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Author Topic: Orbiter: The Blackguard Head quarters  (Read 3862 times)

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #45 on: May 12, 2018, 05:20:03 pm »

Lets build some sturdy wood walls for if more of the 'bots come back.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #46 on: May 12, 2018, 05:28:52 pm »

Out of twenty plus modifier of 1 due to skill and 1 due to crafty new clan members.

Got a 4 out of six total.

Made sturdy wooden walls to encircle perimeter. One watcher can tell if the walls go smash. Cost 40. Now 400 lumber left.

I believe two more actions left. : Note the AI on map points to gate to level 8. As it read transmission for that. South then east. As apparently multi layer ring/halo world. Though it’s not really explored.


“ It’s up to you, future of the people is in your hands.

Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #47 on: May 13, 2018, 11:06:15 pm »

Whelp I overhauled the OP on main forum for gameplay info, hope to get fresh blood.

We’ll post resources then count up everyone’s resources for a update will post a gaming deal line next week

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #48 on: May 14, 2018, 04:10:38 pm »

Build some towers around the walls
Build some decent wooden housing for us to stay in
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #49 on: May 14, 2018, 04:23:39 pm »

Rolling construction 1/6. As it is just wood and basic structure.

Twin 6s.

Manage to build a tower network of eight towers. Good to see what is coming your way and can even boyse fire power up there.

As for wooden housing. Now everyone has a roof over their head. Boost in morale and the scientist tribe can now live indoors as opposed to out doors. (As they ditched their village for safety.)



Arms Race time.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #50 on: May 14, 2018, 05:12:37 pm »

Catapult, Large mostly wooden structure reinforced with some metal designed to hurl large masses of stuff a decent distance, can possibly be built on wheels
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #51 on: May 14, 2018, 08:12:50 pm »

Catapult:

6,5,6.

A simple design from a simple time. Mastery of reintroducing this idea. As long there is something heavy to launch, it can. Also aside wheeled models for trips to siege the hell out of people it flings things from insane distance and smaller models fit ontop our watch towers.


Good job team!

Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #52 on: May 19, 2018, 08:54:19 pm »

Blackguard Resources.

950 tribe members, 200 slaves
950 batteries
800 ammo
1.800 farmed food
460 meat
400 things of lumber
68 computer chips
600 Of plant fiber (crafting mostly)
300 bones (craft)
58 spare parts ( crafting)
115 Metal debris (crafting)
40 Alcohol
30 oil
15 runic chips
5 herbs each turn


10 pistols
5 smart rifles
1 machine gun
10 bone armor
5 chitin Armor
2 ceramic armor

Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #53 on: May 31, 2018, 02:15:59 pm »

New turn


The nomad traders were once again in the area. Heading south. Should be noted they carried stone with them, due to life style not kin on building anything lasting. They just had it for trading


Besides them. Maybe a question is, what drove them back this way? And what is so inviting to the south?

And what do the people do now? Trees take time to grow back, though had plenty. Hell the slaves caused no problems, due to being civil agreement.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #54 on: May 31, 2018, 02:52:25 pm »

Lets go scouting to the south.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #55 on: May 31, 2018, 03:41:45 pm »

In exploring the south. One finds a depleted lake, Nomads did this for water demands. Aside that more prints. Beast ones. In exploring enough no longer in forest, but a sort of savanna situation. Including really large turtles, pit bull sized ants, and big lizards that eat the ants. Such a strange world. Creatures that could have use with tame skill. As right now got normal animals. Also there was a opening in black wall. A opening, must be a gate.


During this time Nonads followed in stride. Emissary spoke to leader of your scouts. “ Eant to see where it goes? Or do you wish to adopt these animals first? Something tells me there is a whole new level of weird in that wall.”

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #56 on: June 06, 2018, 08:46:45 am »

See where it goes, that is where this will all begin.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #57 on: June 06, 2018, 01:40:53 pm »

Passing into the hole in wall, the allies find, more land. Machines and powered army people fighting them off. To the west, a massive pillar of crystal material, to the north east, a eerie glow.

“ By the Gods!!”

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #58 on: June 15, 2018, 10:21:27 pm »

Explore to the West.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #59 on: June 15, 2018, 10:53:32 pm »

And in the intense fighting the Nomads took chances and fired at weak points in machinery. As the robots were destroyed. The Power armored people head west. Along with unitified Forces.

Soon they reached it, the Crystal Spire. Walls defended it, more power armored folks and such as the gate man spoke up.

“ Your not obviously from here. But Pax welcomes you into our borders, as you have not attacked us. So tell me, what brings you here?”

Nomad leader spoke up. “ We are from sector 9. We seek the legendary layer one. Nine is the last layer. Just cold space. For our sake, we got to go I wars, not out.”

The gate men who knew, nod. “ If you do wish to speak, go to tower base. Though no weapons in there. Safety reasons, you know?”
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