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Author Topic: Forces of the Aeons - A Worldbuilding Gridbased Game  (Read 14674 times)

Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #165 on: April 29, 2018, 08:51:46 am »

Look i have my reasons for this system of mine. Please refrain from posting somewhere else than your sector in the future. Dont worry though, you didnt break anything yet.
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RoseHeart

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #166 on: April 30, 2018, 03:41:06 am »

How are gods making forests, don't see any on the chart of options. Like A1 to A4.
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RoseHeart

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #168 on: April 30, 2018, 07:31:13 am »

So. How are people making forests.
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #169 on: April 30, 2018, 07:32:19 am »

Because it makes sense to be able to make forests. Not all land areas are defined just by the shape of the land.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Man of Paper

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #170 on: April 30, 2018, 08:19:19 am »

I figure it's the same as making sure there's a river going through your tile: it's an extra feature that can probably be added later but is possible to toss on now.

As for Happiness, it cuts a canyon with a river through F1, F2, G2, H2

As for the animal...

Spoiler: The Fuzzy Wobbler (click to show/hide)
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TamerVirus

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #171 on: April 30, 2018, 09:09:36 am »

Metal

Butte, Z22
Monadnock,T20
Sinkhole, W25
Mountain, U25

Spoiler: Creature feature (click to show/hide)
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RoseHeart

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #172 on: May 01, 2018, 03:06:11 am »

all meaning: 1. every one of, or the complete number of: 2. the whole: 3. completely

"See list of landforms with no plant related entries? There is all you can create."



This is surely my own ocd more than a real problem with game design. But unclear instructions with the illusion of set paramaters, is like trying to play pin the tail on the ever expanding ass.
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #173 on: May 01, 2018, 06:22:22 am »

all meaning: 1. every one of, or the complete number of: 2. the whole: 3. completely

"See list of landforms with no plant related entries? There is all you can create."



This is surely my own ocd more than a real problem with game design. But unclear instructions with the illusion of set paramaters, is like trying to play pin the tail on the ever expanding ass.
i dont know everybody seemed to have understood it quite well so far...
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Maximum Spin

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #174 on: May 01, 2018, 06:32:01 am »

Game makes perfect sense to me. "Make things that you'd see on a map (such as, you know, the grid map we're all building on.)"
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IcyTea31

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #175 on: May 01, 2018, 07:37:13 am »

What roseheart is on about is how people are creating forests and other landforms not on the Wikipedia list. I don't have a problem with the list not being absolute; after all, we were asked to create landscapes, not merely landforms, so the list works better as a source of ideas than a constraint. The game is co-op either way (at least for now), so it doesn't really matter if someone tries to abuse slightly flexible rules.
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RoseHeart

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #176 on: May 01, 2018, 07:46:28 am »

I'm sorry I just don't think I'm smart enough to play this ¯\_(ツ)_/¯
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

TamerVirus

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #177 on: May 01, 2018, 07:58:02 am »

I got to side with roseheart here; I didn’t know we could create forests. I strictly followed the wiki list.
Then again,I’m metal so making forests was never really in my agenda
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RoseHeart

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #178 on: May 01, 2018, 08:10:41 am »

I made a mistake, whether or not I was the only one, and placed all 8 tiles in the wrong place. I have zero investment in this session. I would like to step out.
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He who knows he has enough is rich. -Lao Tzu
Whenever you've got to make a hard decision, don't become somebody that you don't respect. -Dr. John
Power doesn't corrupt, power reveals. -Robert Caro

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #179 on: May 01, 2018, 08:42:18 am »

Sure. Sad to see you go...
I actually wanted you to create tiles so later on we can play on them. The only reason i put sectors is because i wanted it to get mixed up...

To make things clear: You may create landscapes of any kind if it is naturally plausible. So forests and grasslands are fine too... Later on, when the map is filled titans come into play.

FROM NOW ON SECTORS ARE NOT RELEVANT ANYMORE. YOU GUYS MAY CREATE ANYWHERE AFTER THIS ROUND.

So you want to quit roseheart?  Please let me know soon because if you want to quit i can give the spot to someone else.
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