Turn 8 C4: river meadow
C5: ocean
D3: barren mudfield
D4: barren plains
D5: sea
D6: narrow straight
D6: old battleground (steamworks, titan bones)
D7: bay
E2: advocado grove
E3: arcadian forest
E4: barren grasslands
E5: sea
E6: plains
E7: forest
E8: oceanic shallows
F1: tropical rainforest
F2: rasperry field
F3: grassland
F4: tar pit
F5: plains
F6: plains (farmland)
F7: ocean
G1: tropical rainforest
G2: old-growth mediterranean forest
G3: barren grasslands
G4: barren grasslands
G5: forest
G6: forest
G7: ocean
H1: tropical rainforest
H2: tropical rainforest
H3: tropical rainforest
H4: tropical jungle
H5: river valley
H6: tropical rainforest
H8: boreal forest
I1: tropical rainforest
I2: tropical rainforest
I3: grassland
I4: moon grape field
I5: forest
I6: plains
I9: boreal forest
I11: ice sheet
J8: ash plains
J9: stratovolcano
J10: ice sheet
J11: ice sheet
K9: ice sheet
K10: ice sheet
K11: ice sheet
Godly actions of noteE3 is actually a perfectly normal standard arcadian forest, and 1FP is refunded to Sang.
Farsky converts H5 into a flatlands river valley.
Polygaias creates a string of tropical rainfoests at F1, G1, H1, I1, H2, and I2.
Bakos' drunken snoring has disrupted the weather!
The weather will make food gathering slightly unpredictable next turn.
New feature discovered: The world is currently flat! Perhaps the gods will change this, in time.
Felkusha Territories2 pops forage the forests at E7, finding 5 food.
1 pops forage the plains at E6, finding 4 food.
1 pops research spears, completing the technology. Relative to Basic Weapons, specialization allows them to be made slightly faster. This tech fulfills the fishing pre-requisite.
Prayer generates 2 FP for Sang and 1 FP for Bakos.
Drecthul Commonwealth3 pops farm from the farmland at F6, finding 10 food.
2 pops research Basic Weapons
2 pops craft a makeshift stone tool.
Sporks3 pops forage the forest at I5, finding 6 food.
Prayer generates 1 FP for Bakos, and 1 FP for Farsky.
The tribe grows by 1 pop.
1 extra food is found.
The tribe continues to acclimate to jungle life. 1RP generated towards Jungle Acclimation. Proof-of-concept is gained. This tech will make jungle life easier, but cannot be researched outside of a jungle.
The Kingdom of Hurdur2 pops work on the farm at I3, bringing it to 6/10.
1 pop forages from the Moongrapes at I4, finding 5 food.
The tribe continues to acclimate to jungle life. 1RP generated towards Jungle Acclimation. Proof-of-concept is gained. This tech will make jungle life easier, and may open future opportunities.
1 pop becomes ill and will be unable to work next turn.
The Neonight Tribes2 pops forage the river meadow at C4 with 1 makeshift stone tool, finding 8 food.
The poorly-made tools have broken.4 pops research hunting, finishing the tech.
Research overflow: 1 RP goes to Hunting Trails, which is now Theoretical.
Torograf Tribes1 pop forages the advocado grove at E2, finding 7 food.
4 pop begin building tilling farmland at F3, bringing it to 4/10.
Sang = 8 FP
Ędin = 8 FP
Bakos = 4 FP
Polygaias = 1 FP
Gilbert = 3 FP
Farsky = 2 FP
Felkusha Territories
Population: 7 / 10
Resources:
9 food
0 makeshift stone tools
Research: Spears - Complete
Fishing - 1RP, Theoretical
Drecthul Commonwealth
Population: 6 / 10
Resources:
6 food
1 makeshift stone tools
Research: Farming - Complete.
Fishing - 2RP, Theoretical.
Basic Weapons - 4RP, proof-of-concept
Legacies:
Landshapers: Actions such as preparing farmland, irrigation, earthworks, and unpaved trails will have a 20% reduced labor costs.
Sporks
Population: 6 / 10
Resources:
3 food
0 makeshift stone tools
Research: Basic Weapons - Complete.
Jungle Acclimation - 4RP, Proof-Of-Concept
Hunting - 2RP, Theoretical
The Kingdom of Hurdur
Population: 5 / 10
Resources:
0 food
0 makeshift stone tools
Research: Farming - Complete.
Jungle Acclimation - 3RP, Proof-Of-Concept
[spoiler=Civilization Status] The Neonight Tribes
Population: 6 / 8
Resources:
4 food
0 makeshift stone tools
Research: Basic Weapons - Complete.
Hunting - Complete
Hunting Trails - 1RP, Theoretical
Torograf Tribes
Population: 5 / 10
Resources:
0 food
1 makeshift stone tools
Research: Farming - Complete.
Agricultural Tools - 1RP, Theoretical
Legacies:
Ruthless Pursuit - Bonus to killing retreating foes.
Makeshift Stone Toolmaking - At the cost of 2 labor, a "Makeshift Stone Tool" is created. Certain actions recieve a minor bonus when performed with Makeshift Stone Tools. You must use the words "Makeshift Stone Tools" alongside the action to recieve the effect.
Farming A farm may be built on a flat, plains-like land for 10 labor, allowing farming instead of foraging.
Basic Weapons At the cost of 2 labor, a Makeshift Stone Weapon (Melee/Ranged) is created. Type must be chosen at time of creation. 1 person may be equipped with it for a turn, to improve certain actions.
Spears At the cost of 1.5 labor, a Makeshift Spear is created. 1 person may be equipped with it for a turn, to improve certain actions.
Hunting - Allows the Hunting action, which harvests food and animal products depending on the location. Requires weapons, preferably ranged.