Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 15

Author Topic: Orbiter: The Coalition Sector  (Read 9497 times)

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #75 on: May 08, 2018, 07:29:45 pm »

Ok, so A and C now, give them two or three days to think it over and join, and if they don't, Chris will go and do B.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #76 on: May 08, 2018, 07:30:48 pm »

Alright so Arms Race now.

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #77 on: May 08, 2018, 08:54:30 pm »

Can we get some kevlar-equivalent armor for our guys?

EDIT: Also, since Leiden is in the Potato HQ, do you mind if I look at their last page? I feel like it might make sense as the standard operating procedure for if you find someone's place and are there: you can see what's going on right now, and maybe catch some traces of what has happened recently, but not all the way back, of course. And, of course, the busier a place is (i.e. the more frequent posts it has) the less far back you can see.
« Last Edit: May 08, 2018, 09:01:26 pm by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #78 on: May 08, 2018, 10:29:01 pm »

Well you can ask to stay with them as you cannot go home. They made a killer advance.

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #79 on: May 08, 2018, 10:34:09 pm »

I have asked.
Again: may I look at the last page of their thread?

And the kevlar armor thing is what I want for the Arms Race section, if that wasn't clear.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #80 on: May 09, 2018, 10:54:25 am »

He said ok. If he gets to see your last page.

As for tech.


Kevlar Armor:
3,6,2 =4,6,3

It works. A classic old world armor blend. It is dirt cheap to make but nothing too advanced. As like Kevlar it does not protect against blades,edges, or extreme heat and so forth.

Start with 16 Kevlar units.

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #81 on: May 09, 2018, 11:54:23 am »

Remember, I’ve got an additional +2 for not using it last turn. Make that 5,6,4. Or 4,6,5.
Which part does what, again?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #82 on: May 09, 2018, 12:10:42 pm »

Remember, I’ve got an additional +2 for not using it last turn. Make that 5,6,4. Or 4,6,5.
Which part does what, again?

Right right. My bad.

First number: How well you got the concept down to how much you actually know what you doing.

Second: How easy it is to build based on first number in quality.

Third: Five and six means the concept has a bonus feature you did not ask for but exists. In a good way. 3,4 means nothing special. 2 And 1 means it is a big/flaw hurting invention.

As for Potatoes:!If you let him see this page. You can se his last page. And yeah number it How you want and will update on first page.

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #83 on: May 09, 2018, 12:13:46 pm »

4 6 5, then. Resistant to blades and edges in addition to piercing, please.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #84 on: May 09, 2018, 12:30:31 pm »

Done. And yes May the spying began.
Edit: Met spying but phone.
« Last Edit: May 09, 2018, 03:54:44 pm by Tyrant Leviathan »
Logged

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #85 on: May 09, 2018, 03:15:27 pm »

Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #86 on: May 09, 2018, 03:55:09 pm »

Phone went to spring instead of spying.

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #87 on: May 09, 2018, 04:01:28 pm »

Ok.

Also, let Leo know that if they can come up with specific questions, I'll answer them.

EDIT: Aircraft, huh. And turrets and other firearm-based stuff. Plus more cars (though that was expected).
And they've also got two new officers, both transhuman (not stated how precisely), one a scholar and gunsman. Ok.
Also, farm.

EDIT2: Also, since Leiden is at their base, we should be able to see it at all times on the data web, right? Since no fog of war and all that stuff.
« Last Edit: May 09, 2018, 04:06:35 pm by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #88 on: May 09, 2018, 05:25:51 pm »

Yes you now literally see ins and outs of the base due to info web uplink.

The only thing that’s beats info web scan is the same thing as your eye patches. Tech/abilities that bend/distort light/heat.

Glass

  • Bay Watcher
  • Also known as the Chroniqler
    • View Profile
Re: Orbiter: The Coalition Sector
« Reply #89 on: May 10, 2018, 08:04:03 pm »

Alright, so.

Leiden was able to hack the turrets. Can he hack robots?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
Pages: 1 ... 4 5 [6] 7 8 ... 15