1. Hanamura Clan (Twinwolf)
Current Coins: 2060
*Province Tax Income: +700 from Ideyoshi (Capital), +1500 from Ibiru, Tamayama, Asamo (Provinces), Total+30% = +2860
*Marketplace Revenues: Silk (2x700-10% = 1260), Iron (700) = +1960
*Minting Coins: -
*Army Upkeep: 200 from 2 Spearman, 400 from 2 Bowman
*Advisor Upkeep: Naitou Fusamasa, General of Infantry (-200 Coins), Reizei Tanenori, Scholar (-200 Coins)
Resource Bonus: [Iron 50%],
Silk 100% (+30% Province Tax.)
Army Limits: 5
Units Present: 1 Spearman in Nibiru, 1 Spearman in Asamo, 2 Bowman in Ideyoshi
Religion%: Philosophers (100%)
Research: Tactics (14/70), +18 RP/Turn
Technologies:
*Alchemy (+4 RP per Turn)
*Carpentry (-10% All Improvements Purchase Costs, +1 Free Improvement)
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2. Ito Clan (piratejoe)
Current Coins: 1140
*Province Tax Income: +700 from Okami (Capital), +500 from Chiriburi (Provinces), Total+50% = +1800
*Marketplace Revenues: Lacquer (500), Silk (700x2-(10-10)% = 1400) = +1900
*Minting Coins: -
*Army Upkeep: 1000 from 2 Cavalry
*Advisor Upkeep: Mibu Norikuni, Scholar (-200 Coins)
Resource Bonus: Lacquer 100% (-20% Purchase Costs for Castles, Temples and Libraries. +20% Province Tax.)
Silk 100% (+30% Province Tax.)
Army Limits: 3+20% = 4
Units Present: 2 Cavalry in Okami
Religion%: Spirits (100%)
Research: Papermaking (8/120), +8 RP/Turn
Technologies:
*Feudalism (+20% Max Army limit. Spearmen and Bowmen -10% Recruitment Costs.)
*Alchemy (+4 RP per Turn)
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3. Tari Clan (Taricus)
Current Coins: 560
*Province Tax Income: +700 from Tari (Capital), +1500 from Meido, Tonachi, Madara (Provinces), Total+50% = +3300
*Marketplace Revenues: Lacquer (500x2 = 1000), Silk (700x2 = 1400) = +2400
*Minting Coins: -
*Army Upkeep: 200 from 2 Spearman, 1000 from 2 Cavalry
*Advisor Upkeep: Akamatsu Tokiyori, Scholar (-200 Coins), Goto Nakamochi, General of Cavalry (-200 Coins)
Resource Bonus: Silk 100% (+30% Province Tax.)
Lacquer 100% (-20% Purchase Costs for Castles, Temples and Libraries. +20% Province Tax.)
Timber [50%]
Army Limits: 4
Units Present: 1 Spearman in Madara, 1 Spearman in Tonachi, 2 Cavalry in Tari
Religion%: Spirits (75%)
Research: Siegecraft (4/70 RP), +4 RP/Turn
Technologies:
*Trade Law (Excess Resources for Marketplaces penalty starts at 1 higher)
*Carpentry (-10% All Improvements Purchase Costs, +1 Free Improvement)
*Tactics (All Armies +1 CR)
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4. The Crimson Rose (Tiruin)
Current Coins: 7380
*Province Tax Income: +700 from Moshi (Capital), +500 from Sanrei (Provinces) = +1200
*Marketplace Revenues: -
*Minting Coins: -
*Army Upkeep: 100 from 1 Spearman, 500 from 1 Cavalry
*Advisor Upkeep: Atagi Sadakore, Great General of the Guard and General of the Rear (-400 Coins), Higashizono Yasunori, General of the Front (-160 Coins)
Resource Bonus: -
Army Limits: 3
Units Present: 1 Spearman in Sanrei, 1 Cavalry at Moshi
Religion%: Zen (100%)
Research: Administration (0/70 RP), 0 RP/Turn
Technologies:
*Carpentry (-10% All Improvements Purchase Costs, +1 Free Improvement)
*Tactics (All Armies +1 CR)
*Trade Law (Excess Resources for Marketplaces penalty starts at 1 higher)
*Geology (No increasing costs for Prospecting. Mines -10% Purchase Costs)
===
5. Kyuga (Atian the Elephantman God)
Current Coins: 6796
*Province Tax Income: +700 from Noyama (Capital), +500 from Bachu (Provinces) = +1200
*Marketplace Revenues: -
*Minting Coins: -
*Army Upkeep: 200 from 2 Spearman
*Advisor Upkeep: -
Resource Bonus: -
Army Limits: 2
Units Present: 2 Spearman in Bachu
Religion%: Philosophers (100%)
Research: Administration (18/70 RP), +14 RP/Turn
Technologies:
*Alchemy (+4 RP per Turn)
*Tactics (All Armies +1 CR)
===
Here was Shinryo Clan.
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7. Shano (Rockeater)
Current Coins: 8700
*Province Tax Income: +700 from Shindo (Capital), +1000 from Wamu, Mikado (Provinces), Total+30% = +2210
*Marketplace Revenues: -
*Minting Coins: -
*Army Upkeep: 200 from 2 Spearman
*Advisor Upkeep: Kuroki Koremune, Minister of Constructions (-160 Coins)
Resource Bonus: Silk 66% (+30% Province Tax.)
Army Limits: 5+20% = 6
Units Present: 1 Spearman in Wamu, 1 Spearman in Mikado
Religion%: Zen (100%)
Research: Irrigation (4/70 RP), +4RP/Turn
Technologies:
*Alchemy (+4 RP per Turn)
*Geology (No increasing costs for Prospecting. Mines -10% Purchase Costs)
*Tactics (All Armies +1 CR)
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