Mutons. Basic bitch soldiers have heavy lasers, plasma rifles, heavy plasmas, and sniper plasma. We ded big time.
The one in X-Men style spandex suit is a commander, I believe. Normally the secondary priority after saving the base would be capturing this guy, but right now we're just killing as much as we can before going out in a blaze of glory.
Welp, there goes most of our firepower. Even alloy rounds from the smartrifle can't pierce space spandex.
At least this rookie won't be killed by aliens. He blasted himself with his light cannon trying to shoot through door.
First muton fallen to Mr. Downgrade's sword. It's not much of a relief, considering there's brazillion more.
If we can't win, let's at least make them bleed. Macro SMG works reliably against mutons, and even rifle bullets can wound with a lucky crit. Swords hurt if their hit, and of course the reliable heavy cannons are also here to help us.
Welp, just look at what's going on. Mr. Foreigner is the only one alive right now, and his morale is almost so far into negatives that it's positive. Almost. We're not winning this one.
It was bullshit. The game didn't like how well it was going for us, so it sent a threat that we literally can't deal with yet.
Out of all named soldiers, only Neo Birdvig was stationed in this base, interestingly. Other than that, we've lost Ms. Plume, Mr. Collar, and Mr. Violin, all great veterans.
We can't give up just yet! Paula Deen HQ is currently being built in Florida to replace lost Ainsley Harriott HQ. We should retaliate by raiding an alien base, but that's when we have personal armor, not now when a plasma pistol can wipe our whole squad in two turns.
Black Lotus avatar has told us about Meridian the Hunter, a space mercenary. In the previous update we've established that there are blue-skinned space elves somewhere out there, so why would Meridian want Earth women? A mystery, just like Meridian himself.
I feel strangely... lost after losing that base. Gordon Ramsay HQ now has a Skymarshall, and Guy Fieri HQ wil have an operational Raven in a few days when ammo arrives. Our research speed was halved, and so will our funding at the end of the month.
But hey, let's bully the Syndicate while we're rebuilding. Good 105 points with no risk at all. Every mission should be like that.
Cannon tanks fire HE shells with good accuracy. We probably could make good use of them.
Troll Doll Alpha is nearly operational. Now we can take larger, more dangerous UFO in direct combat.
The council... still believes in us. Due to a big bese getting destroyed, our expenses are much smaller, meaning we'll have more cash to rebuild. How did we get the score so high though?
Well, it was nice knowing you, America. That place is out of reach now.
Fuck you, game! A snakeman terror mission on Mauritius, meaning we'll be facing chryssalids.
At least the snakes themselves aren't exactly on the difficult side. Two pulse pistol bullets can incapacitate them at least for a while.
Fuck no!
Nope, not doing that. Would have been nice to capture a chryssalid, or at least bring back its corpse, but it's even nicer to go back home alive.
So holodrones are made for countering plasma, huh? I'm kinda sad knowing that it was a completely useless precaution on the aliens' part.
Back at the scheduled Syndicate pounding. Troll Doll Alpha is doing good job shooting down UFOs, but the alien ones mostly dropped into the ocean so far.
I think this might be over. If Guy Fieri HQ gets attacked, I probably won't even try to defend it, especially if it's something other than chtonites.
Robertturrets do have firepower and bulkiness to utilize it. If they weren't hanging out with the Cyberweb, they could even be menacing. Thanks to that we can research a drone bay, whatever it is.
A hybrid worker is prompting us to assault an alien base. Not now, mr. hybrid, maybe not ever.
More burning through useless crap. Dagon sorcerers apparently aren't a natural occurence, which is probably why we don't see them often. I'm okay with that.
Zamboni knights can actually think, which makes them more advanced than a typical rookie. They like collecting trash, and that's why zamboni catacombs often have old books and women's underwear.
So... I've cheated a bit and looked up what kind of enemies guard what alien base, and... we may not do a retaliation any time soon. Oceania base is snakemen and their chryssalids, and the South America is gazers. I bet the 1st base is mutons.
Troll Doll Alpha has shot down a harvester over Russia. Chtonites are no problem, especially in a crashed UFO.
Now I understand the appeal of machine guns. They can auto fire at great distances with better accuracy than they snap shot.
Mr. Diamond was badly injured by that joker, but Ms. Zultan gunned it down.
There were just four aliens, but that's how it is with crashed UFOs. Good haul, even if without elerium.
Good ol' hybrids moving stuff through Greenland's woods. I don't expect too much resista...
...AAAAAAA! Grenades are nasty no matter who throws them! Almost lost Ms. Feast because of that.
Laser cannons are the first beam type craft weapons. It's powerful with decent range, and more accurate than our cannons. Its reload time is also between cannons and missiles.
X-COM MEDICINE IS BEST IN THE WORLD! Now we can rebuild fallen soldiers as cyborgs with machine guns in their abs. Not really, but we can research cyber armors and skulljacks.
Ayy lmao, we've shot down a sectoid scout over Italy. Let's continue taking revenge on the aliens for Ainsley Harriott and Paula Deen.
Let's continue grinding for points so we don't get disbanded. The Syndicate wants some? Good, I want some too.
Communion of Apocalypse, everybody. We'll be mowing down crackheads, hoes, and cavemen. We'll try to capture a priest, but no promises.
Here's the priest,and he's got a cool bloody sword.
Look just how many there are! They have everything from knives to UAC rocket launchers.
We're using heavy weaponry against civilians, but civilians are doing the same against us. One of their priests is down, because we couldn't allow them to blow us up.
Ms. Integral and Mr. District were killed by crackheads, but we've captured the priest and stole his greatsword. No point staying there and risking everything.
We'll let the Dinernoughts rest after dealing with crackheads. Fucking Donkeys from Ramsay HQ have arrived in New Zealand to investigate a crash site after Troll Doll Alpha shot down a medium chtonite ship.
It's so infuriating! Those two chtonites ran to the edge of the map so we can't shot them. They can't kill us, we can kill them, what's the point then?
Finally, god!
Time to end this.
Fiddlefucks, there were more inside.
Much more. Come the fuck on, this is such a small UFO!
Just one alien died in the crash, five were huddled in the ship, inhaling the spicy smoke.
Cyberweb broke the reality, causing exobiological contaminations around the world. We'll be able to enter the portals now, so we should probably make more bio-exosuits.
Our first flying unit, the flying drone. It can fire laser guns and, well, fly. Its defense isn't as good as I thought.
Greatswords are devastating, but two-handed. Actually it's just a little faster than the battle axe. I'm not committing a soldier to melee.
We're doing good, if you can beieve it.
Cyber suit is more tanky than the personal armor, but its plasma resistance isn't as good. On the other hand, advanced cyber-sensors provide 10 reactions without any losses in mobility.
Fuck you, aliens, take the Americas if you want! See if I care!
Spain is staying with me though. It was a small ship of some kind, and it has ben shot down.
The crew does horrible job defending the wreck, and our crew does good job securing it. Sectoid shields stopped being very effective, and I can't even pinpoint the moment it happened.
How could I have not seen this UFO? So it's a large scout, meaning we can expect like 10 sectoids. Meh, whatever.
I said it once, I'll say it again - I love machine guns now. While their accuracy seems unimpressive, two 50% auto shots across the map is better than a single 80% aimed shot.
I was hoping for a nice open-plan ship, so we could clean it up easily. Nevermind, we've got so many soldiers ready, that we can probably kill everything in one turn.
Welp, Mr. Silly has just killed a rookie, Mr. Universe, with his Asuka. Could have been the opposite, so I'm not feeling bad about it.
Let this be a lesson for you, sectoids: if you try to flank us, we can blast you so hard there will be no corpse left. Madame Abandonne can still handle the flame glove like in the old days. Why did I put two veterans on the plane this time? What was I thinking?
Soon.
Now. Made a big hole in the last sectoid, and took the alloys home. Cyber armors aren't going to make themselves.
We can now buy laser cannons from UAC, but we don't have any crafts able to fire laser cannons. Sad.
Snakemen have no muscles, using echinoderm-like hydrostatic system to move. In the next invasion aliens will be fielding thin men which will be modified snakemen, however those will be have super-dense muscles. Then after further modifications, snakemen-thinmen-vipers will be all female, despite the original snakemen being hermaphrodites. X-Com Expanded Universe may need some polishing...
This unlocked the research for new dart rifle clips for catching bigger game, like mutons.
Interdimensional portal located, we need to go there and get a foothold in Dimension X.
Unfortunately it's a cavern mission. If I remember correctly, we just need to get to the exit point, and then kill everything in the second, non-cavernous part of the mission.
Not the bees! Not the bees! They're in my ass! Wait, no, they aren't. I must admit we're very much ill-prepared for handling those, however enough bullets will kill them well enough.
New species located! Spitters aren't even simillar to Apocalypse's spitters. They spit toxic spittle instead of brainsuckers, and are usually armored. This one isn't armored, so its squishy flesh was easily pierced by macro SMG bulets.
Abominations are here too. I don't remember, do they actually fly or not? If they can, someone may be beaned.
No, abominations don't fly. We have located the exit, and in just a few turns we'll be able to move out to the Dimension X proper, not just its underground.
Here's an armored spitter. I don't feel comfortable with how close it is to us. Bio-exosuits protect against chemical damage in 50%, so we should be good.
Apparently spitter shell isn't the most durable of all materials. One bullet was all it took.
That was easier than I expected. A swarm of bees, two spitters, two abominations. The next stage will have more threats to overcome, but also no low ceiling that would prevent su from using explosives.
Dimension X desert is painful to look at, and there are monsters here. We couldn't equip anything we didn't have equipped, so we don't get to throw 'nades, unfortunately.
Things were supposed to get weird, but nobody said things would be difficult. Since there are no anthropod, we can huddle together without worrying about boomeroids.
Another new species. The megaworm brings Apocalypse's multiworms to mind. It doesn't split into hyperworms.
Mr. Chromolitograph got blasted by spitters badly, and despite his bio-exosuit, he got knocked out. Mr. Princess healed him up.
Spitters don't do well against bullets. They are only armored from the back, so when they decide to attack, they expose themselves to our insta-killing attacks. Megaworms are much more durable, at least when it comes to raw HP.
No more worms. Enough bullets, and they fall like everything else.
Our scientific team successfully established humanity's first research lab in another dimension. As your agents returned home, these scientists were about to start probing this strange world for answers. What is it like? How does it differ from our own? Is it inhabited? And, most of all. where is the Cyberweb?We got a low-res picture of a dimensional portal with this text. This world definitely is inhabited; we've just finished killing its inhabitants, for god's sake.
Cyberweb batteries power all Cyberweb ion guns such as lightning throwers or ionizers. The batteries need to be converted to fit in specific guns first, because damage depends on the clip, not the gun.
Jarheads are one of the few kinds of enemies that are less dangerous as ninjas. Their psi-blasts are actually much more dangerous than ninja stingers.
The lightning thrower is an ion cannon with mediocre accuracy and speed that leaves quite a lot of time for moving around. I guess it could be good when we now we'll be fighting roberts.
Apparently we need to research bateries for every gun separately, which sucks.
New generation of X-Com soldiers. Mr. Trade Wind is equipped with cyber armor, Asuka rifle, Monster flavored Jell-O, and of course hi-ex. We can now try to tackle Syndicate assassins targetting the council member near Moscow.
We're surrounded from all sides, and as soon as we make any move, every single grunt will fire directly in our direction. I really don't want to use [BAITSA DASUTO] this time.
A minotaur was the first to fall due to our use of alien laser guns and smartguns. That was the moment when I realized I should be targetting grunts instead, because minotaurs don't use their flamethrowers anyway.
Let's pray C4 does its job. CAWS is still a dangerous gun, even to our tritanium-clad soldiers.
All right! Some supersoldier jabronis are down, one more minotaur killed, a lot of chumps dead.
The Syndicate is not giving up yet. They completely grenaded and rocketed the building, hitting a cluster of our soldiers too, wounding Ms. Buyer and Ms. Security. They should be good as long as they don't stick out too much.
None of our soldiers has been killed so far, and even the one remaining supersoldier panicked. The grunts are dropping their guns left right center.
I bet the ethereals can see this guy's cojones from Cydonia right now. He's trying to have a punch-out with an armed minotaur that is ten times his size.
Not so hard when we've got guns that can actually hurt enemies. Recovered the council woman who can help us with finally repelling the Syndicate.
Rocket tank is exactly what it sounds like, a tank that fires rockets. It fires large rocket, even two at a time, burninating the countryside, burninating the aliens.
UFO shot down over Australian outback. Let's get those alloys.
After mowing down all the chtonites, we're going in.
Huh, the UFO is intact after getting shot with avalanche missiles. I'm not complaining, elerium is elerium.
There were two inside, and we've killed them both. Great haul for such a small UFO.
Guys, remember Osirion? Those were good times, weren't they? They have a warehouse in China, so why don't we crash the party and steal some garbage?
Yeah, that's what I'm talking about. Dead smugglers all around.
I was careless, and some agents got badly wounded. Nobody's dead though! We've recovered some tritanium minigun ammo, and some zrbite in case we ever need it.
Let's keep the pressure on. Shutting down a hybrid farm ain't much, but it's an honest work. We'll get to try out those EMP grenades from absilute UNITS.
Oh no, Mr. Assault! He was just an innocent rookie! He was too young to die! Think again, he dropped an EMP grenade which won't hurt him at all! Soldiers in cyber suit would get hit for 30% damage though.
In the end Mr. Assault did get killed, but not by this drone. EMP 'nades are amazing, however detonating one under your feet like this near a cyberdisc would be pretty silly considering they like to explode on death.
A rare dossier from the councilwoman. This guy keeps uploading blurry footage of the ISS or plane lights to Youtube claiming this is the proof of aliens. Of course at this point there's no point hiding alien activity on Earth.
We can research Syndicate summary report, which we will do immediately.
Guys, remember zamboni infestations? I sure do. Let's save the US of A from one.
Ms. Leader, you're one of the best shooters in the world, you have reactions enhanced by cyber-implants wired to your brain, and yet you still managed to put two heavy cannon alloy slugs into Mr. Diamond's brain? If you weren't important and wearing a valuable piece of equipment, I'd have you executed here and now.
Oh, her reactions have improved after that. I think I'll be giving her only miniguns from now on so she doesn't fire a reaction shot ever again.
Another gigantic chtonite science ship, this time in Australia. Chtonites are the lamest aliens, so I'm sure we can do this again. Just what are aliens looking for in Australian forest? They're probably trying to recruit drop bears to fight for their cause, but I know they will fail - drop bears feed on foreigners, and it doesn't get more foreign than an actual space alien.
This guy was trying to research the Guyranger. A few pistol shots and a stun dart made him collapse, then Mr. Blackberry put a band-aid on the gunshot wound. Gunshot wound filled with tritanium shards, since we're using pulse pistols. Ouch.
Alien soldiers? What alien soldiers? There's nobody guarding the entrance.
Ah shit, Ms. Astrakhan is dead. I was hoping the alien would try shooting at point-blank, but it stepped out of the UFO and blasted her with plasma. Ms. Jack killed it, and Mr. Recognition took care of the one inside. Oh, the cyber armor got damaged!
Mr. Assist zapped a chtonite navigator with his storm rose. Now I'd like to heal it up, because we haven't got any navigators questioned yet.
Couldn't get the navigator, but apparently one of the chtonites bleeding on the ground was an engineer. It might be useful for something, even if just for slave labor. Wait, wrong mod again.
There are no more monster missions, so we had to find a way to make our own Monster. The process is very similar to making regular energy drink, but instead of sugar, we add elerium. The main problem? We can't manufacture elerium.
Now we're cooking with alien alloys. The Kitchen is ready to melt tritanium and make ammo. We're not quite done with expanding this base's manufacturing potential yet.
Time for science overview.
-10 into chtonite corpse - to get ride of some cadavers that are starting to stink in the storeroom
-10 into sectoid medic - for a free autopsy report
-10 into aien entertainment - for psi-amps
-11 to Syndicate summary report - to stop the constant fly-bys.
-5 to skulljack - no idea what for.
We're starting to build a research department in Gordon Ramsay HQ. The loss of Ainsley Harriott HQ was more than just coverage.
Gazers prancing around Hawaii like it's no one's business. We had a heavy cannon ready.
Oh for fuck's sake! Out of all autopsies the sectoid medic could have given us! Chtonite skin doesn't actually protect against bullets bigger than 9mm.
A vampire castle in Mongolia is just waiting to be pillaged! Actually, we're here to kidnap the vampire queen, and if we can do that without going inside, that's even better.
The queen is floating somewhere out there, but the immediate problems first. Mr. Platelet had almost been eaten by a basic bitch zamboni, but his masterful handling of a tritanium blade saved him and everyone around him.
I guess we're just camping here for now until the queen shows up. I guess our soldiers can pass the time by using ghouls on the battlements as target practice.
Holy shit, she's here and she took over Mr. Pollution! Mr. Blackberry is dead just like the phones that share his name. The queen needs to float over so we can pick her up after we're done filling her with lead, or rather tritanium.
I forgot the heavy cannon can serve as a melee weapon. Ms. Leader has pacified Mr. Pollution for now.
Got her, but she's ridiculously heavy. Ms. Jack will be carrying her down to the exit point.
Not resolved my ass. We might actually have to research a vampire knight first before interrogating the queen, but the hardest part of the zamboni arc is done. One more dip into a vampire castle, and we might be done.
USA left because of some spandex-clad quarterbacks who didn't like Ainsley's Caribbean Kitchen. I guess college football is a big deal out there for some reason I, as a European, am unable to comprehend. Looks like the next president after ol' Bill Clinton will be Zork Orion, not George W. Bush. Kinda sad, really.
---
The Harriott HQ was destroyed, but we've done a lot of progress:
-started utilizing Ravens, first interceptors worth anything.
-created an efficient manufacturing facility in Tasmania.
-dispatched troops in cyber armor.
-realized the worth of machine guns, and equipping both bases with BlackOps smartguns with tritanium ammunition.
-expanded our selection of automated killing machines. New kinds of tanks and flying drones are now at our disposal.
-secured a foothold in Dimension X, getting closer to defeating the Cyberweb.
-saved a councilwoman from Syndicate death squad, potentially stopping Syndicate aggression.
-abducted a priest of the Cult of Apocalypse, making slow progress in this arc too.
-captured a vampire queen alive, saving ourselves the hassle on our next foray underground.