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Author Topic: Orbiter: The Coalition Sector  (Read 9626 times)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #135 on: May 14, 2018, 07:35:40 am »

What are runic chips?
Is there a way to make “spare parts” with the metal we have?
Is there a recipe for a power cell?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #136 on: May 14, 2018, 03:01:49 pm »

Runic Chips: They are advanced computer chips that have a pre set AI already programmed in and have rune style symbols.

Spare Parts making? Nope, not happening. It has to be found. Remember I am trying to make a strategy game with limited resources. Spare parts are among them.

As for Power Cell. Same deal as spare parts except power cells are reusable for fuel.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #137 on: May 14, 2018, 05:16:41 pm »

Leo's sending me plane tech, I'm sending him dirt-cheap ceramic-equivalent kevlar armor (hypothetically tech, though presumably we could just supply their entire population as well as ours given that the stuff doesn't have any production cost).
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #138 on: May 14, 2018, 05:42:32 pm »

...you made Leo's invisibility suits anti-heat, when the assumption is that everyone is seeing in visible light?
That doesn't really make sense. People can still see them with their eyes. I think you need to fix the wording there.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #139 on: May 14, 2018, 05:48:34 pm »

It works like predator stealth field. Except instead of just light bending around. (So only visible when moving and then it looks, off.) I added heat/electro/sound proof because there are things that see that way.

Like the gigantic carnivore bugs you cannot tame in some of other sectors. And the death bots see in all range of sight. So if in infra red. Could not make out where vital striking occurs.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #140 on: May 14, 2018, 05:53:10 pm »

You never said it got rid of light signatures, though.
You only mentioned heat.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #141 on: May 14, 2018, 05:55:34 pm »

I said it blended light akin to predators stealth tech as long the suit works, it eats up battery though and it’s not eliminating light. It is “bending it” around. If one completely block light you’ll be blind and invisible or in reality having a aura around you being pitch dark with all could see the darkness moving, just not where to aim.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #142 on: May 14, 2018, 06:04:09 pm »

"the effect? It is not armor that can withstand too powerful a strike or simple gun fire. But it absorbs all heat signatures and is easy to move into. It even stops production of sound. Though if moving can still be seen, akin to predator from movie"

There is no reference to bending any light. There is anti-heat and anti-sound.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #143 on: May 14, 2018, 06:51:12 pm »

I made note of bending light. And the rest illustrates it’s not combat worthy, only stealth.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #144 on: May 14, 2018, 06:54:32 pm »

Ok. Fine.
*shrug*
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #145 on: May 14, 2018, 06:58:10 pm »

Stealth suits: 3,6,4

5,6,4

The Hades Night Walker system. As the name states. It is based off a old Earth legend that the God of Death walks invisible among mortal men, unseen and takes them when their number is up.

The suit is powered though. So needs two batteries. But the effect? It is not armor that can withstand too powerful a strike or simple gun fire. But it absorbs all heat signatures and is easy to move into. It even stops production of sound. Though if moving can still be seen, akin to predator from movie though (weird bending person outline thing.)

Aside that it does bend light to a degree for predator cloak effect.

But you wanted stealth suits. Here you go. Also it splinters off electric signals of suit unless it’s damaged. Otherwise it works.

^- To be clear.

Especially the bold.

By the way. If I had known what I knew now. Would have gone with Nomads or Genesis scenes. ( as aside resources, there are no lists of things to craft from start.)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #146 on: May 14, 2018, 07:07:26 pm »

Got it.

Also, what do you mean by
If I had known what I knew now. Would have gone with Nomads or Genesis scenes.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #147 on: May 14, 2018, 07:26:47 pm »

Saying those games do not have preset stuff like power armor and stuff. Way more bare bones in starting gear.

Prophets/Nonads: Guns. The bullet kind and blades.

Genesis: True cave man, spear, axe, club, and bow/arrow.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #148 on: May 14, 2018, 07:35:15 pm »

Ah, you mean started by only showing us that stuff.

I mean, you could just declare "these are the items you can make, these are samples of what could be created later or discovered".
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #149 on: May 14, 2018, 07:38:20 pm »

True. Maybe can apply that to Nomads/Prophets.

But Genesis is literally world reset button.
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