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Author Topic: Wild Mage Adventure!  (Read 3915 times)

ziizo

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Re: Wild Mage Adventure!
« Reply #15 on: April 26, 2018, 05:27:30 am »

Thomas

Search for a quest in this city.
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GG, Ziizo. May my spirit live on in your boobs.

Glass

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  • Also known as the Chroniqler
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Re: Wild Mage Adventure!
« Reply #16 on: April 26, 2018, 06:02:20 am »

ONEWARDS TO THE FOREST! :D
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Smoke Mirrors

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Re: Wild Mage Adventure!
« Reply #17 on: April 26, 2018, 06:16:03 am »

I say forest
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Don't worry too much about the one mistake, Smoke Mirrors. Your character was memorable for all the demonology and story writing.

I’m running a game/mechanics test called Fate/Mechanics Test. Feel free to check it out.

HugeNerdAndProudOfIt

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Re: Wild Mage Adventure!
« Reply #18 on: April 26, 2018, 09:40:05 am »

FOrest
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Don't eat ghosts, that's how we got into this mess to begin with.

The_Two_Eternities

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Re: Wild Mage Adventure!
« Reply #19 on: April 26, 2018, 04:01:00 pm »

Go with ziizo
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Questorhank

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Re: Wild Mage Adventure!
« Reply #20 on: April 26, 2018, 10:27:11 pm »

((There's too little potential for chaos, let me fix that.))

Attempt to teleport myself to the quarry.
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RTD Graveyard
Many people have gone missing or died.
I don't remember their names.

Tomasque

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Re: Wild Mage Adventure!
« Reply #21 on: April 27, 2018, 10:14:32 pm »

Turn 1
Timespan: 5 Minutes

NRDL, Mallos, Glass, Smoke Mirrors & HugeNerdAndProudOfIt:
 You follow the road north. Few people venture this way except lumberjacks, hunters and wannabe adventurers, so you don't expect to run into anyone here who could see you use your powers. As you catch sight of the forest, however, it seems to you that there are more people here then usual. Clustered around the edge of the woods is a group of spooked onlookers, hesitating to enter. When you get closer, you can hear the reason why: from the forest echoes a spine-chilling sound - the ghastly groan of every tree in sight. Their branches twist menacingly as grimacing mouths in the bark cry out in dissonance. When you approach to investigate, a wannabe adventurer sees you and yells out a warning cry. His party rushes into the forest, leaving a mildly confused group of lumberjacks and hunters in their wake. "The loot will be ours!" he cries.

ziizo & The_Two_Eternities:
 You ask around everywhere, but everyone you talk to tells you that other wannabe adventurers have already finished their quests! You're considering giving up when the Adventuring Guild master waves you over. "I heard you're looking for a quest, lads. I've got one for you, if you don't spread the word. There's some giant rats in my basement and I don't know what to do about them! If I told a Guild adventurer, they'd laugh me out of business! Could you take care of them, and keep quiet about it? They'll be 30 GP in it for you - each!"

Questorhank:
 The quarry sounds like a good place to start, so you set out to the west. Once you've found a sufficiently high wall to hide behind, you cast a spell to take you the rest of the way there. [6] Things go downhill from the start. With too much energy to control, all you can do is cross your fingers and hope you don't lose a limb. The spell peaks to a reality-shattering crescendo, and you brace yourself for the worst as... as... nothing happens? Hold on, something appeared in your pocket. You pull it out - it's an alchemical scroll! Unlike normal scrolls, these ones are based on SCIENCE and so don't need a roll to be cast, nor do they fall apart after use. However, they are powered by "equivalent exchange," and therefore cannot create more than they require to cast. This one, for instance, brings a person back to life by killing the caster... hmm... You stick it into your pocket, and hope you'll never have to use it.
Spoiler: Questorhank (click to show/hide)

Spoiler: To Do List (click to show/hide)
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Glass

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Re: Wild Mage Adventure!
« Reply #22 on: April 27, 2018, 10:20:47 pm »

Make the forest stop being spooped with ARCANERY!
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tomasque

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Re: Wild Mage Adventure!
« Reply #23 on: April 27, 2018, 10:57:26 pm »

Make the forest stop being spooped with ARCANERY!
There are witnesses - are you sure?
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

NRDL

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Re: Wild Mage Adventure!
« Reply #24 on: April 28, 2018, 12:01:46 am »

Nix

Duck, cover and back away from whatever the hell Spades is about to do.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Glass

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Re: Wild Mage Adventure!
« Reply #25 on: April 28, 2018, 07:22:12 am »

Make the forest stop being spooped with ARCANERY!
There are witnesses - are you sure?
I have approximately 2 idea what I’m doing any moment in time. Make it look like science or something.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Imic

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Re: Wild Mage Adventure!
« Reply #26 on: April 28, 2018, 07:50:16 am »

For the wait list:
Name: Imic
Favorite number: 4
Name of distant relative: Æmic
Random piece of world lore: The local area has three kingdoms: Banyeth, the smallest, situated in tall mountains and valleys, Osural, Largest, situated in highlands around Banyeth, and the coast further out, and Getia, somewhere in between, located north of the other two in deep forests and lakes. Banyeth has large merchant fleets, Banyeth has many mountain fortresses and keeps, but Getia has the strongest army. They don't like each other, and only Banyeth is accepting of magic. There hasn't been a war in about 4 years, though. There is an area in the middle which is used as a neutral zone, and has no central government. Outlaws and wizards shunned by society often come here...
Banyeth is close to Adjila.
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Imic's no longer allowed to vote.
Quote from: smyttysmyth
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ziizo

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Re: Wild Mage Adventure!
« Reply #27 on: April 28, 2018, 08:16:40 am »

accept the "cleaning job" and go to the basement.
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GG, Ziizo. May my spirit live on in your boobs.

HugeNerdAndProudOfIt

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Re: Wild Mage Adventure!
« Reply #28 on: April 28, 2018, 09:25:15 am »

Find an unobserved place.
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Don't eat ghosts, that's how we got into this mess to begin with.

The_Two_Eternities

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Re: Wild Mage Adventure!
« Reply #29 on: April 28, 2018, 10:18:35 am »

Accept and follow ziizo.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.
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