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Author Topic: Forces of the Aeons - A Worldbuilding Gridbased Game  (Read 14478 times)

IcyTea31

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #45 on: April 22, 2018, 10:03:08 pm »

N14-N17 oceanic trench
Yeeeees... The world shall be split In twain!
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There is a world yet only seen by physicists and magicians.

Man of Paper

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #46 on: April 23, 2018, 03:26:32 am »

N-18: Continental Shelf
N-19: Wave-cut Platform
O-19: Bay
O-20: Glen
 
;D
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Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #47 on: April 23, 2018, 05:46:09 pm »

1.5
Fire has arrived as a meteor. The crater can be seen at G1. Due to the meteor striking the planet volcanoes have sprung around the world. A volcano rises I4 and its fertile minerals turn quickly into a plain at I3. At M11 a volcanic Island comes into being.

Lightning has created fjords at J6, J7, H7, and I7.

Perception arrived shockingly cool. A sea ice strip is created from Z1-Z4.

Metal lays some caves at A14 and C26. A Karst bursts out of the ground due to a sneeze of Metal, the Karst is at C20. He takes a rest at a mountain and the place where he laid becomes a granite dome at B24.

Wood has come into existance manifesting as the tropical rainforests stretching over C5, C6, D6, D7.

Sound wants to be heard and therefore creates a massive super volcano at A15, A16, B15, B16.

Ghost creates oceanic trenches at N14, N15, N16, N17. Who knows what goes on down there.

Happiness creates the Continental shelf at N18, it has a nice colour. N19 is a wave-cut Platform for the populous to enjoy, just as the O19 Bay. The Glen of O20 has a nice colouration.


Spoiler: TheGrid (click to show/hide)
Spoiler: Tiles (click to show/hide)
« Last Edit: April 23, 2018, 06:03:33 pm by Detoxicated »
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #48 on: April 23, 2018, 05:58:16 pm »

[Fire gives a thank you to Sound, then wonders why the supervolcano isn't in the tiles list.]
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #49 on: April 23, 2018, 06:07:11 pm »

Fixed it, thabk you. ALso could the last 3 players post actions please. I'll give you 48+ hours to post. To progress the game I will choose tiles for you.

I hope you are enjoying this.
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #50 on: April 23, 2018, 06:09:12 pm »

I still think 13 players is excessive, but *shrug*
They're all here now. Hypothetically. And I at least am enjoying this.
Could you just cut the last three out if they don't post or send you an explanation for why they haven't by the deadline?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #51 on: April 23, 2018, 06:13:58 pm »

Having 13 players makes the math that much easier.
Also maybe they waited for tactical reasons till most posted.
Maybe you all could vote for a Tile to be displayed in a more detailed fashion to pass time till 48 hours are done.



Please do a vote on a tile to highlight by an own dedicated 4x4 grid.
« Last Edit: April 23, 2018, 06:17:28 pm by Detoxicated »
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #52 on: April 23, 2018, 06:14:35 pm »

Why? 13 isn't divisible by anything. What's the math?

EDIT: Aaaaaand it's because it's 26x26. Ok. 13 turns in total to fill the board.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Maximum Spin

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #53 on: April 23, 2018, 06:46:59 pm »

Please do a vote on a tile to highlight by an own dedicated 4x4 grid.
O20!
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Felissan

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #54 on: April 23, 2018, 06:55:35 pm »

I'll vote for M11.
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Quote from: xkcd
I always figured you should never bring a gun to a gun fight because then you'll be part of a gun fight.

Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #55 on: April 23, 2018, 07:14:15 pm »

I'll vote for M11.
I'll support this. Islands are always pretty.

EDIT: Will we get to do sub-mods to its geography?
« Last Edit: April 23, 2018, 07:25:47 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Pavellius

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #56 on: April 23, 2018, 08:13:39 pm »

I'll vote for M11.
I'll support this. Islands are always pretty.

EDIT: Will we get to do sub-mods to its geography?
+1
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IcyTea31

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #57 on: April 23, 2018, 10:31:54 pm »

Extra detail would be great for the island M11. Another option would be the bay at O19.
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Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #58 on: April 24, 2018, 01:58:08 am »

The Grid M11 Update
Spoiler: M11 (click to show/hide)
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #59 on: April 24, 2018, 05:37:00 am »

*nods approvingly*
Cool.

Do we get to do anything with it, or do we vote for more gridspaces to see in close-up?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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