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Author Topic: Orbiter: The Coalition Sector  (Read 9499 times)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #105 on: May 11, 2018, 12:56:46 pm »

Actually, let's only make 15 sparkies (35 total). Let's use the other 15 spare parts to make 5 more Odin headsets (or units thereof; how many people can we equip with a unit? Or was it feeding people where 1 unit = multiple people?).
« Last Edit: May 11, 2018, 01:00:49 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #106 on: May 11, 2018, 01:01:06 pm »

Each food unit feeds someone. One a person. Non big time gear like your zippers and basic armor can equip ten a time. So your forces are well equipped against the robot unit.

Your only thing is Odom’s are considered unique gear, so have to slap them on everyone one at a time.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #107 on: May 11, 2018, 01:04:56 pm »

Ah. Ok. I guess that's part of getting a 6 as opposed to a 4 on the cost roll.

Ah well. I guess we can work on that later.
If you use an Arms Race turn to improve an item, is it a flat improvement, or based on rolls?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #108 on: May 11, 2018, 01:11:59 pm »

It’s flat.

Yes it goes like this

Cost roll

1-2: there is only o e of said item and only roll for said item
3-4: Depending in what it is, can be one to five people.
5-6: Depends again on volume start off with. But can arm people fast with this stuff.

Improving a design costs 1 Arms Race And it’s based on your tech/engineering score. Improve 1-3 on chance.

Just like building things to improve clan stats. Where the highest plus is 3.

Also noting due to everyone’s stats, no one is starving anytime soon unless got a huge influx of new people.

Last note: When you guys do eventually venture to other layers need gear. Travels le food, water becomes important and so forth.

Got to pack for long haul, build out posts to gather ones bearings, future designs for exploring and so forth. Vehicles make it easier but got to fuel those too.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #109 on: May 11, 2018, 01:18:12 pm »

Improving a design costs 1 Arms Race And it’s based on your tech/engineering score. Improve 1-3 on chance.
...
Also noting due to everyone’s stats, no one is starving anytime soon unless got a huge influx of new people.
Ok. So, we have 15 farm (started at 13, got another +2 last turn), so I expect we could feed everyone even if we did get a relatively large influx of people, and our tech and engie are 18 and 15 respectively, so, I expect that we'd get +3 on almost any improvements. Ok.

Last note: When you guys do eventually venture to other layers need gear. Travels le food, water becomes important and so forth.
Got to pack for long haul, build out posts to gather ones bearings, future designs for exploring and so forth. Vehicles make it easier but got to fuel those too.
Outposts would likely be my main method. That, or just slow expansion outward by means of roads and settlements and such. I generally prefer to take stuff slowly and safely.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #110 on: May 11, 2018, 01:23:31 pm »

Smart. And yes at rate your going could field a army of people.

As literally unlike most Arms race. People/would be soldiers are a resource.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #111 on: May 11, 2018, 01:34:04 pm »

As literally unlike most Arms race. People/would be soldiers are a resource.
That’s because this isn’t just Arms Race, it’s also a civ management game. Primarily one, in fact.

EDIT: Also, could we have Martin's doctoring this turn count toward the establishment of a proper hospital? I want to get our medicine stat up.
« Last Edit: May 11, 2018, 01:39:31 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #112 on: May 11, 2018, 01:53:45 pm »

Next turn he could make a proper place with his medical knowledge and your guys building a proper place. This turn his presence known so no one actually died (they got injuries but doctor play made it so not out of action. If out of action can heal up based on medical/doctor.)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #113 on: May 12, 2018, 07:23:27 am »

We've got the lithosphere and a bunch of metal, and you've said before that water isn't going to be a resource problem, yes?

I say that unless things change, no mining. We don't need it.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #114 on: May 12, 2018, 11:09:43 am »

Alrighty. And yes all main bases have water as infinite resource.
( because the lower halve under the main floor is water, air recyclers, and the space craft bay.)

Glass

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Re: Orbiter: The Coalition Sector
« Reply #115 on: May 12, 2018, 11:29:10 am »

If the others take a particularly long while to do their turns, could I potentially get a handful of bonus actions to do? Just one or two.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #116 on: May 12, 2018, 11:46:08 am »

:rolls.:


+ 1 spare action.

Glass

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Re: Orbiter: The Coalition Sector
« Reply #117 on: May 12, 2018, 11:47:10 am »

Hospital.
And thanks.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: The Coalition Sector
« Reply #118 on: May 12, 2018, 12:33:38 pm »

Building roll: 4

2

Doctor officer giving insight: 1

+3 medical.  Now 14

Glass

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Re: Orbiter: The Coalition Sector
« Reply #119 on: May 12, 2018, 12:51:50 pm »

I notice you added the techs to the OP. Could you add the stat buffs to it as well? Farming at 15, this at 14.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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