Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: My next modding project... (Ideas needed)  (Read 2150 times)

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
My next modding project... (Ideas needed)
« on: April 26, 2018, 11:19:15 pm »

Hello, everyone.

As you know, I haven't been too active on some of my mods as of late... That's because I am working on a little something something that will be my next major mod.

I call it...

Twilight of The World

It's a post apocalypse mod in progress that has the world of Dwarf Fortress recovering from a horrible cataclysm that occurred so long ago that what it exactly was is not even known anymore. The world has become an even more dangerous place than before, as almost each race has changed in someway...

Spoiler: The Cause (click to show/hide)

Dwarves: The dwarves were among the races that were changed the least in the cataclysm, only getting a "blast of knowledge," which made the dwarves create a new weapon to help survive the world with. This weapon is called the boomstick. Alongside the boomstick, the dwarves made new armor, along with mechanical allies to serve them. However, the allies have ended up betraying the dwarves...

Goblins: The goblins mutated as a result of the cataclysm, becoming hulking gray freaks that could easily pound a foe quite easily. However, the goblins now are less likely to invade weaker fortresses strangely...

Elves: The dwarves' rivals have had to adapt to the new world as well. However, these elves are not the forest retreat dwellers of the world before. These hamlet dwelling elves are descended from the elves who lived alongside humans after their forest homes were destroyed in ancient wars. Anyway, these elves care about life, rather than nature exclusively, and thus are trying to help defend the world's new settlements.

Humans: Mankind has split into two factions after the cataclysm. These two factions are known as the Fallen and the Pure. The Pure are humans armed with boomsticks of their own, who seek to rebuild the old empires. The Fallen, however, are a twisted group of men who worship fell gods and seek to dominate the wastes of the world.

Kobolds: The kobolds mutated like the goblins did, but in a different way. The kobolds of this post-cataclysm world are able to speak, conduct trade, and generally act like a standard civilization. The kobolds are a trader race that seek to offer the people in the wastes nice things, albeit for some gold and such.

As the old races have changed, new ones have risen up in this changed world...

Waste Trolls: The waste trolls are a race of craftsmen that can see without eyes ([EXTRAVISION]) and also can heal extraordinarily fast. The waste trolls' origins are a mystery, however. Some say they were a group of mutated men. Others say they are an offshoot of ogres that moved into the deserts when the world began to end. No matter the case, the waste trolls are revered for their crafts, which are considered art by quite a few nobles...

(Waste trolls are gonna be playable, alongside the dwarves.)

Gators: The gators are bipedal reptilian crocodilians that were mutated by the cataclysm from fierce predators into silver tongued merchants. While the kobolds are honest dealers, the gators act a bit more shady. Despite this, their goods are not tampered with or stolen. The gators are also a bit more useful than kobolds, as kobolds don't got any alloys.

Mechanids: Mechanids are the "allies" the dwarves had made, that later betrayed them when these automatons developed sapience. Mechanids are quite dangerous foes, being made of metal and they fear none. They also cannot tire, cannot feel pain, and other things that make them masters of war and the dwarves' major archenemy.

Draconids: Back in the days before the cataclysm, dragons had existed and dominated the world. They were practically living siege weapons, burning all in their wake with fires hotter than the sun. However, the dragons were killed off from the more destructive magics unleashed by the cataclysm. Yet, their hardy eggs remained. These eggs were, like everything else in the world, bathed in magic's power. Soon, the eggs hatched, yet what came out were not pure dragons. No, what came out was like a cross between man and dragon. Some had beautiful glimmering scales that shined like metal, while others had scales that were without any shine to them at all.  They were later discovered by the other races and referred to as Draconids. The two varieties that exist are as follows:

Lovians: Lovian Draconids are those of glistening scales, mastery of steel, and underground lairs. They are referred to by fellow wastelanders as "Guardians", "The Shining Ones", and by some scholars as "High Draconids". They are considered to be powerful fighters, who are fond of melee combat and peace.

Gavu: Gavu Draconids are those of shineless scales, mastery of gunwork, and enslavement. They are referred to by fellow wastelanders as "Demon-Dragons", "The Man-eaters", and by some scholars as "Low Draconids". They are gun wielding nightmares of the wastes, known for kidnapping children, eating the dead, and their loathing of their shining brethren, due to the mistreatment they suffered at the hands of the Lovians.

Badland Gnomes: Badland Gnomes are thieving little dwarf like folk who were born from uplifted (by magic) mountain gnomes who currently reside in the remains of old dwarven fortresses. They have a culture based on cunningness and their thievery. However, these fellows aren't all bad, as those who join up with other civilizations spill the beans on what plans their kin have come up with.
-----------------------------------------------------

Well, there's what I got for races and such. I need ideas for this, guys. If ya got any, please share 'em.
« Last Edit: August 06, 2018, 06:06:09 pm by Asin »
Logged

scourge728

  • Bay Watcher
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #1 on: April 27, 2018, 11:52:22 am »

Can't say I have many ideas, but this seems pretty cool

Kyubee

  • Bay Watcher
  • modding is hard
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #2 on: April 28, 2018, 05:38:47 pm »

ah urists youre making one at the same time. On the bright side, we seem to have different causations and lores.
Logged
My (long abandoned) mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #3 on: April 29, 2018, 01:34:01 pm »

Really? What caused the apocalypse in your mod?

Kyubee

  • Bay Watcher
  • modding is hard
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #4 on: May 01, 2018, 04:31:47 pm »

Nobody knoooows. Wooooooooh! On a serious note, a mix of aliens, necromancers. several apocalypses happened in short succession.
Logged
My (long abandoned) mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

thefriendlyhacker

  • Bay Watcher
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #5 on: May 02, 2018, 04:34:27 am »

...
As you know, I haven't been too active on some of my mods as of late... That's because I am working on a little something something that will be my next major mod.
...
ah urists youre making one at the same time. On the bright side, we seem to have different causations and lores.
*cough* *shuffles awkwardly*

Does it count if I am not so much making one as reviving an old one?
Logged
Fallout Equestria Redux - that's right, it's back

Pixl_lover

  • Bay Watcher
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #6 on: May 02, 2018, 05:50:37 pm »

Mod sounds pretty neat. My suggestion would be giving elves some kind of mutant beasts as war animals, cause they love nature.
Logged

Kyubee

  • Bay Watcher
  • modding is hard
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #7 on: May 04, 2018, 05:16:36 pm »

...
As you know, I haven't been too active on some of my mods as of late... That's because I am working on a little something something that will be my next major mod.
...
ah urists youre making one at the same time. On the bright side, we seem to have different causations and lores.
*cough* *shuffles awkwardly*

Does it count if I am not so much making one as reviving an old one?

Really?~ Three of us doing it?~ Ahem... this is way too amusing.
Logged
My (long abandoned) mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

thefriendlyhacker

  • Bay Watcher
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #8 on: May 06, 2018, 06:44:02 am »

...
As you know, I haven't been too active on some of my mods as of late... That's because I am working on a little something something that will be my next major mod.
...
ah urists youre making one at the same time. On the bright side, we seem to have different causations and lores.
*cough* *shuffles awkwardly*

Does it count if I am not so much making one as reviving an old one?

Really?~ Three of us doing it?~ Ahem... this is way too amusing.
Yeah, I have been working on it for a couple of months, too.

On the bright side, mine hopefully won't have too much overlap with yours because...well...you might be able to figure it out.

Spoiler: Here is a hint (click to show/hide)
Logged
Fallout Equestria Redux - that's right, it's back

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #9 on: May 27, 2018, 11:20:17 pm »

Heya, dudes. Twilight of the World is making good progress, just gonna make quite a few more creatures and like 3 more races and we will be good to go.

Any ideas for creatures or races to toss around?

scourge728

  • Bay Watcher
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #10 on: May 28, 2018, 08:29:35 am »

something with metal in it, or some kind of super-ice

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: My next modding project... (Ideas needed)
« Reply #11 on: May 29, 2018, 11:54:23 pm »

A sapient and civilized mass of slimy tentacles.

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #12 on: May 30, 2018, 12:23:09 am »

A sapient and civilized mass of slimy tentacles.

Sounds intriguing. Wonder what metals and ethics it would have... But of course, this is my mod after all...

fishboyliam

  • Bay Watcher
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #13 on: May 31, 2018, 02:42:01 am »

... I feel left out.

Brb, coding up a fallout mod.

For real though, here's an idea. Remove the goblins access to metal armor and weapons, but make them even better fighters (With natural skills), AND give them some sorta poison spittle. I think that'd be neat.
Logged

Asin

  • Bay Watcher
  • A short and sturdy creature fond of modding.
    • View Profile
Re: My next modding project... (Ideas needed)
« Reply #14 on: June 26, 2018, 09:45:27 am »

PROGRESS UPDATE:

Started work on this mod again after my laptop's charger busted and I got a new one. Added in three races: Badland Gnomes, and two varieties of "Draconids", which are dragon-people born from the last clutches of dragon eggs that existed before the cataclysm.