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Author Topic: Forces of the Aeons - A Worldbuilding Gridbased Game  (Read 14690 times)

Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #225 on: September 14, 2018, 03:19:07 pm »

I'm siding with Civilization.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #226 on: September 14, 2018, 04:35:02 pm »

Can I join? I wasn't in the original game.
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Detoxicated

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  • Urist McCarpenter
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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #227 on: September 14, 2018, 05:11:46 pm »

Sure do you want to join as god or as civ
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Man of Paper

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #228 on: September 14, 2018, 05:17:38 pm »

I'd like to retain my role as the God of Happiness if possible, and will write up a detailed summary for my dudes to be voted on in the next couple days if theres some wait time. I just gotta update my arms race first during my free hours (shameless plug is shameless)
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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #229 on: September 14, 2018, 05:28:46 pm »

I'll join as a god, please.
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Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #230 on: September 14, 2018, 05:54:51 pm »

Actually I want to give you random aspects. If you are a god pick between civilization or nature.
I want you guys to pick the races on the planet. Then I will create random tribes unless civ players come in to play.
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #231 on: September 14, 2018, 06:23:02 pm »

C'mon, could those of us that are returning please choose to keep our old aspect? You've said before that who makes each tile has mechanical effects, and I don't think anyone wants to lose out on the work they did originally.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Maximum Spin

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #232 on: September 14, 2018, 06:24:59 pm »

I'm not really a fan of the "nature vs. civilisation" dichotomy (since everything about civilisation is part of nature), but I guess I'd go with nature if I have to choose.
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Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #233 on: September 14, 2018, 06:46:11 pm »

C'mon, could those of us that are returning please choose to keep our old aspect? You've said before that who makes each tile has mechanical effects, and I don't think anyone wants to lose out on the work they did originally.
Hmm, the thing is i have always planned for the forces to become titans or gods after a while fundamentally changing the game. The mechanics are for later use of magic random events mutations etc... If you insist we can keep the old aspects though notice that eventually you will change apect anyway...

What do you say?
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #234 on: September 14, 2018, 06:54:11 pm »

Could I get a full explanation of that? I'm not sure I really understand.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #235 on: September 14, 2018, 07:05:30 pm »

Ok so basically as the tiles were created by Forces they also gained a trait apropriate to the one who created it which is why i was so upset when the sector thing got messed.

Anyway, as I see it the world has aged and now new types apear. Gods and titans. Hence the civ and nature thing.
Again we could also finish up the last phase though then Id prefer an aspect reroll for randomness.
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #236 on: September 14, 2018, 07:09:17 pm »

Ok, I can see why we'd have the world age to the next level. I'm good with the reshuffle.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Detoxicated

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  • Urist McCarpenter
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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #237 on: September 14, 2018, 07:11:14 pm »

Well vote on it guys. make the little quote boxes like in the arms race for instance.
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King Zultan

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #238 on: September 15, 2018, 12:56:44 am »

Vote on the main races you want to see in the world.
I want to see a civ of Zebra people.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Maximum Spin

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #239 on: September 15, 2018, 03:16:49 am »

I don't like voteboxes, someone always manages to screw them up. >:|
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