Isn't that basically my proposal really?
I thought yours worked on some kind of hidden, random marriage name?
GoblinCookie's convention wasn't random, it was one name per ancestor, arranged in a strict order...
It was one name per ancestral couple, not ancestor...
In hindsight, I can see how my proposal may have been a bit hard to follow, especially since I was not explicit about what I wanted. (It was more like offering a few suggestions.) Long-winded posts, like mine, and complex proposals can be hard to follow, too.
I was not clear on GoblinCookie's proposal, myself. But I could not manage to read through all 9 pages of this topic. I wanted to... I started to read through posts, going backwards. But I gave up after reading several pages of mostly bickering and off-topic comments. (My attention span isn't what it used to be.)
I say they're very much alike in that you try to have everybody "everything" eleminating the chance to implement more cultural identity and lore.
My proposal, at least, is based on real-world naming conventions. Double-barrelled surnames may seem uncommon, but they do exist as an inherent part of different cultures from around the world. That is, they're part of the identity of the cultures of British, Spanish, Portuguese, Hispanic American, German, Scandinavian, Polish, Russian and Turkish traditions. Though, while similar, they're not all alike. Some don't use hyphens ("-"), for example.
Using naming conventions to simulate greater cultural variety would require having more than one naming system used for different cultures - i.e., potentially different systems for dwarves, elves, humans, etc. However, that would require more work for Toady. More than two or three different naming conventions for DF seems excessive. I think most players would agree that there are higher priorities. Some of us, at least, find that the current surname naming convention for dwarves
leaves a lot to be desired and I think nearly anything would be better than what we currently have.
That said, it should not be too difficult to rearrange the order of names for, say, elves (for example). Perhaps elves should have their surname(s) listed first, followed by their given name, like the Japanese do? Or, would this tradition make more sense for dwarves?
Because which of the lastnames have been chosen is barely indcative if you don't know the parents or the naming conventions. But if we keep it to allways 3 strings (firstname familynameA+B) I can live with it.
Making a name convention always stick to a 3 string, Firstname + (Familyname A) + (Familyname B) is fine by me. It is,
essentially, the basis with what I was going for with my proposal.
I'm not picky, so long as the convention makes it much easier to keep track of lineages. I want to be able to tell who is related to who with just a glance, at least within a single family and between cousins, aunts and uncles. But making it easy to trace lineages back over many generations would be
much better, in my book.
Granted, if the surname of one or both parents is unknown, that could cause complications. If one parent is unknown, the child could inherit the surname of the known parent. If the surname of both parents are unknown, that would be a
good excuse to create a random new name. Alternatively, the child could be assigned a last name later in life based on profession or something he or she likes (blacksmith or cheese, for example).
...And giggle at those odd case that might appear to indicate circular linearity if the strings and circumstances fit. We could have nice variations of recurring names tough to spice it up.
I would
welcome some variation of recurring names... so long as the variations do no blurr the name so much as to make following lineages difficult.
It was one name per ancestral couple, not ancestor. That is why they are similar, my system works in a similar way but it uses half the names that Thundercraft's would use, since it is one name per ancestral couple rather than one name per individual ancestor.
From what I've read, GoblinCookie's proposal sounds good to me. I could
definitely see myself supporting it, so long as it's not deemed too complex for the average player or difficult for Toady to implement.