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Author Topic: Orbiter: The Coalition Sector  (Read 9483 times)

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #180 on: June 06, 2018, 01:39:17 pm »

“ Sector? Sector? Like our world a onion and beyond the Wall is more land? We, want to see. No bloodshed needed. The wrong man in war is the one who starts. Pax? Never met them. Hmmm, inorganic material? That does sound nice. Great for building or crafting. We have a military academy of the ancients and a gigantic fortress. Our biggest treasure are our beasts of burden. Our own tools not so great, of own hands.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #181 on: June 06, 2018, 01:56:47 pm »

*nods*
Yes, beyond the Wall is more land. The Pax are somewhere on the other side; it was actually their attempts to get to areas outside their Walls that led to the release of the robots. We're presently uncertain as to where the entrance is.
As for trade. Beasts of burden would be of much use to us; we presently don't have much in the way of transportation. If we could buy some, it would be greatly appreciated.
And another trade, one of information. I think it would be good if we could each have liaisons with each other. A bond of trust, yes? The Potatoes have also notified us that there is a pack of Dire Baboons or some similar thing living south of our camp, which we would be happy to let you tame. Does this sound good to you?

We should also set up a liaison/embassy at the Potato camp, and let them set one up with us as well. Not quite "one tribe", but a step there to appease those that want it, and certainly diplomatically useful.

EDIT: Changed color, as I remembered seem to maybe recall that I'd been having Leiden talking like this previously.
EDIT2: Yep, I checked, I'd had him speaking in cyan.
« Last Edit: June 06, 2018, 06:09:06 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #182 on: June 07, 2018, 09:19:29 am »

“ Hmmmm. Lead us to the beasts, and yes a sort of trust in which our people will talk is good. We will trade animals based on what you offer.

( Ore is what interests them the most, especially exotic/custom stuff. )

“ We are willing to trade with our animals too. Depending on what you can do.”

(Show them goods first then they show their own.)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #183 on: June 07, 2018, 09:46:20 am »

We’ve found that the robots have a weakness to magnetic ores, and avoid them; placing them around is very useful for getting them to leave certain areas alone, or to set up bottlenecks that you can funnel them through. If you’ve had any issues with them, that would be very useful.
We could probably also create strong, light-weight materials for you to armor your animals with, if that’s something you need.
If you have any other ideas of materials you may need, we could probably find a way to provide them.


And yes, we’ll lead them to the beasts.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #184 on: June 08, 2018, 12:34:15 pm »

I'm thinking of an idea: I'm going to try to get everyone up into a United Nations-type setup, or maybe a setup where each tribe instead becomes a Guild, specializing in what they're best at and everyone benefitting from the assistance of the others, but with part of the point being that each group will, for the most part, retain the autonomy.
With the tribes encountered so far, I'm thinking the Adjilia Coalition would primarily focus on utilities and technology, the Beast Lords would be the defensive military and secondary food suppliers (secondary because the AC can do that quite handily), and the Sneaky Potatoes would be the scouts and offensive military, as well as giving us our base information on some of the lost technology. Of course, everyone will be keyed into the Info Web.
I won't propose this to the other groups until I know how our relationship with the Beast Lords is, mind you.
« Last Edit: June 10, 2018, 07:56:45 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #185 on: June 15, 2018, 11:03:34 pm »

“ Hmmm. We heard legends of the metals of past. Stuff that conduct heat and electric all on their own if possible. Magnet ore sounds good too and yes, animal armor sounds handy.”

So far despite savage appearance and lack of common sense in walking and scouting. They are decent folk. Soon enough at dire apes.


Said apes, are the size of George from Rampage movie. But still the lead tamers approach them. Act with them. A seemingly super natural talent. Sizing up each other, and then offering food. In a few hours the prime apes were following Beast lord lead. Now, dire apes added to tamed critters.


“ As for us to trade. If you seek Pack animals, we got the best.”

Cue introduction of the Armodan. It was a huge, like elephant sized turtle in height, broad width. Big enough for rent and such on them. Adults and smaller bear sized ones.


Ooc note: Yeah the united tribes thing could be a possibility. Just gotta let Leo know. And yes the denizens Of first three layers (8-7) are seemingly normal in regards to common sense and being normal productive people, unless offended in a huge way.

Tribes 6-1... are well... bar shit crazy does not do it justice (plot reasoning for it.)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #186 on: June 16, 2018, 11:49:29 am »

Alright, let's buy as many turles as we can for this turn's allotment of magnetic ores, plus a male and female pair of dire apes, so that we can breed more.

For the free tech, animal armor. 5/5/4. For the dire apes; turtles don't really need it.

Also, I'm thinking Leiden should propose that united tribes idea now. Include stuff about how we know we're all reasonable, and it's easier to do stuff when we can rely on others to do what they're better at, and also that if we encounter a group that isn't reasonable and tries to attack us, we'll be safer if we're all working together and are organized than if we're each defending independently.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #187 on: June 16, 2018, 02:24:39 pm »

United Tribe Idea: Being to the Hub /op thread. There you me and Leo discuss this.

As for animal armor, good idea.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #188 on: June 20, 2018, 11:24:30 am »

Your turn ends with new critters ( 6 couples of armadons, the dire apes and beast lord friends.)


Roll:

18.


During this time period of collective gathering, the Potatoes (some anyway) got tired of the habits of their current leader. Sure, they travel, but that’s it. They want security. Safety, and progress. Only 50 of them join. But the high score?


They were in charge of the Armory.


So now a heavily armed band of people, led by a Guy Laserfist inside a jotun powered frame approaches your camp to walk in and put themselves to use.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #189 on: June 20, 2018, 04:22:59 pm »

o.o

I want a full inventory of the new equipment, I want a full assessment of these people's skills, and I want our top techies and engineers figuring out whatever they can about the tech, for reverse-engineering purposes. Try not to damage anything integral, though, especially for stuff where we've only got one or two of the items.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #190 on: June 21, 2018, 09:24:39 am »

6!Smart rifles
Three Bazookas
10 Ceramic Armors
5 Energy Blades
3 APCs
1 Jorun Armor

Glass

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Re: Orbiter: The Coalition Sector
« Reply #191 on: June 21, 2018, 08:53:23 pm »

Does this group basically have the Sneaky Potatoes stats rather than the AC stats?

Also, disappointed that ceramic armor was part of the cache. Our Kevlar stuff is already functionally equivalent and essentially free.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #192 on: June 21, 2018, 09:24:07 pm »

Sad but true and people who transfer from there are specialists. Meaningbthey do scout benefit deal, but cannot make items. The crafters Of car and plane did not join.

But hey, Mecha suit.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #193 on: June 21, 2018, 09:27:57 pm »

Nonono, this is good, it means we get a population of people who can do jobs that our main group isn't good at. They've got 20 explore and 17 search, this is great.
Also, is Guy Laserfist an officer? If so, what are his abilities?

EDIT: Hell, we could even have them teach people how to do this stuff, they could help to raise the Explore and Searxh stats of the Coalition as a whole. This is good things.

EDIT2: How many actions have we taken this turn?
« Last Edit: June 21, 2018, 09:31:41 pm by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #194 on: June 21, 2018, 09:53:35 pm »

Given you got research and set up a tribe network deal and got new toys. I would say the turn is over. Abe finished too and others, nothing. And I am more frequent on board so yeah. No worries
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