Sigh is apparantly playing a game where he sees how long he can get away without posting.
((Yeah, I'm still here, I just haven't felt like there was anything important to do, and I'm not terribly interested in aimless RP. I nearly posted for the "rockslide", but correctly predicted that standing still was as good an option as anything. It's not like running away from a rockslide would've worked.))
Sigh is apparantly playing a game where he sees how long he can get away without posting.
I hope people haven't lost interest in this. If they have I might now know how Radio feels about DIG.
The pain is real.
((Don't worry, it'll fade after a few years. Look at my signature; the Mad Max With Wizards quote left a long time ago... along with my hope. ))
I made two, currently running games chasing that non-specific dream of yours. Two games you bailed out of. I don't even get child support payments.
Resist! Or move along the impulse to guide myself into control!
I personally think this is better off in the RtD theme--there are special roles helping the GM, but we all get to do some acting in between to help our characterization and otherwise It does pretty much help anyway, alongside keeping the foundational interaction and connection going.
I think the overland stuff is unfortunately difficult due to the slowness of PBP games. In real life you'd have to wait a few minutes at most. Here it can be days.
The alternative is to just walk one hex at a time and let everyone act as they want. Which I'd be fine with trying, if you want.
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You stop walking, not sure how you got to where you are. You can hear whispers in your mind, speaking in a bubbling language you can't understand. If you try to listen to them, they grow suddenly louder. You ignore them as best you can and they vanish back into dull whispers, but never go away.
You force yourself to turn around, back towards the rest of the group. You have control over yourself but there's a sort of doubt that you can't shake, almost as though you're second guessing every thing you do.
Blow my whistle very loud. If Tiruin keeps moving towards the light, then I'll start using the air bladder and forcibly move them into a place outside the light, covering them with my suncloak if I have to.
She was moving west, not east towards the light, but luckily no action seems needed.
"Hey! You're going the wrong way! Exploration time is the other way!"
Attempt to ascertain whether Ti is in her right mind, and what the heck is up with her face. Assume it has a connection with the light from last night, and work from there.
You're not really sure...clearly she's infected with something but...is it just a weird fungus? Does it have something to do with the light? With the dead deer? Maybe the food is infested?
"LOOK, DO NOT TOUCH. Stay away, might be infectious!"
Tars is going to run forwards and into Ana's path, but staying a decent distance away. That is far enough away that a cloud of spores wouldn't reach and any blood splatter from Ana also would not reach. If the wind is blowing directly in this direction, pick a slightly different spot so that no spores can blow on me.
"ANA, HALT! COME TO YOUR SENSES IMMEDIATELY OR ELSE I WILL BE FORCED TO HARM YOU! I REPEAT, STOP WHERE YOU STAND!"
Ready a spear. If Ana keeps walking forwards, backpedal until it becomes clear that she'll wander into the wilderness before coming to her senses. If this is the case, throw a spear. If that doesn't stop (not kill) her, follow up with throwing knives until it does.
You still stand in front of her with a spear, shouting at her to stop and come to her senses. She seems to recognize you and nods, not going any further.