Turn 6 D3: Submerged ricefield
D4: barren plains
D5: sea
D6: narrow straight
D6: old battleground (steamworks, titan bones)
D7: bay
E4: barren grasslands
E5: sea
E6: plains
E7: forest
E8: oceanic shallows
F2: rasperry field
F3: grassland
F4: tar pit
F5: plains
F6: plains
F7: ocean
G2: old-growth mediterranean forest
G3: barren grasslands
G4: barren grasslands
G5: forest
G6: forest
G7: ocean
H3: tropical rainforest
H4: tropical jungle
H5: tropical rainforest
H6: tropical rainforest
H8: boreal forest
I3: grassland
I4: moon grape field
I9: boreal forest
I11: ice sheet
J9: stratovolcano
J10: ice sheet
J11: ice sheet
K9: ice sheet
K10: ice sheet
K11: ice sheet
Godly actions of noteGilbert creates boreal forests at H8 and I9.
Farsky uses 5FP to create an ancient battleground on D6.
Bakos uses 5FP to create a Moon Grape Field at I4.
Sang creates a submerged ricefield at D3, an old-growth mediterranean forest at G2, and looks at someone else making something in I9.
Felkusha Territories2 people forage the forests at E7, finding 7 food.
2 people forage the plains at E6, finding 3 food.
1 person forages the plains at D6, finding 1 food.
2 people research spears.
Drecthul Commonwealth1 person forages from the plains of F6, finding 3 food.
2 person forages from the forests of G6, finding 7 food.
3 people work on the farmland on F6, bringing it to 6/10.
SporksThe tribe has moved to the rainforest of H5.
5 people forage the rainforest of H5, finding 10 food.
1 pop is killed while foraging.1 person researces basic weapons, completing this tech. Unfinished tech 'Hunting' will now be better.
Prayer generates 1 FP for Sang.
The tribe begins the slow process of acclimating to jungle life. 1RP generated towards Jungle Acclimation, becoming theoretical.
The Kingdom of Hurdur2 people forage from the tropical rainforest at H3, finding 6 food.
1 pop is killed while foraging.2 people start a farm at I3, bringing it to 2/10.
Prayer generates 1 FP for Bakos.
1 person comes down with an unknown sickness, and will be unable to work next turn.
The tribe is slowly acclimating to jungle life. 1RP generated towards Jungle Acclimation.
1 bonus food is found.
The Neonight Tribes3 civilians forage the barren grasslands at E4, finding 1 food.
2 people research basic weapons, gaining a proof-of-concept.
Prayer generates 1 FP for Sang.
Starvation!The tribesmen band together through the hardship, and make it through, although unhappily.
Torograf Tribes1 person tries to forage at the raspberries at F2, but are engaged by the deserters! After a brief battle, the starving former tribesmen are killed or scattered, never again to be a threat.
They gather 7 food.
2 make a makeshift stone tool.
Prayer generates 1 favor for Sang.
Legacy Gained! As the first tribe to win a crushing victory, they have gained the
Ruthless Pursuit legacy. The Torograf Tribes will be more effective at killing retreating foes.
Sang = 6 FP
Ædin = 6 FP
Bakos = 2 FP
Polygaias = 6 FP
Gilbert = 1 FP
Farsky = 1 FP
Felkusha Territories
Population: 7 / 10
Resources:
7 food
0 makeshift stone tools
Research:
Fishing - 1RP, Theoretical
Spears - 3RP, Theoretical
Drecthul Commonwealth
Population: 6 / 10
Resources:
8 food
0 makeshift stone tools
Research:
Farming - Complete. A farm may be built on a flat, plains-like land for 10 labor, allowing farming instead of foraging.
Fishing - 2RP, Theoretical.
Sporks
Population: 6 / 10
Resources:
6 food
0 makeshift stone tools
Research:
Basic Weapons - Complete. At the cost of 2 labor, a Makeshift Stone Weapon (Melee/Ranged) is created. Type must be chosen at time of creation. 1 person may be equipped themselves with it for a turn, to improve certain actions.
Jungle Acclimation - 1RP, Theoretical
Hunting - 2RP, Theoretical
The Kingdom of Hurdur
Population: 4 / 10
Resources:
9 food
0 makeshift stone tools
Research:
Farming - Complete. A farm may be built on a flat, plains-like land for 10 labor, allowing farming instead of foraging.
Jungle Acclimation - 1RP, Theoretical
The Neonight Tribes
Population: 6 / 8
Resources:
0 food
1 makeshift stone tools
Research:
Hunting - 3RP, Theoretical
Basic Weapons - 3RP, Theoretical
Torograf Tribes
Population: 5 / 10
Resources:
2 food
1 makeshift stone tools
Research:
Farming - 7RP, Proof-of-concept
Legacies:
Ruthless Pursuit - Bonus to killing retreating foes.
Makeshift Stone Toolmaking - At the cost of 2 labor, a "Makeshift Stone Tool" is created. Certain actions recieve a minor bonus when performed with Makeshift Stone Tools. You must use the words "Makeshift Stone Tools" alongside the action to recieve the effect.