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Author Topic: Orbiter: The Coalition Sector  (Read 9640 times)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #75 on: May 08, 2018, 07:29:45 pm »

Ok, so A and C now, give them two or three days to think it over and join, and if they don't, Chris will go and do B.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #76 on: May 08, 2018, 07:30:48 pm »

Alright so Arms Race now.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #77 on: May 08, 2018, 08:54:30 pm »

Can we get some kevlar-equivalent armor for our guys?

EDIT: Also, since Leiden is in the Potato HQ, do you mind if I look at their last page? I feel like it might make sense as the standard operating procedure for if you find someone's place and are there: you can see what's going on right now, and maybe catch some traces of what has happened recently, but not all the way back, of course. And, of course, the busier a place is (i.e. the more frequent posts it has) the less far back you can see.
« Last Edit: May 08, 2018, 09:01:26 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #78 on: May 08, 2018, 10:29:01 pm »

Well you can ask to stay with them as you cannot go home. They made a killer advance.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #79 on: May 08, 2018, 10:34:09 pm »

I have asked.
Again: may I look at the last page of their thread?

And the kevlar armor thing is what I want for the Arms Race section, if that wasn't clear.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #80 on: May 09, 2018, 10:54:25 am »

He said ok. If he gets to see your last page.

As for tech.


Kevlar Armor:
3,6,2 =4,6,3

It works. A classic old world armor blend. It is dirt cheap to make but nothing too advanced. As like Kevlar it does not protect against blades,edges, or extreme heat and so forth.

Start with 16 Kevlar units.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #81 on: May 09, 2018, 11:54:23 am »

Remember, I’ve got an additional +2 for not using it last turn. Make that 5,6,4. Or 4,6,5.
Which part does what, again?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #82 on: May 09, 2018, 12:10:42 pm »

Remember, I’ve got an additional +2 for not using it last turn. Make that 5,6,4. Or 4,6,5.
Which part does what, again?

Right right. My bad.

First number: How well you got the concept down to how much you actually know what you doing.

Second: How easy it is to build based on first number in quality.

Third: Five and six means the concept has a bonus feature you did not ask for but exists. In a good way. 3,4 means nothing special. 2 And 1 means it is a big/flaw hurting invention.

As for Potatoes:!If you let him see this page. You can se his last page. And yeah number it How you want and will update on first page.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #83 on: May 09, 2018, 12:13:46 pm »

4 6 5, then. Resistant to blades and edges in addition to piercing, please.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #84 on: May 09, 2018, 12:30:31 pm »

Done. And yes May the spying began.
Edit: Met spying but phone.
« Last Edit: May 09, 2018, 03:54:44 pm by Tyrant Leviathan »
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Glass

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Re: Orbiter: The Coalition Sector
« Reply #85 on: May 09, 2018, 03:15:27 pm »

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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #86 on: May 09, 2018, 03:55:09 pm »

Phone went to spring instead of spying.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #87 on: May 09, 2018, 04:01:28 pm »

Ok.

Also, let Leo know that if they can come up with specific questions, I'll answer them.

EDIT: Aircraft, huh. And turrets and other firearm-based stuff. Plus more cars (though that was expected).
And they've also got two new officers, both transhuman (not stated how precisely), one a scholar and gunsman. Ok.
Also, farm.

EDIT2: Also, since Leiden is at their base, we should be able to see it at all times on the data web, right? Since no fog of war and all that stuff.
« Last Edit: May 09, 2018, 04:06:35 pm by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #88 on: May 09, 2018, 05:25:51 pm »

Yes you now literally see ins and outs of the base due to info web uplink.

The only thing that’s beats info web scan is the same thing as your eye patches. Tech/abilities that bend/distort light/heat.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #89 on: May 10, 2018, 08:04:03 pm »

Alright, so.

Leiden was able to hack the turrets. Can he hack robots?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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