oh hey look fniff's trying to make bay12 monsterhearts happen again
!!NAKED IGNITION!!
A fire looks like chaos, but it follows the law.
The arsonist throws the match on the gasoline.
The firefighter sacrifices herself to kill the fire.
The arson detectives find what reasons they can wring out of this.
A reason why someone would do this.
A reason why you're stuck at this desk.
A reason why your partner shot himself.
A reason why you wanna drink her blood.
A reason why you died, then came to work.
A reason why your heart clicks behind each beat.
This fire follows a law.
But you're not sure which.
We're playing
Monsterhearts, normally a game about high school monsters searching for an escape from the meanness and awkwardness of teen life.
I decided to change it to a police procedural, cos the best way to improve high school drama is by giving everyone involved guns and badges.
You're a detective working the Arson desk. This is not a great desk. Ironically, most arson cases end up going cold. The ones that you do figure out will probably haunt you until your work-induced early grave. This is not mentioning the office politics, a game you will be playing a lot if you want to get out of this shitty job.
However, you're not just a cop. You're a monster. And you got powers. These powers are not designed to get you out of your debts to your drug dealer, or to make you popular with the boys on the Vice desk, or to stop that suspect with the alibi you don't trust from slipping the net, but hey... You can use them for that anyway.
I'm sure there won't be terrible, terrible consequences.
This is a
play-by-post roleplay. We'll probably be taking
three characters minimum,
five at the most.
To play, take a look at
this PDF and choose a Skin (that being a class or character) that you like.
Give me your name, your looks, your stats, and your moves. A little more if you like, maybe a character picture, a bit about their personality or a catchphrase they use a lot, but don't post any biographies. We'll get to that.
We'll get into the rest of the sheet when everybody's posted.
This game in vanilla form involves sex. It is in fact a mechanical feature. Our glorious leader Toady One would prefer if we kept this PG-13.
However, romantic attraction is still a very important part of Monsterhearts, and cop shows too. For now, let's replace "sex move" with "passionately making out" move.
Just don't be creepy about it, and we'll get along fine.
I bet you looked at all the skins and went "holy shit, you can have a werewolf, a selkie, and a demon-possessed weirdo at once, how does that make sense". My answer is, that's your job. Try and make it so it's not a completely illogical monster mash, think up some connections with the skins that came before you. Like, if someone's playing a ghost, maybe your ghoul is what happens when the soul stays in the rotting corpse rather than drifting around. Or if you're playing a hollow and someone else is playing a faerie, maybe hollows are changeling children or something. I dunno. You figure it out.
Monsterhearts is incredibly melodramatic. It is all about relationship dramas and people acting in a vain, narcissistic, and immature fashion. JJust because your guys are cops and not high school students does not mean they are exempt from this. If you don't like this, you probably won't like this game. If you do like this, I give you full permission to have your character create a better love story than Twilight.
Monsterhearts is openly queer and racially diverse and part of the SJW agenda to cuck America into submission. In the spirit of this, let's not make this have the ethnic slash gender slash sexual orientation of a country club. This will result i because cops aren't exactly famous for being nice to minorities within their ranks.
Bouncing off that subject, lemme know if an element of the game makes you uncomfortable or you'd prefer to change it for whatever reason. There's no shame in it. Everybody's welcome.
Finally, there are two extremes to playing a game like this.
Play your character like a stolen car. Get a motive and push hard on it.
Want your guy to be a badass? Don't wait around. Have them do something badass. Does your guy want to date that other guy? Have them propose. Does your guy hate that other other guy? Murder the bastard with a shovel and bury them in the woods. Do something, anything, fuck it.
But wait, you gotta watch out. You do too much crazy shit, you're gonna end up in a death spiral. If you want to simulate going on a killing spree for bizarre reasons, play Grand Theft Auto. You gotta give your characters a reason to hold back as well as a reason to push forward. Give them a family that would be devastated seeing their papa/mama/nby in jail. Give them a promotion they're hankering after. Have them get tired, sometimes.
But wait wait, you give them too many things to hold back on, they'll just never do anything cos they think it'll be too risky. If you wanted to do that, I have this amazing new roleplaying game for you: it's called real life.
As in all things, find a balance between the two methods that works for you.