It is the year 2073, the war has been lost, there were no victors. All that is left are the ashes...
The ruins of the old world lay before a solitary android, clothed heavily in scraps of fabric to keep out the dust and dirt. The only road was cracked and worn, the blades of grass continuing to tear apart the last bits of tarmac the old stone could keep together. Empty spires of the old world hung like skeletons in the sky, still echoing out the sudden shifts in their foundations. It had been exactly 3 days, 8 hours, 23 minutes, and 42 seconds since Alpha-7 had left its home on the outskirts of the city. The solar panels were shot, there was no other way to look at the situation. Jury-rigging could only extend the lifespan of the equipment so far. Alpha-7 knew this, but still it dreaded entering the city. Nobody could be trusted and everyone was looking out for themselves in this wretched place. Even worse, the humans liked to live here, still attached to the crumbling ruins. They were resentful beings, believing the robots to have caused the cataclysm. Alpha-7 didn't like to believe it, whatever the truth was.
There was only one place the solitary robot knew where to find new solar panels, though it was likely to be occupied by now. The old base of the Belters, an old market building to keep out the mutants and the corrupted machines out, had the finest solar array on its roof. Alpha-7 knew it well, it had built it.
The dust and wind kicked up again, blowing past Alpha-7's heavy rags concealing the delicate machinery beneath. Ahead of him, the old complex was visible. The building was an ancient wreck, even during the pre-war times. The building was brick-red in the evening sun, three stories tall, one single entrance barricaded with heavy steel. It was sandwiched between an apartment complex, half of it collapsed into the ground, and a firehouse. Sure enough, Alpha-7's instincts were correct; humans had moved in to the area. The solitary robot counted five of them in the three-way intersection ahead. They wore loose green garments to keep out the heat and gas masks to conceal their faces. In their hands they held rusted, old combat carbines, barely able to contain their energy cells at all. Rough barricades and old road blockers had been set up outside the building for some additional cover.
Alpha-7 pushed itself behind a rusted out grav jeep while checking the charge on its rifle. 10 shots left, enough to settle a fight, but not enough to take out an entire squad. However, Alpha-7 couldn't bring itself to just attack the strangers as threatening as they appeared to be. Alpha-7 quickly looked to both his sides, looking for alternative routes. To Alpha's left was an old petbot shop. To its right was an alleyway, cutting around to the right side of the Belter stronghold. These were options, but it would need to form a plan to handle this... maybe they were friendly?
What do you do?
What is this?
This is a cooperative suggestion game using GURPS as a rulebase. The game is scheduled to be a short adventure with a distinct beginning and end. The game provides GURPS LITE as a free reference but the game will utilize BASIC and ULTRATECH as its primary resources. To get a "good enough" understanding of how GURPS works, read GURPS LITE's first three pages. If you are unfamiliar with GURPS, the crash course is that it is a roll-under RPG using a 3d6 as its primary tool. If you have a skill level of 12, the goal is to roll a 12 or less. Even if you don't know what to do, you can just say "I want to do X." Feel free to ask any questions about the effects of the advantages and skills. A discord channel will be used to log all rolls of the game if you want verification or just want to hang out.
TRAITS
Voice: Skill bonus to talking. Pleasant to listen to.
Artificer: Skill bonus to artificer skills. Mechanics may be more friendly.
Reduced Consumption: Only needs a D-cell once a day.
Absolute Direction: Never confused on which way is North or what way is up.
Ambidexterity: Both hands are equally dominant.
Hard to Kill: Will be more difficult to kill if brought to negative health.
Loner: Refuses to be part of large groups. Needs plenty of personal space.
Social Stigma(Valuable Property): Robots are expensive and can be reprogrammed. Good targets.
Paranoia: EVERYONE IS OUT TO GET YOU.
Pacifism: Can't hurt anyone unless the enemy is a threat. No preemptive strikes.
Numb: Can't feel anything with touch.
Injury Tolerance: Reduced damage against projectiles and spears. Doesn't bleed.
Resistant: Can't be hurt by any metabolic hazard (gas, poison, etc.)
Unhealing: Needs to use a mechanic(robotics) roll to heal anything.
Electrical: EMP and high voltage electricity is your enemy.
Absolute Timing: Always know what time it is.
Digital Mind: Computer brain. Can do anything a computer does.
Doesn't Sleep: No need to sleep, ever.
Eidetic Memory: Never forget anything, ever.
Lightning Calculator: Can do any mathematic formula instantly, no matter the circumstance.
Reprogrammable: Can be reprogrammed to do what the programmer wants.
SKILLS
Alpha-7 is skilled at basic adventuring abilities, manipulating people with lies, using close-range swords, using long-range laser weapons, and repairing electrical devices.