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Author Topic: Forces of the Aeons - A Worldbuilding Gridbased Game  (Read 14691 times)

crazyabe

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #105 on: April 26, 2018, 09:39:04 am »

A Redsand desert takes form over O1, O2, P2, and P3.

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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #106 on: April 26, 2018, 09:57:34 am »

...
Goddamnit Abe.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TamerVirus

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #107 on: April 26, 2018, 10:04:58 am »

Metal:

-Impact Crater, I22
-Dissected Plateau, C25
-Canyon, E18
-Canyon, F18

Spoiler: Titan (click to show/hide)
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #108 on: April 26, 2018, 10:10:07 am »

So that those I wanted to see this see it:
Spin, would you be willing to put some of your wood around the supervolcano? I’m willing to give you use of up to 3 of my own tiles in exchange for up to 3 forested/jungled tiles around it.

And Roseheart, would you put a volcano at either D5 of C7? Again, I’d be willing to give you access to one of my own tiles.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Maximum Spin

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #109 on: April 26, 2018, 01:54:23 pm »

Spin, would you be willing to put some of your wood around the supervolcano? I’m willing to give you use of up to 3 of my own tiles in exchange for up to 3 forested/jungled tiles around it.
Sure.

Dense jungle erupts right up to the edge of the caldera across C15, C16, and C17.

In addition, M19 grows a mangrove swamp.

Now, in exchange, Glass, I'd like three tiles of arid grassland and desert in the vicinity of the corner playa, rich with cacti and Joshua trees and similarly Wood-appropriate resources. This seems like a good synthesis of our spheres.

Finally, let's see, about a titan...
Spoiler: About a Titan (click to show/hide)

Incidentally, this was originally meant to be a nonspecifically-shaped tangle instead of a snek, but I yielded to popular opinion.

ETA: and yes, there was a certain temptation to name it "Erin Quill"
« Last Edit: April 26, 2018, 02:02:12 pm by Maximum Spin »
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #110 on: April 26, 2018, 02:00:25 pm »

Alright, thanks, and sounds good.

Lush deserts at X24, arid grassland at Y24, and a petrified forest at X25.
« Last Edit: April 26, 2018, 03:27:04 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Pavellius

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #111 on: April 26, 2018, 02:08:50 pm »

Bottomless pits: V16, V22, S19, Y19

Spoiler: Titan (click to show/hide)
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IcyTea31

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #112 on: April 26, 2018, 02:11:51 pm »

Are we allowed to mix terrain types in a square? For example, a forest on a hill that is also a river's source?
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Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #113 on: April 26, 2018, 02:40:30 pm »

Sure just give me a ground type say Hilly Forest on XY with a Northerngoing river stream. Just dont go too crazy because that is what we have the 4x4 for.

Also I have to rule out the bottomless pit. It is just kind of ubreal... I already thought the massive volcano to be a stretch... Maybe go for deep cavy pits instead?
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Pavellius

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #114 on: April 26, 2018, 03:08:47 pm »

I'll make them deep lakes instead.
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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #115 on: April 26, 2018, 05:14:32 pm »

Cool

May I point out that you are quite a nice community to have as a gm.
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Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #116 on: April 26, 2018, 08:08:55 pm »

Update 2.4
Air creates the Hanging valley at Q20, the Valley at R20 and R21, as well as another hanging valley at S21.
Water creates an Oasis at Q6, a Geyser at U8, and a long Salt Marsh at S12 and S13.
Stone creates a Cliff at A21, a River at A22, another Cliff at A23 and a Mountain Range at A24.
Anger creates a giant Redsand Desert at O1, O2, P2, P3.
Metal creates an Impact Crater at I22, a Dissected Plateau at C25, a Canyon at E18 and F18.
Wood creates a jungle at C15, C16, C17 and a mangrove swamp at M19.
Fire creates lush deserts at X24, a petrified forest at X25, and arid grassland at Y24.
Ghost creates deep lakes at V16, V22, S19, and Y19.
Spoiler: TheGrid (click to show/hide)

Still remaining Players:
Fire, Glass - 1 Action
Sound, MonkeyMarkMario - 4 Actions
Happiness, Man of Paper - 4 Actions
Lightning, Felissan - 4 Actions
Perception, 0rca_tr0per - 4 Actions
Despair, roseheart - 4 Actions
« Last Edit: April 26, 2018, 08:20:24 pm by Detoxicated »
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #117 on: April 26, 2018, 08:12:36 pm »

You have Stone's tiles 1 too many tiles right, and missed placing their mountain range.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Detoxicated

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #118 on: April 26, 2018, 08:16:22 pm »

Ill fix it soon. Sorry about that...
Edit: Fixed it.
« Last Edit: April 26, 2018, 08:20:33 pm by Detoxicated »
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Glass

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Re: Forces of the Aeons - A Worldbuilding Gridbased Game
« Reply #119 on: April 26, 2018, 08:26:16 pm »

Roseheart, Man of Paper, 0rca_tr0per, the volcano offer is open to all of you. Place a volcano for me at D5 or C7, and I'll put down one tile of whatever you want me to put down in my quadrant, wherever you want it.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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