Peoples Name: The Sneaky Potatoes
Name: Pierre Potato
Character Generation:
3: Explorer: Naturally higher rolls when exploring.
7: From the Shadow: Extra stealthy and capable of ploys against rival tribes. Modifier for that sort of thing. (As Plots are not a stat here. They are an action.)
8: Gifted: Get a plus 2 to whole tribe stats with leader. Taught the whole tribe to be so awesome.
9: Doctor: Your leader is also your tribes best doctor. Teach tribe skills and + medicine rolls.
12: Forge Smith: Bonus in Engineering and Crafting. Making stuff up and keeping it maintained. Helps in Invention process in Arms Race mode +2 to one aspect per gear made.
Clan skill tree: Below are skills your clan can be good at. Start with seventy points. Each skill maxes out at twenty. Need at least one in everything, but this decides how clan mates function.
Combat: 10+2=12
Tech:5+2=7
Search: 15+2=17
Explore: 20
Farm: 10+2=12
Craft: 5+2=7
Medical: 5+2=7
Tame: 5+2=7
Engineer: 5+2=7
Book of Law: As leader of your tribe. You get to make laws of your land. Below are starting laws that need to be dealt with. Can make new laws based on Arms Race aspect.
1: Child Labor?
- Not happening.
2: What to do with the dead?
- Ceremonial burial: It makes people happy to tend to loved ones when the pass.
3: How to Deal with Spats/Problems:
- A tribunal of Peers hear the cases, and cast judgement.
Other events or simply done on a whim can occur.
Starting treasures:
4: The Armory: Your clan was originally the security and military of the operation. As a result start with store house of many interesting, death dealing tools (six rolls by GM to decide what said armory contains.)
Religion Generator: Well besides accessing technology, what makes the Prophets so sacred is their religion that they preach, and convince followers to set as their faith. Below are rules for that.
Also note there is a Karma meter. Good and bad. Some of it simple morality. Others complicated by what religion rules one picks.
List of Virtues: Can pick up to three virtues that your faith preaches. Doing said acts makes sure you’re on the right path.
Justice
Compassion
Honesty
Lists of Crimes: I will not list the tier said crimes are below. But it’s common sense that unjustified killing is a mortal sin. The rest? You decide. Can pick up to ten crimes, have to have crimes in each bracket. The reason? Keep the faith user honest, and the more you deny doing the bad things. Get bonus to getting your prayer points back/xp in doing right thing. Stricter the Faith? Bigger the prayer boon.
Theft: Enough said, taking what is not yours, without payment.
Lying: A petty lie is a minor thing. Something to actually hurt the other person? Major. (If one has religion stating this.)
Refusing to Help Others in Need: Needless to say you’re a bad adventurer if your not doing this in general/
Being a bad guest: Abusing the hosts good intentions, I one is worthy to be called a good host.
Being a bad host: Treating guests like crap.
Murder/Killing not in self-defense/ Killing someone of same faith. (Many levels, pick on. The only creatures the murder one is a free pass are fiends/demonic beings and undead. Murder means any life killed, not just human. Keep this in mind.)
Breaking Holiday Fasting/traditions: What it says on the tin.
Failing to uphold worship. (Communion for a Catholic, or the prayers a follower of Islam would do.)
Dishonoring ones Ancestors: Doing something you know full and well your previous relatives would not agree with.
Accepting wealth: Applies when you do not “need” the cash. Or making yourself look poor to use others.
Techs
Stealth Car:
5,5,2. It worked but as for bonus two points to add on. Two to four?
Then a 4. For 5,5,4
“ The newest vehicle introduced to use is the Strider. A small vehicle that can fit two people. What makes the Strider note worthy is the Engine is relative low hum, wheels depending on terrain make smaller noise than the bulky apcs.
Like the APCs though it needs fuel. (Current models have two turns worth of fuel. They are powered by oil resource. Incase wondering.)
The Engine of the Strider can accept oil in theory as it is a combustion engine. But can accept wood and even coal. For true electric motor that no gas is needed. 1 Power Cell or 5 Batteries in place to make the difference. Though note due to stealth aspect of car, it’s frame is lightly constructed. Meaning even small arms fire can destroy the If hits the hood.
Well done Leader Potatoe.
Due to 5 in price.
Start with 3 units of this.
As for vehicle range. It can go to locations that would take one to two day walking travel pretty quickly, to add to time to do things.
As for Arms race
The Assault Gun:
1,6,3+= 3,6,3
Well we got tired of cumbersome, two handed machine guns so went the roots of a single handed machine pistol/gun. Much like ingrams or uzi of old world times. It is a one handed gun that can fire single, semi auto or full auto. The issue is we thought we could bear the heat with air holes. All it does is case stuff like dust and dirt to enter the gun and jam it.
Halting its effectiness at killing things. However the good news is design is so simple, it is dirt cheap to build.
+ start with 18 units.
The Challenger Plane model
Always one for mobility Our people now taken to the sky. As it has the least amount of things in the way. Sadly it is very visible. But very swift. It is a one person deal, that carries minimal ordinance. It’s also very fragile. But will Get you where you need to go. The super debug is that the Engine is a ancient design, akin to ancients. Very unstable, but burns up anything as fuel. So no need for the Coalition and their oil. Still it requires twelve scrap metal. Five spare parts, and computer chips (six) for console.
It’s very basics junk tech aero plane.
Due to limited amount made one. Just one so far.
1 Challenger.
Stealth suits: 3,6,4
5,6,4
The Hades Night Walker system. As the name states. It is based off a old Earth legend that the God of Death walks invisible among mortal men, unseen and takes them when their number is up.
The suit is powered though. So needs two batteries. But the effect? It is not armor that can withstand too powerful a strike or simple gun fire. But it absorbs all heat signatures and is easy to move into. It even stops production of sound. Though if moving can still be seen, akin to predator from movie though (weird bending person outline thing.)
But you wanted stealth suits. Here you go. Also it splinters off electric signals of suit unless it’s damaged. Otherwise it works.
Due to 6 in availability/price. Start with 40 units (individual, Not groups of ten. All armor suits what not with battery is individual.)
In Spoilers is another tribe for Orbiter game.
It is a SG with Arms Race elements with more complex strategies. In that resources/people are actually finite. Sign up here if you want to join this team. Can have alliance with one other tribe too.
Please note after some (if) activity in signing up. I am rolling for Armory bonus to see what sweet toys your team starts with that is extra.