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Author Topic: Orbiter: The Coalition Sector  (Read 9635 times)

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #120 on: May 12, 2018, 12:55:36 pm »

I have been trying to keep track of that. I do the stat buffs to op too. Just you gotta remember. I am working on all four of you guys. At once.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #121 on: May 12, 2018, 01:00:14 pm »

I understand. And I get that I probably put a larger burden on you than the others (100+ posts vs. ~40 each...), and I'll try to go easy on you. :P
But yeah, I tend to be relatively more attentive and inquisitive about the games I play than other players.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #122 on: May 13, 2018, 10:53:21 am »

Was just looking back through the thread. Humorously, it turns out that stun guns were right with the Odin headsets for "things I want made" in the first turn. :P
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #123 on: May 13, 2018, 04:11:08 pm »

Couple of things.
1. Could I get a list of the Coalition's resources?
2. Are the sparkies basically lightning guns?
3. Is our Kevlar armor equivalent to the ceramic armor?
4. Do we need research to start making the "Wrecking Rod" with all the metal we've got? It's just a mace, a pretty basic concept. Blunt weapons were the first weapons.
5. How big are Armodons, where are they, how common are they, and how docile/easy to tame are they? Would it be viable to build an outpost/small village on one's back? Because I want to do that.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #124 on: May 13, 2018, 06:34:38 pm »

1: I will go through notes and thread to do your resource chart.

2: no. Lightning guns kill people and it’s like a electric flame thrower. Zip guns fire emp bolts that are non lethal but painful to organics.

3: Equal Yes. The only difference is ceramic comes with helmet, kelvar does not.

4: No need to research anything already on the list. Just need resources and craft ingredients. Wrecking Rod is a cudgel/maul. Cost is 4-8 scrap metal or two ores.

Will do resource list.

Will answer five latter. Busy now.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #125 on: May 13, 2018, 06:51:41 pm »

6. Do those doctors we brought out of cryo give us any kind of buff to making medtech or anything else of the sort? Since, y'know, they're from "the ancients".
Actually, for hat matter, couldn't they give us info on a bunch of history stuff, plus some decent old-world tech? They're doctors, they've got to be pretty smart.

EDIT: Also, given the zappers are based on Leiden's prototype laser rifle, they should fire EMP lasers, not bolts.
« Last Edit: May 13, 2018, 07:06:23 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #126 on: May 13, 2018, 08:41:57 pm »

Okay they are laser pistols. Just waiting for bus in rain. Will do Armodon now though.

They are uncommon, mostly in grass land binomes. Tame rate is 12. A omnivore. Usually plants but will eat dead carcasses.

Their value hunting is 160 meat, 50 chitin And 200 bone.

Claws and mouth are deadly. Do not like tree zones as they got to knock them
Down, push comes to shove they will.

Can be found or bought from Nomads/Beast Lords.

They are large enough that a family of five or gunnery team can stay on animal with provisions though someone needs to be on ground level to navigate the damn thing.

So no city wide outpost deal. But mobile watch tower is possible.

Oh and they have no natural predators.

And the people are blanks. People in tubes too long lose memories. Last living human who knew ancient lore died 9 generations ago

Will do resources on bus.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #127 on: May 13, 2018, 09:06:43 pm »

Got it.
What's our area's biome?

Unfortunate that they're blanks. I wonder if we could research ways to undo the damage...

Thanks.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #128 on: May 13, 2018, 09:15:03 pm »

I rolled and all PCs are in wooden areas. There is grassland in sector 9 though. Explore.

And there is a way to revive lost memories. Need tech stat 18-20 to attempt without negative modifiers.

Bus almost here. Rain stopped. When sitting do resource check and finish op update.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #129 on: May 13, 2018, 09:30:47 pm »

Tech: 11+(2+5)=18
*ahem*

The Adjilia Coalition is scientists.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #130 on: May 13, 2018, 09:39:51 pm »

Right then you can try procedure next turn.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #131 on: May 13, 2018, 09:53:33 pm »

When can I expect the next turn to start?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #132 on: May 13, 2018, 10:22:45 pm »

Depends on others as no one has been responding and I am trying to update all game facts so I retreated parties know what’s going on. After update I will set time limit.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #133 on: May 13, 2018, 10:26:17 pm »

Ok.

Going to sleep momentarily (basically right after I post this). Just wondering: since we don't need to research to make them (as they're on the list), what are the costs of...
  • Liquid metal tool
  • Force wall
  • Adaptive shield
  • Phoenix armor
  • Jotun
  • Sky cycle
  • Sky runner
  • Soldier
  • Crusher beam
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #134 on: May 13, 2018, 11:04:07 pm »

Ok.

Going to sleep momentarily (basically right after I post this). Just wondering: since we don't need to research to make them (as they're on the list), what are the costs of...
  • Liquid metal tool
  • Force wall
  • Adaptive shield
  • Phoenix armor
  • Jotun
  • Sky cycle
  • Sky runner
  • Soldier
  • Crusher beam

Phoenix Armor: 15 ore, 80 spare parts, runic chip, power cell.

Liquid metal tool: 3 ore, 2 runic chips, 15 spare parts,

Jotun: 20 ore, 1 power cell, 50 spare parts, and 1 runic chip.

Sky Cycle: 80 scrap metal, 50 batteries, 25 spare parts, 12 computer chips.

Sky Runner: 15 ore. Power cell, 70 spare parts, 5 runic chips.

Crusher Beam: 5 ore ( can melt down 10 scrap metal for forming ore unless Lithosphere use.)  12 spare parts, 5 computer chips, one power cell (because batteries are not worthy for ultimate starting beam gun.)

Soldier: 15 ore, 40 spare parts, two runic chips,  power cell,

Adaptive shielding: 70 spare parts, 50 computer chips and 60 batteries.

Force Wall: 60 spare parts and batteries.

I think I got it all. Stopping posting now. When I get access to resource notes will post them on op.
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