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Author Topic: Orbiter: The Coalition Sector  (Read 9637 times)

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #90 on: May 10, 2018, 08:06:26 pm »

Nope. Their soft ware is well concealed.

Got to bust them up.

And that village you found... well when turn overview is finished, should check.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #91 on: May 10, 2018, 08:15:24 pm »

We can keep an eye on them via info web, yes?

...did they get slaughtered by bots. They did, didn't they.

Why did you do this. What made you think killer bots for everyone was a good idea?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #92 on: May 10, 2018, 08:20:45 pm »

1: Change the pace. Also only one kind of robot has a gun, everything else is melee only.
2: How to get the rarer resources. Plus got to show home work with combat.
3: Robots are not the only things. Closer one is to layer 1 and at layer 1. Think it’s a cake walk?

Your in for some fights. Everyone needs to get hands dirty sometimes.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #93 on: May 10, 2018, 09:25:48 pm »

Naturally due to the event of the machines. That tribe at the wall retreats. Losing 30 of 50 Of it’s members as the split at road. Ten to info web. Ten to Lithosphere. The info web was chattering with activity in the corners. As some machines seen heading towards them. Would take one or two days.

Plot your defenses.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #94 on: May 10, 2018, 09:34:05 pm »

I want the Lithosphere printing as many magnetic materials as it can, as strong as it can. We’ll seed them around the area to screw up the electronics.

Keep a watch on the machines. I want to know their tactics, where specifically they’re coming from, their numbers, etc.
Try to direct them to the turrets.

Inform the Potatoes. (Though of course they already know.) Do they have any EMP/antirobot weaponry in their armory?

Keep a watch with the Odin Eyes. Robots do still exude heat.

Everyone gets Kevlar.

What weapons do we have access to?

Leiden is going to be schlorping around with his EMP laser rifle, shutting down as many targets as he can, prioritizing big stuff and things with heavy weapons.

More ideas as I get more info from you.

Today’s Arms Race tech: lower-power versions of Leiden’s laser. Prioritize cost-effectiveness; we can fix bugs later. They just need to work and be able to be given out.

Our doctor guy minimizes casualties, our gladiator guy (also a blobman) leads the defenders. In addition to his normal combat (with weaponized whip-arms or sword-arms or some such thing), he’ll gum up the joints of robots he’s in combat with.
« Last Edit: May 10, 2018, 09:43:18 pm by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #95 on: May 10, 2018, 10:58:40 pm »

Lithosphere has made six material.

: Spent, now ore. Yes, plain ore. But it does have a magnetic effect, placed around like bread crumbs. Machines can see the effects so avoiding them.:

Pick 2:

Leiden vs machines

: The fourteen foot tall headless automations with humps Where Head should be had massive knuckle blades and fists. Too bad their emp shielding sucks. Circuits fried so lacking that but six of them down. 600 scrap metal, 30 spare parts, and five working batteries for total of 30 when pooled together.

One unit had twin machine guns. Two machine guns and 300 ammo


3.

Leiden continues going west. There are machine tracks. Not known if any people there though. Might be due to tracks. Humans must exist. A Strider car or flying machine would make things faster.



Gladiator

: Goes ape shit on machines, weaponized arms dismantling them. And their weapons did manage to hurt him, lightly as the claws super heated and cracked with energy. Though the doctor brother made sure everyone was fine.

As the war of the machines just started. The machines graded together gave off 300 metal and 60 batteries. But brutality of attacks destroyed spare parts section.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #96 on: May 10, 2018, 11:10:38 pm »

We can use the magnets to herd the machines, or make zones that the machines avoid (say, the perimeter of our territory).

Anyway, for now, going to sleep. Tell me what else is available to do and I'll put thought into it in the morning.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Smoke Mirrors

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Re: Orbiter: The Coalition Sector
« Reply #97 on: May 10, 2018, 11:19:04 pm »

Medic = Martin
Gladiator = Chris
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #98 on: May 11, 2018, 10:05:32 am »

No you did it well, herding them away from your turf and your relic plus Chris.

Arms Race:

The Zip Gun:

4,6,1= 5,6,2

The Zip gun is a hand held pistol that emits emp energy. Perfect for frying the computers of said robots and can also stun people. The biggest issue is a cool down rate prevents rapid fire. But at least battery life is normal. Also the biggest irony is that the gun is pretty cheap to make.

2 scrap metal and 1 spare part.

Start off with 20.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #99 on: May 11, 2018, 10:16:30 am »

Perfect. We don't need particularly rapid fire given that each shot can down a robot, and we can make tons of them. So long as our dudes stagger their fire, we can keep pounding our opponents just swell.

Is there any more time in this turn?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #100 on: May 11, 2018, 10:35:53 am »

No because the moves were made and officers used their specialties as plus modifiers. That’s the deal with them. They either do Bonus actions or use talent as modifiers for given task. In this case no one dying and blob man beat down.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #101 on: May 11, 2018, 10:41:08 am »

Ok.

We got... 900 scrap metal, 90 batteries, and 30 spare parts, yes? That could be made into 30 more zappers, if I'm right. Or were the amounts of resources stated in Leiden’s part per behemoth?

Also, could I get a rough map of the station, with the areas we've seen shaded in with notable locations marked down? I'd like to know where things are relative to each other. Also, how far our guys can go in one action, on foot, in a car, and the hypothetical of in a potato flyer.
« Last Edit: May 11, 2018, 11:24:09 am by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #102 on: May 11, 2018, 12:04:38 pm »

Yes can have 30 emp Guns. To go one intense robot hunting.

As for map.

Your in the south east corner of the halo. Almost touching wall. Three days away from Potatoes.


The corners are north east, north west, west in general, and south west.

The turrets are in the north east. They too blow up robots but well molted them down.

The west is marked by a mysterious rock formation. And bigger trees. Shockingly there are tracks but no violence. It should be noted from the feed back of the Pax, you know where the 9th gate is. It’s north west.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #103 on: May 11, 2018, 12:06:20 pm »

Can I have a picture?

And yes 30 sparkies for a total of 50, let's go hunting :))
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #104 on: May 11, 2018, 12:08:46 pm »

:sign: I never really made a official map.. just been working at projecting image in my head and going from there.
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