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Author Topic: Orbiter: The Coalition Sector  (Read 9617 times)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #195 on: June 22, 2018, 09:54:09 pm »

So, when can we expect the next turn proper to begin? When will you do updates for the NPC tribes?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #196 on: June 25, 2018, 01:33:07 pm »

[is waiting for my part of the turn update]
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #197 on: June 25, 2018, 09:55:09 pm »

First update


The transmission thing goes back on. As the Pax side chimes in. A beast lord sees this.


“ Magic?”


Pax leader: I wish. I need to talk to the camp leader, again.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #198 on: June 25, 2018, 11:11:10 pm »

Not magic, Hawk, the Pax, and long-forgotten technology. The ones living in Sector 8, and whose actions taken to unleash themselves from that ring led to the current pox of androids.

So, what is it you want? Are you here to warn us that you accidentally unleashed another horde of metal bastards on our asses, or is it more fortunate information? Either way, I want information: where are all the relics that you've located? Occupied and unoccupied alike, I want to know where they are. The Lithosphere, Fortress, Armory, and Battle Academy are all already accounted for, mind you, and the data link, of course.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #199 on: June 26, 2018, 10:40:19 am »

“ Hey, we hacked the system and it went too well. I am convinced the ship ai, some of it hates humans.  Anyway we have been scanning, all the way to sector six is open. And there is a huge pile up of travelers from 9 to eight. So if you want to come here, you got to deal with them.”


Clears throat. “ Also itbis nice to see that none has all resources done. Honestly, only two treasures are left unattended, and sectors 3-1 are just, weird. Mutant plants, gigantic insects and people, who are basically abhumans. ( As in not tech made to be nonhuman, born that way.)

“ Besides the machines are more of a hassle, our motor sided suits deal with them fine.”

“ So boss, what else would you like to talk about?

Glass

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Re: Orbiter: The Coalition Sector
« Reply #200 on: June 26, 2018, 11:06:31 am »

Simple. Organization. There will still be the Adjilians, the Pax, the Beast Lords, etc., but we will all be of the United Clans. We will share knowledge, we will share treasures, we will share men, and we will share our fates. I want to know that every clan accounted for can be counted on, because we don't know who and what else may be out there, and how they'll react to us. You know of our world's destination, impossibly close for it, impossibly far for us. I want to make sure that we can get there, or if we can't, we better make sure this ship can last until our children or our children's children can. Am I understood?

Now, can you identify the people at the Gate?


Also, TL, please communicate to the Potatoes of the united clans plan. I believe they missed it.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #201 on: June 26, 2018, 12:51:39 pm »

“ That is our goal as well. Hopefully someday the human race gets a new, lasting home. And if you want to reach us, Head west. Though there are two groups there. A band of people on mobile homes and folks in dark clothing. Got to deal with them first.”

“ Also as a word of warning, layer six is in a war with itself. Found any of the ship drive treasures? Two of three have been found, the founders, have not bothered with our calls.”

Glass

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Re: Orbiter: The Coalition Sector
« Reply #202 on: June 26, 2018, 12:56:09 pm »

I told you which treasures we've located. That's why I asked you about the locations of the treasures you've contacted. We don't know anything about a ship drive.

What are the groups at the gate doing? Is there fighting, are they cooperating, what?


We'll also send some scouts that way, and hopefully pick up some Potatoe scouts/cars in the way. Make sure to tell them the situation when we see them.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #203 on: June 27, 2018, 11:52:56 am »

: Cue image of one of treasures and star drive.

The people, are tough, beefy and all are transhumance. They have a golden token sort of thing. As they appear to be in layer s7.

“ The other is sector 9. The black clothed people.”

Glass

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Re: Orbiter: The Coalition Sector
« Reply #204 on: June 27, 2018, 03:22:54 pm »

I thought you said they were both going through the 8/9 gate?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #205 on: June 27, 2018, 03:56:35 pm »

I thought you said they were both going through the 8/9 gate?

No, just two tribes at said gate. Sector 7 people are not exploring the sectors yet, pulling a You at organization/build up.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #206 on: June 27, 2018, 04:10:03 pm »

Fair enough.

Time to make contact with the blackguards, then.

Once we meet up with Mon Rao or whatever those guys were, we can make everyone transhumans...
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #207 on: July 05, 2018, 08:00:29 am »

By the way, do we have the Potato defectors training everyone else in combat and exploration? After all, given that they know both of those much better than all the other Adjilians, they should be able to help show why they're so good, and train everyone else to be, if not as good, then closer to as good.
Especially with the new generation coming up.

EDIT: Would it make sense for the Adjilia Coalition's generations to be longer, due to our stronger medical knowledge?
« Last Edit: July 05, 2018, 08:02:21 am by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #208 on: July 05, 2018, 12:51:17 pm »

Yes medical wise you and those with access to meds live longer. Also Transhumans due to biology mods live longer anyway and post humans (human essence in machines) are damn near immortal if not in danger in combat.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #209 on: July 06, 2018, 07:05:58 pm »

Do I get any bonus clan points for stuff the Potatoes have that I don't, aside from the basic +4?

Also, I want an exploration of Madman's ex-clan's ex-area, and notes on what tech they had and how it worked.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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