Turn 5(Someone sort this mess please. save us)
D4: barren plains
D5: sea
D6: narrow straight
D7: bay
E4: barren grasslands
E5: sea
E6: plains
E7: forest
E8: oceanic shallows
F2: rasperry field
F3: grassland
F4: tar pit
F5: plains
F6: plains
F7: ocean
G3: barren grasslands
G4: barren grasslands
G5: forest
G6: forest
G7: ocean
H3: tropical rainforest
H4: tropical jungle
H5: tropical rainforest
H6: tropical rainforest
I3: grassland
I4: barren grasslands
I11: ice sheet
J9: stratovolcano
J10: ice sheet
J11: ice sheet
K9: ice sheet
K10: ice sheet
K11: ice sheet
Godly actions of noteSang puts oceanic shallows on E6. (It has sandbars and driftwood) He tries to separate his actions into two posts, but fails.
Someone forgetful of their name fails to create more rainforests.
Felkusha Territories1 person forages the plains at D6, finding 2 food.
2 people forage the forests at E7, finding 3 food.
1 person begins researching spears, gaining a theoretical understanding of this tech.
Prayer generates 2 FP for Farsky.
Pop grows by 1.
Drecthul Commonwealth1 person forages from the plains of F6, finding 4 food.
1 person forages from the forests of G6, finding 2 food.
3 people begin building farmland on F6, the first of its kind on the planet.
The tribe grows by 1 pop.
Sporks4 people forage from the tropical rainforests at H3, finding 6 food.
2 people research basic weapons, gaining a proof-of-concept. This tech will allow tribesmen to create simple yet effective tools of killing.
The tribe grows by 1 pop.
The Kingdom of Hurdur1 person forages the grasslands at I3, finding 3 food.
2 person research farming, finishing the tech.
The tribe begins the slow process of acclimating to jungle life. 1RP generated towards Jungle Acclimation, becoming theoretical.
The Neonight Tribes1 person decides not to look for food from void.
3 people begin researching basic weapons, gaining theoretical knowledge.
Prayer generates 1 FP for Sang.
The tribe grows by 1 pop.
Torograf Tribes1 person forages the still-depleted olive grove at G3, finding only 1 food, and stripping it into barren grasslands.
3 people research farming. They now have a proof-of-concept.
prayer generates 1 favor for Sang.
The tribe has grown by 1 pop.
Starvation!
Many tribesmen band together through the hardship, and make it through, although unhappily. 1 hungry pop leaves, forming a bandit tribe.
The trube has shrank by 1 pop.
Sang = 4 FP
Ædin = 5 FP
Bakos = 5 FP
Polygaias = 5 FP
Gilbert = 2 FP
Farsky = 5 FP
Felkusha Territories
Population: 7 / 10
Resources:
4 food
0 makeshift stone tools
Research:
Fishing - 1RP, Theoretical
Spears - 1RP, Theoretical
Drecthul Commonwealth
Population: 7 / 10
Resources:
4 food
0 makeshift stone tools
Research:
Farming - Complete. A farm may be built on a flat, plains-like land for 10 labor, allowing farming instead of foraging.
Fishing - 2RP, Theoretical.
Sporks
Population: 7 / 10
Resources:
2 food
0 makeshift stone tools
Research:
Hunting - 2RP, Theoretical
Basic Weapons - 6RP, Proof-of-concept
The Kingdom of Hurdur
Population: 5 / 10
Resources:
6 food
0 makeshift stone tools
Research:
Farming - Complete. A farm may be built on a flat, plains-like land for 10 labor, allowing farming instead of foraging.
The Neonight Tribes
Population: 6 / 8
Resources:
4 food
1 makeshift stone tools
Research:
Hunting - 3RP, Theoretical
Basic Weapons - 3RP, Theoretical
Torograf Tribes
Population: 5 / 10
Resources:
0 food
0 makeshift stone tools
Research:
Farming - 6RP, Proof-of-concept
Makeshift Stone Toolmaking - At the cost of 2 labor, a "Makeshift Stone Tool" is created. Certain actions recieve a minor bonus when performed with Makeshift Stone Tools. You must use the words "Makeshift Stone Tools" alongside the action to recieve the effect.