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Author Topic: Orbiter: Sneaky Potatoes Hide Out  (Read 5982 times)

Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #45 on: May 10, 2018, 09:23:35 pm »

Due to conditions a faction has made. The ship was waging war, on the people?! From the north on down is a tide of machine monsters heading your bases way.

Use weapons from Armory? (Recommended.)

War of attrition with wall and turrets?

Use the Aero plane to try to distract the Horde west of east?

Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #46 on: May 12, 2018, 05:13:40 pm »

To push things along.


It was ultimately decided to wait for enemy horde to get close and let it all blast out. As turrets blast machines apart the base gates open. Smart rifle men fire their energy grenade charges. Blowing up and scattering the mecha invaders. As the Jotun Armor was released.


15 foot tall broad and powerful power armor goes to town and wrecks the remaining dozen machines. Did not even need weapon systems as fists and feet were enough.


360 scrap metal
12 spare parts
30 computer chips
One power cell.

Now cost is clear. For now.

What are your orders?

Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #47 on: May 13, 2018, 11:07:09 pm »

Whelp I overhauled the OP on main forum for gameplay info, hope to get fresh blood.

We’ll post resources then count up everyone’s resources for a update will post a gaming deal line next week

Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #48 on: May 14, 2018, 08:51:13 am »

Cool
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #49 on: May 14, 2018, 03:03:06 pm »

By the way: Since you have a plane got maximum speed right now. Twelve day pre turn traveling. Any direction you would like to go?

Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #50 on: May 14, 2018, 04:22:36 pm »

I’d like to go south and find my buddy glass.
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #51 on: May 14, 2018, 04:27:12 pm »

Within the course of up to five days traveling south. Reach Glasses location. A rather large settlement that has two treasure wonders and a road in between them.

Notable thing is they apparently killed a lot of robots by themselves. Must have useful guns as one can see the heap of their battle rewards.

And south for two more (7) you see the border of sector nine. Beyond that, space itself. Dead end.

Though one could note a troop of dire apes were there. Maybe tell Glass/Leiden about it? The apes are peaceful plant eaters. But are strong.

Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #52 on: May 14, 2018, 04:39:19 pm »

Cool
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #53 on: May 14, 2018, 04:48:17 pm »

Ooc: Yep. Trying to make every Explore thing different, variety and stuff to keep interests.

With that plane goes into emergency reserve, makes it back to home base. No wrecks.

Recommendations: Your off to a good start as you have the most vehicles.

Can very easily explore the hell out of the game.

With that officer or no? Because if no. Arms Race. If got a officer they can do up to three things (max is 7.) And with that Arms Race again.

Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #54 on: May 14, 2018, 05:28:27 pm »

Arms race, I guess.
But first, let’s up the combat again.

Let’s make.... invisibility suits!
Gotta be sneaky, amirite?
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #55 on: May 14, 2018, 05:38:57 pm »

Stealth suits: 3,6,4

5,6,4

The Hades Night Walker system. As the name states. It is based off a old Earth legend that the God of Death walks invisible among mortal men, unseen and takes them when their number is up.

The suit is powered though. So needs two batteries. But the effect? It is not armor that can withstand too powerful a strike or simple gun fire. But it absorbs all heat signatures and is easy to move into. It even stops production of sound. Though if moving can still be seen, akin to predator from movie though (weird bending person outline thing.)

Aside that it does bend light to a degree for predator cloak effect.

But you wanted stealth suits. Here you go. Also it splinters off electric signals of suit unless it’s damaged. Otherwise it works.

Due to 6 in availability/price. Start with forty units (individual, Not groups of ten. All armor suits what not with battery is individual.)

Okay then. Just need to check on others.

: Also rolling for npc actions. As yet another group got generated.:
« Last Edit: May 14, 2018, 06:55:37 pm by Tyrant Leviathan »
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Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #56 on: May 14, 2018, 05:40:18 pm »

Lots of groups!

I’m cool if you decide to take days off.
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #57 on: May 14, 2018, 05:43:28 pm »

Yeah there are like 4-6 npcs generates now. Two on sector 9. Rest in other sections. Stopping the generation process. Plenty of people, for Roleplay/combat/etc.

Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #58 on: May 31, 2018, 11:45:33 am »

Potatoes:
300

500 Batteries
300 ammo

15 things of lumber
99 Of plant fiber (crafting mostly)
99 bones (craft)
27 spare parts ( crafting)
370 Metal debris (crafting)
30 Computer chips
One power cell

Six Smart Guns
Three bazookas
Ten ceramic armors
One Jotun Armor
Three apcs
Five energy blades
Eight Strider cars
One challenger plane
8 Stealth suits


Resource overhaul

Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #59 on: June 20, 2018, 11:28:41 am »

The people are so angry that not enough explore that a quiet uprising occurs.

Roll: 6 Of 20.

Well only 50 leave. Sadly, they were the Armory personal. So the sacred treasure chest has been mashed open and toys are gone.

Notice: Now have two resarcj projects. Spare and one set to 4/4/4 for free at start.
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