I am really not a fan of gender-specific length since it implies one is less important than the other(s)
If it's so rare that it sticks out as noticeably unusual, then it serves the purpose of adding flavor while subtly reminding the player how foolish sexism is. Speaking of discrimination, aren't all elven societies completely matriarchal? There should probably be racial modifiers that influence the cultural modifiers that influence the individual traits.
ordinal numbering should only happen in bloodlines, not on an entire civ level. you shouldn't be able to call yourself "famous person the 2nd" if you're not directly related to them
Well, if you're
not related to them (you could theoretically be a distant cousin), then the odds of your having the same surname should be zero. Even if somebody "earns" a name that a lot of dwarves would qualify for (
e.g., "Goblinslayer"), each civ should probably prevent anyone changing their name to one that's already been taken. But, then again, there could be exceptions: Suppose a dwarf forges an artifact adamantine axe and then decapitates a hydra with it. Centuries later, after her bloodline has died out, another dwarf accomplishes the exact same feat, and is publicly acclaimed as Ingiz Azureblade of the Seven Chops reborn. Personally, I think that if any potential game mechanic allows for a cool story, that's an argument
for its inclusion.
wouldn't a "true name" be unnecessary? surely it would be possible to do a one-time calculation from the data we already have when the current name format changes, since it's not like they're going to be changing it often if at all
It's just an expression for what the game knows but doesn't show us. Agreed, Toady might decide it's completely useless (except for aliases), but it's at least an idea worth considering.
Other name-convention thoughts:All names fall into one of three categories--Given names, Event names, and Surnames. All cultures need Event names at the
very least, and usually Given plus at least one Surname.
Given names date from birth, and have 3 styles: random, limited, and guided. Random is just that: A word grabbed from the pool of names, with no regard for duplication. Limited avoids duplicates, as I described in my previous post. Guided is based on either the hopes of the parent(s) (usually something auspicious, like Tower or Empire), or the baby's traits/personality. Individuals may have
more than one Given name, including names of different variations (although dwarves using a Random with limitations name will only need the one).
Event names are triggered by events such as: becoming a child, becoming an adult, reaching a certain rank in a skill, getting married, becoming a parent, becoming the head of a family (no living ancestors, elder siblings, or elder spouse, must have living younger siblings and/or children), making an artifact, becoming a noble, or killing a significant number of enemies in combat. The styles of names themselves are, ideally, highly dependent on the variation of event: A dwarf who gets married might take his spouse's Given name as his Event name. A dwarf becoming a Professional Carpenter might be given a random or guided name, either by a superior Carpenter or by the general public. A culture might have its own special title meaning "head of household". Etc.
Surnames are determined by parentage, and point to specific slots in the name of one or more ancestors. Many possible variations exist: Surnames can point to a 2nd Given name, a 1st Event name, a 2nd Surname, etc. The ancestor specified might be the male or the female, the older parent or the younger, or the superior gender (if the culture has that distinction) or the inferior. The ancestor might be 1st-generation (parent), 2nd generation (grandparent), etc.
0. Dwarf Fortress's current naming system is
"Ber Dustgirdle the Twinkling Notch, baron consort", for which the shorthand is:
1[Gr] 2[Gr]3[Gr] the 4[E9r] (of) 5[E9r], ( 6[E8] 7[E4] / 6[E3] )Which all means--name elements 1, 2, & 3 are of the Given type, random style. Elements 4 & 5 are the Event type, 9th variation (combat kills), random style. And Element 6 can be
either Event type, 3rd variation (skill rank),
or Event type, 8th variation (nobility), with a special-case for Event type, 4th variation (marriage) to someone who is [E8] (noble).
I. My
own pet system is gender-specific: Boys get
1[Gl] 2[S<+¹1>] ( 3[S<♂¹3>] / if <♂¹3>=null then 3[S<♂²1>] ), which means:
Element 1 = Given type, limited style.
Element 2 = Surname type, pointing at the elder (+) parent's (¹) first (1) name element.
Element 3 = Surname, pointing at
either the male (♂) parent's third name element,
or (fires only if the father
has no third name) the paternal grandfather's first name element.
Meanwhile, girls get the female-lineage version:
1[Gl] 2[S<+¹1>] ( 3[S<♀
¹3>] / if <♀
¹3>=null then 3[S<♀
²1>] ).
Dwarves of both sexes would also get the same titles based on profession, combat kills, and/or noble title that the game currently uses. So an individual dwarf's name would
look the same as the current system, but all of their ancestors/descendants
of their gender would have the same 3rd name, while all siblings would share a common 2nd name with each other.
II.
GoblinCookie's system:
1[Gr]2[Gr] 3[S<☺Civ1>]4[S<☺SiteGov2>] 5[Gr]6[E4<♥5>] 7[S<+¹5>]8[S<-¹5>] 9[S<♀¹7>]10[S<♀¹8>] 11[S<♂¹7>]12[S<♂¹8>]"Olondeler Treatycandles Bershorast Vucarurist Asenezum Cogstinthad"1 = Given name, random style.
2 = Given name, random style.
3 = First word of the individual's home civilization's name
4 = Second word of the individual's home settlement's government's name
5 = Given name, random style. When combined with [6], creates the individual's "marriage two-string". Can be left null until marriage.
6 = Event type, 4th variation (marriage), pointing at the spouse's 5th name element. If the dwarf
has no spouse, this name is null.
7 & 8 = The marriage names of the dwarf's parents, older one first.
9 & 10 = The marriage names of the dwarf's maternal grandparents.
11 & 12 = The marriage names of the dwarf's paternal grandparents.
Plus, I assume, the game's current profession / combat nickname / noble rank titles.
Of course, that's with the level of generational tracking set to
2. If it's increased to
3, these
additional names are tacked on:
13[S<♂¹9>]14[S<♂¹10>] 15[S<♂¹11>]16[S<♂¹12>] 17[S<♀¹9>]18[S<♀¹10>] 19[S<♀¹11>]20[S<♀¹12>]13 & 14 = the marriage names of the dwarf's father's maternal grandparents.
15 & 16 = the marriage names of the dwarf's father's paternal grandparents.
17 & 18 = the marriage names of the dwarf's mother's maternal grandparents.
19 & 20 = the marriage names of the dwarf's mother's paternal grandparents.
After the dwarf's profession/rank and possible combat titles are included, you're looking at a name about 24 words long. If the generational level is set to 4, the name increases to be 40 elements, and cranking the generations up to 5 (the highest that's been non-sarcastically mentioned) results in a name a staggering
seventy-two words long. Truly the dwarven version of Johann Gambolputty.
III. In contrast, the
shortest name system that I consider plausible:
"Litast Mason"1[E1l] 2[E3]1 = Event name, 1st variation (becoming a child), limited style.
2 = Event name, 3rd variation (attaining an appreciable rank in a given skill).
This suggests a culture that uses the names for nothing but identification: They don't even
bother to name you until you've proved that you're healthy enough to survive your first year, and then the only other thing people care about is what kind of work you do. No noble rank, no combat nicknames. Just the bare bones.
IV. A hypothetical
matriarchal / militarist society:
"Udib Bomrek Ingot" becomes
"Udib the High Dagger of Trumpets"1[Gl] ( 2[S<♀¹1>]3[S<♀¹3>] / the 2[E9l] 3[E9l] of 4[E9l] )1 = Given name, limited style.
2 = Your mother's given name, the same as all your siblings.
3 = Your mother's family name . . .
until you manage to get some combat kills, at which point your family names are stripped away & replaced with your battle title. The only way to escape your mothers--you belong to the army now, and any children you bear (IF you're female, of course) will carry part of your blood name for as long as your line endures, or until they replace it with their own. There is no mention of any father, or even marriage--the males in this society could conceivably be nothing more than sperm donors.
V. A more
vanilla setup, but playing with the order:
"Oar of Tragedy the Macedwarf, Theaterlobster Mafol"( 1[E9l] of 2[E9l] the 3[E3] / 3[E3] ), 4[S<♀¹4>]5[S<♂¹5>] 6[Gl]1, 2, & 3 = combat title and combat profession, if applicable
3 = civilian profession, if not
4 = mother's family name
5 = father's family name
6 = personal given name
In this society, what you do (especially if you do it well) is announced before your own name: Your reputation literally precedes you. Your family comes first as well, respecting the fact that you are an offshoot of them.
VI. An oddly-ordered
patrilineal system:
"Muthkat Bembul, Carpenter, of Shorast (Udib)"1[Gr] 2[Gr], 3[E3], of 4[S<♂¹4>] (5[S<♀¹4])1 & 2 = Given name, random style.
3 = Event name, profession.
4 = Father's (and dwarf's) surname.
5 = Mother's surname.
The parentheses around the mother's surname denotes its secondary importance. This would work well in a male-dominated culture, where the only reason to carry the mother's name at all is so that if your uncle dies leaving no sons, you could still inherit through your mother.
VII. A gender-balanced double-barreled surname, proposed by Thundercraft:
"Likot Cogdatan"1[Gl] ( 2[S<♂¹2>] / if <♂¹2>=null then 2[S<♀
¹2>] ) 3[S<♀
¹3>]Element 1 = Given type, limited style.
Element 2 = Surname type, pointing at the male (♂) parent's (¹) second (2) name element.
Element 3 = Surname type, pointing at the female (♀) parent's (¹) third (3) name element.
Similar to the previous one, but with two equally-weighted lineage names; males (that have kids) will pass down their second name, and females will likewise pass on their third. A nice feature of this setup is that bastard children are easily handled: If the father's surname is unknown, the child simply inherits
both of the mother's surnames.
Possibilities abound for procedurally-generated name formats. Given names, Event names, and Surnames can be placed in any order. Think up some more and I'll add them to this post, unless Shazbot thinks moving them to the start of the thread would be more appropriate.