pt to sho[glow=r
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readability cops to s[/right]tand
down or risk te[/g
low[/center]]rmination of life.[/sub]
5 vs 3You successfully intimidate the guards. They stop trying to get in and begin forming a barricade. An officer begins to try negotiating with you, but their plans are disrupted when a giant bug monster sudddenly bursts through the town wall.
Name: Baron Von Baron of house Baron of the Barony formally known as Baronhold
Description: A half elven baron with a simple over coat over a somewhat dust stained white button up shirt and red panteloons with white stripes...or perhaps just a drunken idiot who calls himself a baron of some make believe town who just wants some milk.
Why do you want milk?: To find milk for his cookies.
(No action specified.)
You are
probably Baron Von Baron of house Baron of the Barony formally known as Baronhold. You've decided to visit the milk-loving village of Moorsburg to find the perfect touch for your Baron-cookies. The town looks like most other English villages, although there's evidence about of a recent fight. Perhaps the kingdom's bandit troubles have adversely affected them. As you explore, that would seem to be the case. Someone has stolen this entire town's milk supply.
1-1 vs 4Focus on the already damaged spider first.
6 vs 6-2(Init:Spider.)
You fight viciously as the spider tries to get close enough to bite you. Ultimately, you duck underneath a pounce and slice through the underbelly as it passes. The spider is dead before it hits the ground. The other spider silently stops eating and fixes its eyes on you when it notices this.
Who cares about the sword, I have a hammer and an axe! CRUSH THESE UNSKINNED VERTEBRATES!
So, I think Aaron should get a bonus for killing undead. He is pretty experienced at it.
2+1 vs 4Pull out my Ripper and slice their dusty bones! YEEHAW!
Once the skeletons will be defeated, proceed further and look out for potential traps.
((Also, skeletons? This game is getting 2spoopy4me.))
4 vs 4To battle!
2+1 vs 6(Dialogue too spooky/scary for most audiences.)
1 vs 6+1 against AdventurersMoo.
2 vs 5((For some reason, turn 11 didn't appear to me.))
Use holy magic to prevent the skeletons from reviving when they are eventually killed hy my allies.
1 vs 2So...
Release a wave of holy magic that can destroy undead, as well as, totally coincidentally, stop all possible summonings of DOOM MUGS.
1+1 vs 5, 2The entire party fights their best. The adventurers show off their new group tactics, the cow smashes undead under her hooves, and the other ones also do some cool things I guess. However, the sheer force of the tide of skeletons threatens to overwhelm them. They're just too spooky. If you want to seek shelter, the gravediggers house is nearby.
Conjure and Bind a Milk Obcisidaemon with the assistance of the Initiates. Sacrifice them, if necessary.
5, adjusted to 6 by initiates "help"You have the summoning circle all set up. The bindings are in place and you've selected the perfect Obcisidaemon specimen to call. However, as the last incantations are sung, an eager apprentice tries to impress you by increasing the power of the demon. This was not a good idea. The blurred image of the Obcisidaemon vanishes in sulphur. You barely manage to kill the fool before something
ELSE responds to the open gate. The room fills with a hum of power and a figure begins to warp and flicker in the center of the chamber. Whatever it is, it's much too dangerous for the bindings you had in place. The True Name has been invoked too many times.
Something wicked this way comes.
OOC:
Hey, EP, remember Siegebreak?
Where's the castle?
I remember it a bit, I'll keep it in mind for later.