The update is here, but Solarius Scorch didn't post the changelog on the project's page, so I'll post it here in case someone was curious.
[spoiler=Changelog]0.9.5:
-New weapons: Stapler (sprite by Badfella), Electric Prod (Stun Rod is now a more advanced and better weapon), Wrench (sprite by Dioxine), Crowbar.
-New armors: Work Suit (human and hybrid), Seabot (AI).
-New terrains: Rural, Native Junkfarm, Urban Dawn.
-New units: Male Tomb Guard, Female Farmer (both by Dioxine), Dragonfire Turret, X-Com Security Camera (now in all corridors!).
-New mission: Industrial Investigation.
-New Staff Input (by samuelroy21).
-New palettes for Mars, undersea missions and sewers (by Bloax and Dioxine).
-Added ambient sound to underwater locations.
-Added Dog Bark (designed by Ivan Dogovich and Starving Poet).
-Added Ufopaedia articles for most built-in weapons.
-Added an article on the Luxury Car.
-Added several missing Combat Analysis articles.
-Added a cutscene after the Dimension X Wreck mission.
-Added a Corridor to the starting base.
-Increased Terror Mission size to 60x60.
-Shogg villages are height 6.
-More exit tiles in the Vampire Castle.
-Increased Terror Ship crews.
-Added more spawn points to X-Com bases.
-All Hovertanks now require 6 Grav Modules.
-Zrbite is now buyable from Hydrospace Dynamics.
-Tanks underwater are restricted to the Seabot armor.
-Synthsuit is now a bit stealthy.
-New sprites for the UAC weapons (by Badfella).
-Added paperdoll for the Female Doctor.
-Alien Drone weapon is somewhat stronger.
-Vampires got an unarmed attack.
-Improved the EXALT Liquidation and Syndicate Assassination missions (now all civilians start inside).
-Decreased points reward on Asylum Apparitions.
-New hybrid names (cooperation with Dioxine).
-New Hooligan sprites (by Amuys).
-New Gunship paperdoll (by Ivan Dogovich).
-Improved Reptoid Commando paperdoll.
-Unified text formats between craft articles.
-Fixed too bright lights on scout drones.
-Fixed incorrect Power Suit torso on female Hybrids.
-Fixed Floater Legionnaire inventory pic.
-Fixed Giant Beetle sprites (by Augur).
-Fixed Skyranger and Skymarshall sell prices.
-Fixed some desert blocks.
-Fixed incorrect terrain texture coordinates.
-Fixed premature access to the Gunship and the BlackOps Smartgun.
-Fixed some minor issues with ammo purchases.
-Many adjustments (thanks BT Axis) and fixes.
Oh no, the cultists of Dagon are having fun! We, as the fun police, can't allow it!
We can research a crowbar an L85 rifle acquisition now. Wait, we can get an actual rifle without 2nd promotion? Sweet.
That's a nice gun if I ever saw one, and it unlocked the research for FAMAS acquisition. I don't know what's the point of that, since L85 is superior in every way besides slightly lower aimed shot accuracy.
Osirion ship boarded, now let's see what we can do. What we can't do is escape, so I packed a CAWS to make sure we have good firepower. Mr. Pearl, don't disappoint me.
Four turns in and we haven't seen a single goon or lobsterman, bio-drone or triscene. We've raided the kitchen though, and we can bring the loot back to Guy Fieri HQ.
Will you look at that. This guy walked right into Mr. Hostess's and Mr. Storm's ambush.
The ship just become one goon safer. Now there's only fifty more to take care of.
Now that's an awkward encounter. I have no idea what that dude was thinking when he brought a grenade launcher on the ship, but I doubt he'll be able to fire it inside. Mr. Pearl however...
Good hit, but not good enough. If the goon decides to blow himself up with one of our agents, I'll be pissed.
What's with people bringing high explosives on the ship? The new goon has an RPG launcher which, unlike the grenade launcher, works well in narrow corridors with low ceilings.
Hooray for Mr. Pearl and his CAWS.
Another guy, but instead of explosives, he carries a humongous gun. Mr. Storm's small handgun proved more effective. Monstrous size alone has no intrinsic merit, unless using 75% of time units for a single shot be considered a virtue.
This is getting ridiculous, another goon with an RPG launcher.
Launcher boy is dead from a shotgun blast. The big gun was an M60 machine gun, not something a drug dealer should carry on a private cruise ship.
Anyway, a guy with a Steyr got ambushed by Mr. Storm. He couldn't take two magnum bullets to the back, which was expected.
We're assaulting a ship that's crawling with criminals armed with heavy weapons, but so far it felt like shooting fish in a barrel.
Ms. Babe noticed a shotgunner investigating the helipad where we landed. She fired a nitro express round but missed. I don't want to get flanked by that guy, so the next shot better be accurate.
Good ol' elephant rifle, 63 +/- 100% damage (or 50%, I don't know if TFTD damage formula mod is on) in Ms. Babe's hands is a little more than kevlar can stop.
Another M60 guy upstairs. I could have took a shot with Mr. Pearl, but CAWS isn't guaranteed to one-shot, even with AP slugs.
Next turn however... Yes, he did take 2 shots.
The upper decks have been cleared, now we can move lower. The goons are starting to panic, and for a perfectly good reason - they haven't fired a single shot at our agents yet.
Well, they did now. An Osirion boss with a light cannon almost turned Mr. Silly into Silly String, but our agents aren't wimps.
Mr. Silly and Mr. Storm got the boss down, which will do wonders for us. Maybe we won't have to go through the whole ship hunting for goons now? Surely they'll just give up, knowing that we killed their boss who was armed with a futuristic heavy super-gun.
Mr. hostess somehow discovered a wounded goon with a Steyr. Enemies shouldn't pick up guns, and the only Steyr guy we saw is dead, so what happened to this one? They did notify me about a goon going berserk, so maybe he's a victim of that?
The action begins now! The wounded guy went berserk and unloaded at Mr. Hostess, hitting twice for 0 damage. I was afraid he would go for Ms. Babe. Another Steyr guy showed up, but had no TUs to kill anybody.
Ms. Babe finished the wounded goon, while Mr. Hostess wounded the other one. She had to run for cover, because after reloading she had no TUs for another shot.
Oh, and there was a panicking shotgunner a level below. Mr. Pearl tried to nightstick him into submission, but in the end Mr. Silly had to come up to fix that mistake.
Meanwhile Mr. Storm is sneaking around the lower deck. He's got an incendiary grenade, so if anything goes wrong, he can just torch this place.
Out of the more interesting stuff we got:
Earth treasures:-Arasaka 3000 sniper rifle
-BlackOps auto-shotgun
-Light Cannon
-M60
-RPG launcher
-$135k in cash
-8 Osirion goons
-Secret files
Mysterious technology:-Canister gun
-Chemogun
-Toxigun
-Plasma caster
Possible alien technology:-Alien fuel trace
-Alien data slate
-20 UFO navigations (!)
Undeniable proof for aliens:-Alien embryo
Now that was a good mission - not a single agent wounded, not a lot of ammo used, a lot of loot, Cyberpunk confirmed for X-Com Expanded universe.
Questioning a supporter of Dagon made the accountant lady or whoever she is realize that flashlights are horrendously expensive. I don't like electro-flares at all, and when I think about it, I don't like flashlights either. How about we just avoid night missions?
I want an alien embryo analyzed, maybe the council will increase founding for that.
A Red Dawn ganger told us everything about knives. With knives reactions are everything and strength doesn't matter. A good melee weapon for agents with thin noodly arms and quick hands.
Oh, and we can buy QBU-88.
Arasaka 3000 and secret files next.
I knew the council would be happy to hear about our latest Osirion bust.
Chicks dig it when he says "I'm in" in his hacker voice. I just wish we didn't have to learn about it through secret files confiscated from Osirion.
Then we killed a wolf in Greenland and a werewolf in Australia. Easy points and training, but nothing more.
Wow, harsh! I'm sure if we gave it a proper upbringing it would become a valuable member of society. Just kidding, sectoids don't even have the basic decency to wear clothes, fuck them. We can now research alien biology, so that's one thing these guys are good for.
The boys from Harriott HQ finished taking apart a big dog. Great work, but we learned literally nothing from that.
This, on the other hand, lets us unlock the helicopter. Humvee was great, but it was getting rather wet inside when crossing the ocean.
The last member of our family, the chief researcher. We can now get the next report done and prepare for promotion. Meanwhile the Harriott HQ will take care of unlocking some trash guns because why not, then BlackOps premium catalogue.
The pipe's big brother, equally mediocre. 14 TUs is just too much. On the other hand its usefulness in fighting alien invasions has been proven in at least 2 episode 2 cases.
Are we gonna get any missions this month or not?
Seems like we've discovered a megacorporation bent on world domination, like Google, but it's February 1998 so Google is not a thing yet.
Nice. This gun can fire 2 extremely accurate snap shots in one turn dealing massive damage. It's a sniper rifle in everything but name, and it's much better than QBU-88.
Ouch! I bet this robots bangs all the washing machines and toasters it comes across. We learned about it from an Osirion goon, which is a shame because these guys must know something important.
Finally! So the crop circles aren't drawings of Zeta-Reticulan dicks? I can't say I'm not disappointed.
Finally something is happening and look, a new terrain type! I was over the moon when they added jungle villages with chain link fences to XPiratez, and now they added them here. Hunting spiders just got a thousand times easier.
Killed 14 for 140 points. Nice and easy, but wasted 2 CAWS clips.
Mr. Storm became so swole our training equipment can't do him any good anymore.
The lighter parts of the bars are how much he grew since the beginning. He's harder, faster, better, stronger. He can do anything from throwing high-ex to sniping from the other corner of the map. Not sure if he can still gain skills from missions.
This is the Gobi desert, believe it or not. There's quite a lot of civilians, so we probably shouldn't run immediately. Spider missions are never fun, but 142 points are.
We've got a workshop built in Guy Fieri HQ, we can now start researching fun stuff without worrying about wasting time. 6 engineers will have to do for now, because each is $50k.
An Egg Salt agent who can fire a gun and wears a bulletproof vest. I wish we had MEC troopers who could launch those chumps with their kinetic fists... Oh well, we'll have to keep disposing of them in less exciting ways.
Boooooooring!
Not boring! Much faster and with longer range than the humvee, just less durable. By the time damage capacity starts to matter, we'll be flying better stuff.
We should probably start researching mutant metabolism.
Baby, oh baby! We'll be able to get the good stuff soon. We probably need the next promotion, but that's just a matter of time.
One of the amazing things stolen from Osirion. Not as accurate as Regular BS shotgun or CAWS, but it fires in bursts. Only buckshot though.
Now that's what I call a waste of a Red Dawn ganger.
Machetes are fast, light and don't require much skill to use. I honestly think these are better than our combat knives.
Oof. It's stronger and faster than UZI, but even less accurate. BlackOps SMG it isn't.
The council was happy with us this month and...
They told us to shoot aliens on sight. We're now a proper paramilitary formation. Well, not yet, we still have to research the actual promotion.
After a long time of nothing going on, we've got info about a Red Dawn outpost somewhere in Mongolia. The hills are live with the sound of AK-47, but I've got just the right solution for that.
The spray-and-pray mechanics. I set up two points which Mr. Pearl is supposed to fire between.
It was garbage. Mr. Pearl hit the left ganger once, then autofired at the right one, but hit and killed the left one instead. Mr. Storm cleared the hill with his BlackOps magnum.
Ms. Babe got out of the car with a primed incendiary and tossed it at a pioneer who was watching us from behind the outpost's fence. Oh, speaking of grenades, Mr. Silly deployed smoke immediately, then shot a guy standing quite far away in the back with L85. That gun might be optimized for auto fire, but a good agent can get good shots with everything. Except the guy who was shot survived. Oh well.
You see that tiny batted window? Mr. Hostess killed a man by shooting his Nitro Express through it. I love getting good angles. That happens so rarely, but it's so satisfying.
So that's our situation now: We've killed three guys, wounded one. The pioneer woman was set on fire and is now running for cover. Mr. Pearl got shot by a sailor and we have to patch him up. Smoke is up and we have no idea what's going on around us.
I didn't take any screenshots, but Ms. Babe hit the sailor with three consecutive L85 snap shots. That's what you get for hurting Mr. Pearl.
That got me thinking: maybe this team is too good? We should give them some chumps to train up next time.
Mr. Pearl and Mr. Hostess hid in the bushes hoping to get the two pioneers in the next turn.
One of the pioneers ran for cover, but a lad took his place. He also took a bullet. The pioneer inside survived two shots, unfortunately, and then another shot did 0 damage. Can't have everything.
We've found the woman we've set on fire, but shooting her
I really hate SMGs. They can't hit even at point-blank. I also hate chain-link-fence because they're unreasonably durable and block shots everytime.
Next turn the pioneer from earlier sprung out from cover, dragging a sniper lad after him. The sniper was much more threatening, so Mr. Hostess took him out immediately.
Great job Mr. Pearl. Once he broke all fences with first three shots, he started shooting all over the place but not at the pioneer. I hate SMGs so much!
I was late to screencap this, but Mr. Storm got the 'nade treatment. He fortunately sustained only minor wounds, so we can get him into the working conditions quickly enough.
Mr. Hostess quickly reloaded his rifle and put a hole in the grenade lobber. I know he wouldn't have another one, but it was about revenge.
We have a sniper though, and snipers are always dangerous.
Maybe Mr. Storm isn't such a good agent after all. He managed to stab the notoriously hard to kill pioneer once, but she's still alive and she has a knife. There's a river of lads flowing in our direction. We've took down one, thousand to go.
Finally we got her! The agents patched themselves up somewhat, but the medikits take so long to use it's not even funny. Then we killed the guy behind her. Most lads are poorly equipped, and the sniper should be easy to take care of, so we should be able to heal the mortal wounds and...
God damnit. Some of our guys will spend some time in the infarmary.
We got some interesting things:
-a wrench
-a
moist nugget Mosin Nagant
-an SVD sniper rifle
-secret files
-a boombox (?)
Black Lotus ninja didn't tell us anything, but military envoy has discovered a worldwide farmer conspiracy. The truth is, the aliens are planning to start a fast food chain once they conquer Earth. Their best selling product, the ADVENT burger, will be a tool of control over the enslaved populace of our world.
That's a lot of research! We can also contact UAC, which means DOOM is a part of X-Com Expanded Universe. Gotta clean up Mars before demons attack. I want to be able to buy Arasaka-3000, so let's get to it.
Oh, this. We can get as many Incendiaries as we need, but we need to build more general stores.
We'll be able to extract Monster Zero Ultra from mutants, which will give us the ability to mow all the lawns on Earth, then terraform Mars to make more grass to mow. We'll lose the chance to trade crypto though.
Now we'll get to researching Xenonauts and Mosin.
Night hunt for a madman in Dallas. There is a huge chance this will end badly, but even if we lose the truck there wouldbe a silver lining - I wanted to replace it with a helicopter.
Oh god, no! Some police officer tried to shoot the madman, but hit the exploding barrel blowing up half of the industrial complex. Mr. Dry was dry, so he caught fire easily and died. At least we learned that the madman has really been hiding among the barrels, and is now bleeding profusely. He's got a Nitro Express rifle, so I don't want anyone to get hit even once.
The ambush is ready. There's a lot of street punks running around, so we either get a penalty for killed civilians, or a madman stunned by civilians. I'm okay with either one.
He's fast. Managed to run behind the container and shoot someone.
The madman shot twice instead of running, so Ms. Plume zapped him. Surprisingly only two civilians were killed, and we got the madman along with his diary.
Is this XPiratez? No, because in XPiratez this could be a good weapon. 90% TUs makes this unusable. Bravery for strength and accuracy can make it devastating or completely useless if the target is in range, but then again, if the target is in range you want to have a shotgun instead.
Now we can buy Arasaka precision rifle. Four more days for more space in Guy Fieri HQ.
We're researching general strategy and CAWS acquisition now.
A zapper for fast gents. Good accuracy and massive power guarantees that some stunning will happen. We need this. We have to produce it though, and it takes very long with just 6 engineers. Gotta get more.
Moist Nugget, good shooters can hit everything with it, but chumps will just waste time units, because it's quite slow. At this point it's not worth considering using.
Like all makeshift weapons the wrench is kinda garbage. Not fast enough for this accuracy.
Luger is quite fast and reasonably accurate, only a bit heavy. Not the worst gun, but we're beyond using WWI guns.
I'm not a fan of low accuracy melee weapons. I like weapons that use bravery for damage bonus though, and I've been using this one in XPiratez lately. Somehow I think billhooks fit better for mutant pirates than for well-dressed secret agents.
Was Xenonauts a good game? I heard some game being called X-Com but without the charm, but I'm not sure if that was Xenonauts or UFO: Aftermatch. Anyway, we got some real military digs, the armored vest.
Is this better than Arasaka? The autofire is just a gimmick, and snap shots aren't that accurate. I'm staying with my Cyberpunk gun, thank you.
Dagon base. We'll take care of it next time, see ya!