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Author Topic: Orbiter: The Coalition Sector  (Read 9638 times)

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #60 on: May 08, 2018, 12:34:16 pm »

-last transmission.-

“ That is not Earth. Our world ship is the size of Mars. Most of it is our recycling systems of air and water. Also ship bays. That sucker we are orbiting, is a much bigger world than our ship or Earth. Oh I cannot wait to meet you guys either.”

-Recalling the Potao Name- “ Must’ve been them. They, were a tad. Awkward. And I cannot down load a full detail map but here.”

Cue a picture. A halo, it showed his location. South to South eastern part of said halo. Almost touching outer rim. And then a border line and another halo and so forth.


Transmission, over.

What to do?

A: Whatever you feel is right.
B: Contact Potatoes on Hub thread the truth.
C: Got to explore!  Oils up striders to spam them for the exploring.
D: Get ready for others. Start crafting.

Officers:

Officers in general do what they feel needs to be done, though get a list of options if asked.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #61 on: May 08, 2018, 12:40:29 pm »

Couple things. I want a group of our guys to get established here at the Lithosphere, and then we’re off to see the Fortress.

Also, can we get that map uploaded into our Data Web to help with activating it? For that matter, does there appear to be anything of interest visible on the Web?

And yeah, after all that stuff, I’ll contact the Potatoes. But I suspect that PMs might be better than using the Hub.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #62 on: May 08, 2018, 12:49:20 pm »

Yes pm Potatoes. To beat meta knowledge.

You can have a group to man and take care of Lithosphere. Now trick is to reach it.

Because the other layers are blocking off the path so only option is to go around.
Which can take a while.

Now one last choice via leader then officers. Should be noted everyone if in can vote on said actions. Or make it a true rpg character action and just do. Depends on turn speed.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #63 on: May 08, 2018, 12:53:48 pm »

You can have a group to man and take care of Lithosphere. Now trick is to reach it.

Because the other layers are blocking off the path so only option is to go around.
Which can take a while.
Wait, it’s not on our layer? Or... what?

Gimme a moment to look up Leiden’s path.

EDIT: He went some direction, then Northeast.
Actually, with the Data Web, our guys back at home should be able to see where it is and the path he took. It shouldn’t be too hard to get there.
« Last Edit: May 08, 2018, 12:56:16 pm by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #64 on: May 08, 2018, 12:59:06 pm »

It is on your layer.

Each layer has a border that encircles said layer. If you want to go instantly there. Would have to plow through all the layers to get to other side.

The ship design is like rings on a tree. Was not that way before. During falling out the walls were made to rise.

Basically to reach Fortress you got to go counter click wise way up to reach.

Or go clock wise. Way clock wise. Either path your meeting someone in the way.

If the halo were a clock. Your at 4 on clock, Fortress at eleven close to twelve.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #65 on: May 08, 2018, 01:07:53 pm »

Oh, to get to the Fortress. I thought you meant getting people to the Lithosphere.

Well, we’ll send people out later to search for it, then. For now, Leiden will start plans to set up infrastructure and defenses so that our two Treasures are linked and defended.

EDIT: Or maybe go looking for more people. Yeah, that’s probably a good idea. Let’s do that.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #66 on: May 08, 2018, 02:26:09 pm »

Well as you got the info web you got a map of what’s going on. Also a few more turns some of kids will work as adults if not already. 

People gathering:

Exploring
Beating a faction and no genocide
Clone vats
Time (people still have kids.)

As for what to do.

A: Construct a actual road for your camps to have quicker time getting back and forth.
B: Now have more than one Commander (three it looks like) one can stay main base to keep things going while more explorers go out.
C: You really want people safe? Construct something Incase they run into danger.
D: The car building to move faster. According to foreigners map the allies are closer to eight wall than you are. Try to find that gate with perimeter actions.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #67 on: May 08, 2018, 02:49:16 pm »

For the time being, Leiden will go look for more cryovaults.

Our Doctor officer (Martin Wilder) will remain at base, overseeing the construction of cars and farms.
Our combat officer (Chris Wilder) will go out and lead a group to start building a road and fortifications, while looking out for any other things that might have been missed by Leiden on the first runthrough, as well as people from other tribes.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #68 on: May 08, 2018, 02:51:54 pm »

Excellent. Will roll up latter. Gotta go somewhere for a bit.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #69 on: May 08, 2018, 02:53:12 pm »

Ok.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #70 on: May 08, 2018, 05:23:06 pm »

Results

Leiden went off in search for more cruovaults I’m area. Found none, however in the horizon found a base. It was big and it gotvwalls and newly minted turrets Up. Judging from the people. Found the Potatoes, their treasure being the Armory.


Build:

Farms: Fot a + 2 to farming. As one made a silo to store things harvested, without spoilage or Vernon getting them.

For vehicles. Three striders now. But only one fuel for a single one.


The road work went off no problem. As the forested areas cut down and weeds uprooted while dirt was paved. But, something happened. Several humans, in strange hide type robes stole some clearing told and worker lunches. Our Gladiator Commander And two helpers tracked them down. As no Odin eyepatches were produced, Combat Officer had one of prototypes left. As the trio ran into a settlement. Said settlement made from ruins of a ancient battle ground. Bones, of machinery and such. Spooky place. Also note the wall bordering them from vacuum of space is visible. Has a nine on it.

A: Address the people.
B: Attempt a non lethal duel with best melee fighter to give them the heads up.
C: Let them keep the things as gifts but try to adopt them anyway.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #71 on: May 08, 2018, 05:35:34 pm »

Hmn...
I'm thinking C. Give them a few days or something like that to join us; if it seems they aren't inclined to join us, do B.

EDIT: Don't update yet. We're good now.

EDIT2: By the way, what tech does Leiden see the Potatoes having?
« Last Edit: May 08, 2018, 05:52:08 pm by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #72 on: May 08, 2018, 06:51:00 pm »

Just the stealth cars and defended wall. Their second invention has not been crafted yet and the cool toys in Armory have not been taken out yet.

And yeah if they do not show up innsay two turns address them. (The npcs)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #73 on: May 08, 2018, 06:59:52 pm »

Could you explain just what it means to "address them"?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #74 on: May 08, 2018, 07:28:09 pm »

Should visit the thriving npcs to deal with them.
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