Lithosphere Generator: By some strange unknown science. Able to produce Ore, coal and stone. Mostly for building materials for buildings. May make oil too (though most oil is bio diesel here.)
Just like factory but no buildings. Materials instead
Clone Vats: + 15 to medical as endless supply of body tissue to repair flesh. Can take it a step further and clone up armies at will. Roll for people each time. Recharge every three turns there.
The Universal Memory: This treasure is a true power house. The secret knowledge of the fore fathers. Biggest computer ever.
Effect: Whatever your tech stat was? Now full 20. As you can get ideas and figure out all the advances that were once lost. Still got to try to reapply though. Also adds 1 point in Arms Race.
Weather Control Unit: With this treasure. One is able to control the controlled settings of weather in the Ark ship. In essence using the weather to your advantage.
Effect: Change weather once every two turns. From rain to boost food, to freak disasters to wreck enemy factions. Scholar/high tech rating dictates roll results.
The Organic Refinery: A Organic building. For weird industry.
Effect: Put food in as materials and crafts items like nano factory.
The Mana Tree: A massive tree that feeds on soil, energy in air as well. Also constantly growing.
Effect: Farm eating boosted by 15. Also generate 50 lumber units each turn.
The Battle Academy: State of the art combat stimulation academy that taught war fare before strife.
Effects: +8 Combat and generates three free tactics. Get to decide what or so forth.
The Hive Network: A array and system of implants. Grants one people, to act with precision of one mind, one goal, one super organism in action.
Effect: No morale issues. No disobedience. All function as long they can.
The Leviathan Program: If ya it’s station declare on Arms Race. Pick up to six pc created techs. GM rolls. Number decides which tech player steals. Cannot research pen material for said turn though.
That last one is banned for being op. Will be in my official game thing. (Yes I make table top games, my stuff is in development he’ll at moment.)
Some more
Aegis Shield: It is a massive energy dome to block enemy attacks aimed at home.
Fortress: A gigantic base with lots of room. Three layers of maxed out wall and gun turrets. With room to spare. Even a much smaller Armory.
Idea Matrix: It has been redone, so instead of GM suggesting a tech pick, it grants two Arms Race ability (really doubting of unleashing this beast either.)
Rail Network: Able to access a under the surface/ground network of tunnels. Knowledge of code to access. Fastest method of travel. However only normal humans or small pet sized creatures can access the service tubes.
Fusion Engine: A rally point of high energy. Cheap power to cut down price of crafting and building. Can super enrich things and recharge power cells in one turn not two.
Notice: Will be rolling for any more npcs to show up.