many Felkusha have a moment of feeling faintly unclean...
Sang creates a normal sea at F8.
Felkusha Territories1 pops forage the strait at D6, finding 2 food.
2 pops forage the plains at E6, finding 6 food.
2 pops forage the forests at E7, finding 3 food.
1 pop creates 1 makeshift spear with 1 makeshift tool.
Prayer generates 1 FP for Sang.
The population expands by 1 pop.
Casual observation of neighboring farmland at F6 has granted 1RP towards Farming!
Drecthul Commonwealth4 pops farm at F2 with 2x makeshift stone tools, finding 10 food.
2 pops research Basic Weapons, completing the tech.
1 RP overflows into makeshift toolcrafting.
The population expands by 1 pop.
Sporks4 pops forage the forest at G5, finding 8 food.
2 pops research hunting, completing the tech.
1 RP overflows into makeshift toolcrafting.
The Kingdom of Hurdur2 pops finish farming I3.
2 pops forage the Moongrapes at I4, finding 8 food.
Prayer generates 1 FP for Bakos.
2 pops fall ill from the jungle and will be unable to work next turn.
1RP is generated towards Jungle Acclimation.
The Neonight Tribes1 pop hunts at the forest at E3 using 1x makeshift ranged weapon, finding 6 food. The weapons break.
1 RP generated towards Makeshift Tool Repairs.
2 pops craft 1 makeshift ranged weapons.
2 pops research mud bricks.
Prayer generates 2 FP for Sang.
Torograf Tribes3 pops finish building the farm on F3.
2 pops forage the forest at G2 using 1x makeshift stone tool, finding 5 food.
1 pop forages the arcadian forest at E3, finding 1 food.
Sang = 4 FP
Ædin = 10 FP
Bakos = 3 FP
Polygaias = 2 FP
Gilbert = 5 FP
Farsky = 6 FP
Felkusha Territories
Population: 8 / 10
Resources:
7 food
1 makeshift stone tools
Weapons:
1 Makeshift Spears
Research: Spears - Complete
Fishing - 1RP, Theoretical
Farming - 1RP, Theoretical
Drecthul Commonwealth
Population: 7 / 10
Resources:
6 food
2 makeshift stone tools
Research: Farming - Complete.
Basic Weapons - Complete
Fishing - 2RP, Theoretical.
Makeshift Toolcrafting
Legacies:
Landshapers: Actions such as preparing farmland, irrigation, earthworks, and unpaved trails will have a 20% reduced labor costs.
Sporks
Population: 6 / 10
Resources:
5 food
0 makeshift stone tools
Research: Basic Weapons - Complete.
, Hunting - Complete
Jungle Acclimation - 4RP, Proof-Of-Concept
Makeshift Toolcrafting
The Kingdom of Hurdur
Population: 5 / 10
Resources:
3 food
0 makeshift stone tools
Research: Farming - Complete.
Jungle Acclimation - 4RP, Proof-Of-Concept
The Neonight Tribes
Population: 6 / 8
Resources:
4 food
0 makeshift stone tools
Weapons:
0 Makeshift Ranged Weapon Research: Basic Weapons - Complete.
Hunting - Complete
Hunting Trails - 1RP, Theoretical
Mud Bricks - 2RP, Theoretical
Makeshift Tool Repairs - 1RP, Theoretical
Torograf Tribes
Population: 6 / 10
Resources:
0 food
1 makeshift stone tools
Research: Farming - Complete.
Agricultural Tools - 1RP, Theoretical
Legacies:
Ruthless Pursuit - Bonus to killing retreating foes.
Makeshift Stone Toolmaking - At the cost of 2 labor, a "Makeshift Stone Tool" is created. Certain actions recieve a minor bonus when performed with Makeshift Stone Tools. You must use the words "Makeshift Stone Tools" alongside the action to recieve the effect.
Farming A farm may be built on a flat, plains-like land for 10 labor, allowing farming instead of foraging.
Basic Weapons At the cost of 2 labor, a Makeshift Stone Weapon (Melee/Ranged) is created. Type must be chosen at time of creation. 1 person may be equipped with it for a turn, to improve certain actions.
Spears At the cost of 1.5 labor, a Makeshift Spear is created. 1 person may be equipped with it for a turn, to improve certain actions.
Hunting - Allows the Hunting action, which harvests food and animal products depending on the location. Requires weapons, preferably ranged.