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Author Topic: [COOKUNIT] tag  (Read 572 times)

ShinyandKittens

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[COOKUNIT] tag
« on: April 22, 2018, 04:53:53 pm »

Currently, dwarves can (presumably) make a large amount of food from very small ingredients. For example, we would give strawberries [COOKUNIT:2], and it would take 2 strawberries to count as one ingredient. (It would take 4 strawberries to make Dwarven biscuits)

I intended this for very small ingredients like beans, which only four are needed to make a very large roast.
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Shonai_Dweller

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Re: [COOKUNIT] tag
« Reply #1 on: April 22, 2018, 04:56:20 pm »

Currently, dwarves can (presumably) make a large amount of food from very small ingredients. For example, we would give strawberries [COOKUNIT:2], and it would take 2 strawberries to count as one ingredient. (It would take 4 strawberries to make Dwarven biscuits)

I intended this for very small ingredients like beans, which only four are needed to make a very large roast.
Procedurally generated recipes are planned. They were put off for time during Taverns development (along with games). Will be back with economy probably. No point adding to the current placeholder mince n' roast system.
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Aquillion

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Re: [COOKUNIT] tag
« Reply #2 on: April 22, 2018, 08:02:09 pm »

Although it is worth discussing the issue for the recipe system.

Presumably food will eventually need some sort of nutritional value, so the game can determine that if a recipe calls for one strawberry for taste, that strawberry doesn't add much (whereas one egg is nutritionally significant.)

And probably also an indicator of how strong something's taste is - adding one strawberry to a recipe for taste makes sense; adding one bean does not.  Beans would have a low taste value, indicating that they'd often be used as a "base", whereas spices would have a high taste value, so the game would know to generate recipes with a few pinches of spices added to a giant vat of beans rather than eg. a few pinches of beans added to a giant vat of spices.  Reasonable recipes would usually go for large amounts of relatively-inexpensive nutritional value plus some smaller amounts of more-expensive high-flavor things to taste.
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ShinyandKittens

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Re: [COOKUNIT] tag
« Reply #3 on: April 22, 2018, 09:59:10 pm »

Although it is worth discussing the issue for the recipe system.

Presumably food will eventually need some sort of nutritional value, so the game can determine that if a recipe calls for one strawberry for taste, that strawberry doesn't add much (whereas one egg is nutritionally significant.)

And probably also an indicator of how strong something's taste is - adding one strawberry to a recipe for taste makes sense; adding one bean does not.  Beans would have a low taste value, indicating that they'd often be used as a "base", whereas spices would have a high taste value, so the game would know to generate recipes with a few pinches of spices added to a giant vat of beans rather than eg. a few pinches of beans added to a giant vat of spices.  Reasonable recipes would usually go for large amounts of relatively-inexpensive nutritional value plus some smaller amounts of more-expensive high-flavor things to taste.

That was... wonderful! A wonderful explanation of a recipe system. I only add that the [SIZE] tag be compatible with food and affects its nourishment.
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