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Author Topic: Breakfastpit - A Succession Farm - 44.12  (Read 67564 times)

Radipon

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #240 on: June 29, 2018, 03:52:30 pm »

All those artifacts.
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pikachu17

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #241 on: June 29, 2018, 03:59:02 pm »

Has breakfastpit not been upgraded to 44.11?
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Bearskie

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #242 on: June 29, 2018, 09:01:41 pm »

@Carch- Legends viewer
@pikachu- At the time I was playing it, it was in 44.10. I'd leave GPeter to upgrade it to 44.11.

Artifacts? Pshaw, more like useless books that need to be burnt. I'm glad the dwarves didn't haul everything back, that'd be messy and I really don't need more junk in the map. Raising the site gets you more books without opposition, so in theory you could draft the entire fort and send them to retrieve everything.

GPeter

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #243 on: June 29, 2018, 09:35:28 pm »

@pikachu- At the time I was playing it, it was in 44.10. I'd leave GPeter to upgrade it to 44.11.

Oh god please no! I'm a totally noob when it comes to mess with save files!
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Yeah, there's plenty of information out there, but you don't need that information to form an opinion and then defend it to the death.
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Kametec_Housen

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #244 on: June 29, 2018, 09:37:55 pm »

Don't worry, upgrading is as simple as downloading the save to DF 44.11 folder as opposed to DF 44.10 one. ;)
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GPeter

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #245 on: June 29, 2018, 09:45:05 pm »

Can you point me to a link explaining it?
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Yeah, there's plenty of information out there, but you don't need that information to form an opinion and then defend it to the death.
Hey, don't be like that. Your life never had any meaning in the first place!

Bearskie

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #246 on: June 29, 2018, 09:46:38 pm »

1. Download 44.11
2. Put save in save folder

Ta-da!

GPeter

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #248 on: June 29, 2018, 09:55:49 pm »

It can't be that easy...
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Yeah, there's plenty of information out there, but you don't need that information to form an opinion and then defend it to the death.
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Vaporo

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #249 on: June 29, 2018, 10:31:56 pm »

It is. I loaded a 44.09 save to 44.11 with no problem. The reverse probably wouldn't work too well, but that's just how saves work.
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GPeter

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #250 on: June 29, 2018, 10:41:04 pm »

I've been fooled all this time...
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Yeah, there's plenty of information out there, but you don't need that information to form an opinion and then defend it to the death.
Hey, don't be like that. Your life never had any meaning in the first place!

Carch

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #251 on: June 30, 2018, 03:12:44 am »

it's only tricky if you're swapping around tilesets I believe? otherwise it's really easy, yeah.
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Fleeting Frames

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #252 on: June 30, 2018, 03:59:20 am »

Interesting that it says tower is at peace. Bug due being founded by  dwarf from same civilization?

Looks like the race was a suzzess.

Crossbowdwarves shooting zombies to death with one shot, yup it's abstracted away.

Even with poor leadership, they win.

(Though tbh I consider reanimating biomes worse than towers due the ability to undead-ball and send undead at any moment.)

@GPeter: Unfortunately, being undead will override being a merchant, and they'd attack your dwarves. (Sadness.)

Also, yeah, it is that easy if you keep same tileset/graphics set, or if the set used doesn't alter what tile is used for what. For harder cases, pyLNP helps (but mind non-default raws, which can happen with version upgrades; it overwrites things.)

@Sanctume: Undead bin sounds fun, but might be slightly weak at hauling weightier things.

Bearskie

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #253 on: June 30, 2018, 08:49:55 am »

It's strange. It actually took three invasions to destroy the tower. The first killed off all living populations in the tower, but the site was not razed until the remaining two missions. On the first invasion, the tower was listed at Peace, which was strange as they literally just attacked us one month before. It became listed as part of a separate conflict, instead of the main one that had been going on since 251. Only the second two invasions (which had no resistance since everyone was dead) were listed as part of the main conflict, after the tower's status became War.

Radipon

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Re: Breakfastpit - A Succession Farm - 44.10
« Reply #254 on: June 30, 2018, 09:05:57 am »

Gonna guess that wiping out the inhabitants made the war/peace state flip.
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