New post: What exactly does every stat does in clan build.
Combat: This is obvious.Afects Combat modifier along with weapons presented and also in war fare (PCs/npc conflict.) there will be a range of options and targets to add to juicy conflict theatre.
Tech: How well you can work the ancient machines on the ship. And if encountering a enemy tech/thing. Could reverse engineer to add on
Explore. How fast your foot people are. How hidden they are in movement, detecting things/modifier forbevents when traveling. And if the force is out too long/not home. They make camp to stay in wilderness. Modifier therevar How duccessful that goes.
Search: When in outside world, declare. Chances of finding neat items.
Farm: Add two zeros to stats. That’s how much fruit, vegetable, and plant fiber you generate.
Please note plant fiber has many uses in crafting or even trade. Why it counts.
Tame: Like farm, just how much meat your base generates and in the wild, tame animal to be added to collection. As big animals can give bone or chitin. Depending on type and can be used as attack pets/steeds in combat or transportation. Can even make nice pack animals.
Medical: When someone gets sick, poisoned or injured. How likely they will live. Notice that so far death has occurred due to scale of combat. It’s sort of a hp bar.
Engineer: Like Craft, but building bigger things, repair everything including items,building, vehicle and treasures. It also helps how fast/good a add on to base functions.
And yes one can improve stats two ways.
Arms Race designs or.. building base add ones. Though makes more stuff one has to defend. Like building s bigger or multi layered farm and such. ( As the building stat is engineering In regards to add ons.)
And once something is level twenty, cannot Improve anymore.