I was given 500 to spend, so I spent 500. I'm pretty sure it doesn't actually say in the rules anywhere that I need to consider what anyone else is bringing, just that I have 500.
I made my list before oz said that we should do it as a team, he just posted before me. I'm spending exactly as much as I'm being given.
I wanted to do it as a team because that's how i read the rules - that the money was a pool we all shared. PW's change corrects that, so your list is fine.
Got any suggestions for team items?
Posting Stuff.
Name: Sir Nigel Cunningham-Horncastle the Third, Esq.
Job: Gentlemanly Hunter
Description: Sir Nigel has only one goal: To obtain glory by bagging the biggest, the baddest, and the bestest creatures these exotic lands have to offer. All of those fancy trinkets and such nonsense are second to his striving his quest for the best plaques to hang on his wall.
Stats:
Strength: D8
Dexterity: D12 (yey)
Speed: D8
Endurance: D6
Fortitude: D6
Awareness: D10
Cunning: D10
Knowledge: D8
Intuition: D4
Nerve: D6
Luck: D6
HP: 6/6
Skills:
Novice Rifles: D4
Amaeuter Cook: D2
Novice Tracker: D4
Starting Items
THE FINEST HUNTING RIFLE (500)
2x Cartridges of Hunting Rifle Ammo (60)
Compass (30)
Fur Cloak (50)
Knife (30)
3x Rations (30)
Wide Brimmed Hat (15)
Khakis and Polo (25)
Rope (20)
Alcohol x 3 (60)
Pipe and Tobacco (30)
Machete (50)
Straw Cloak (10)
Canteen x2 (40)
Porkins, you're gonna need to drop that rifle for now. That costs as much as you are given, or fully half the team fund of 1k, and we have otehr things to spend that 1k on. If we can swing it, I might be okay spending some team funds on a rifle though, but even a pistol would be decent instead.
Damn it I wanted to be the rich jackass who stole most of the funding.
Suggested changes for party equipment:
We don't need so many FAKs. They have repeated uses, and restore a lot of health on each use. Three is plenty, and would let us double our water supply, which is important because we should really be able to survive for a week without a safe water source.Bedrolls are ridiculously expensive and unnecessary in large quantities, if we don't have enough money for whatever. We have multiple high-fortitude people, and sleep is only important for stat healing. We could make do with four, or even three, shuffling them around as needed. Hell, if we have nightly watches with two people awake at all times, we wouldn't even need to have anyone sleep on the ground.
- I cannot read. My first two suggestions were things you already commented on. Consider this a vote to reduce how many of those we take.
- Pitons and harnesses are very valuable. Two harnesses (70 cost) should be enough; after the first pair does the climb, they can take them off and use rope to return them to those waiting. Pitons are more of a question, since they cost 50 per batch of ten. How far will that extend? I have no idea. Should probably get a lot, to be safe.
- Grappling hooks only cost 40, getting one is a must, and a spare wouldn't be a bad idea.
- A single pickaxe (45) would also be a good idea, and unlike the grappling hook we're not terribly likely to lose it.
- A spare sample set (25) wouldn't be unwise. It's not a high risk item, but I have the feeling that it's one of the most valuable items we can take, in terms of payoff. Having a spare also means we can safely send one set with anyone going into dangerous terrain, in case they find something valuable.
- A LOT MORE FOOD AND WATER. We don't want to have to rely on hunting/gathering, and we don't know how long we'll be out. Both are cheap, and having extra doesn't hurt; I don't think we have to sacrifice anything major for more, and food is certainly a major supply in itself.
Notes for others:
Air bladders only cost 40 and grant five minutes of immunity to water and gasses. They're a good choice for anyone with low end, as otherwise if we go caving a pocket of poison gas could be sudden death.
Clothes are fairly cheap, and provide valuable resistance to dangerous environmental hazards. They're a must-have if you have low endurance (as most of us do), and probably a wise idea regardless. If it weren't for ATHATH's d12 end, I'd recommend six outfits of straw cape + wide hat (25 each), because rain is unavoidable and I'd bet it's painful in this system.
@Piecewise
We haven't even agreed how much money each individual should get, and he's overspending in any case.
...Unless he's just putting team equipment items in his spoiler and not marking them, which is annoying. Gah. Why'd you make a game where a core mechanic is inventory management and then specifically not give us individual budgets?
I agree that the climbing gear will be valuable. I wanted to see how you changed your gear before addressing it though. Climbing gear pickax, and other tools as team equipment is good, and i have no problem with adding a second sample set, especially now that we've gone with 500 individual and 1000 team funds.
I agree that four bedrolls is enough. Question is, are we going to spend individual funds or team funds on them? 600 for four is still quite a chunk of change.
as for the food, air bladder, and other expendables - nothing yet says we can't a) limit our journey to a five day frame, and b) avoid dangerous environments on our first expedition. We can scout out locations on our first journey, then prepare for those specific locations we want to revisit. Better than planning for everything at once and carrying useless items around all the time. with this in mind, I reiterate that i have overloaded us on lighting items, as a simple five day journey overland would likely need but a few hours worth of light sources.
I do think that overstocking on food by maybe 50% of expected use is wise though.
I shall probably pack light for the good of the team.
you are going to need food and water, and whatever else PW says you need for maintenance on that body. Otherwise, get what you want, up to the 500$ limit. If you have leftover, we'll gladly spend it, and if you have a request for an item using team funds, we'll gladly consider it.