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Author Topic: Steps to War: A grand strategy game where you can settle Antarctica  (Read 18069 times)

Crowe~

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #225 on: April 17, 2018, 07:59:05 am »

its better to burn out than to fade away

Probably down the road, when your negative balance hits some max -limit, it will roll over into a massive surplus and you will be the richest kid on the block..
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Whivy

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #226 on: April 17, 2018, 08:38:23 am »

Same for me, population is growing good (as number) but tax stay the same. Could be logical thought (for once this game has something right), since we all started (at least me ?) with higher mortality than natality, now that the trend is reversed this is a baby boom, so the new children are not yet taxable (especially since only middle class seems to be taxable).

Other than that, numbers doesn't change much. I had some efficiency improvement in resources but it didn't change it, not that i could notice, i'm still in deficit everywhere. My road network is now at 3% capacity (what the hell does that even means ? 3% capacity of what ? Effectiveness, like the game start you have no road at all ?) but it didn't affect anything i could see. Same for my electrical network which is 2% now (no difference in the electricity generation). I'll try to up the major irrigation to see if farms yield get better (not really convinced but oh well...).

Yesterday i was positive on tobacco (in france...) for about an hour, for no reason (didn't do anything). And now i'm back at producing 10% of what my people need (jesus 663k tobacco needs ? for 70k adults ? that's very depressing). Well when you think about it, you have about 30-35k working people (not junior, not senior) and you produce billions of tons of product (and you need 10 times more...). They are working hard.

I'm hooked because there is the thrill to try to get a working state of a complete mess of a country, but if everything we do have no impact, i'm gonna be bored fast...

I mean, even if the numbers works, what do you do except war ? There is no construction, military is a pain in the ass (at least now), diplomacy... meh not very engaging.
« Last Edit: April 17, 2018, 08:41:38 am by Whivy »
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Geltor

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #227 on: April 17, 2018, 09:00:10 am »

tax rates might not be growing with population because you cant tax children maybe? although there should be some children reaching adulthood at the same time children are being born. although over a span of a year, my population has doubled, with 50% of it now being infants, but the demographics only show that children compose only 35% of the population.... strange.

economic health is radnom. jumps between -80% to -101% for me, sometimes you might actually get a surplus, but dont get your hopes up because it doesnt do anything, and will most likely be gone in the next few days

my birth rate is close to 50%, which is a monthly population increase of 2%. i made a graph showing how a fully funded nation would see its population increase:

Spoiler (click to show/hide)

after 40 months youre gonna have 1 million people
« Last Edit: April 17, 2018, 09:03:54 am by Geltor »
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Hanzoku

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #228 on: April 17, 2018, 09:00:44 am »

Yeah, no offense to Friend Computer, but this 'game' was in no way ready to be released publicly. It's nowhere near beta status, and I'd say its hard pressed to call itself an alpha, either.
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Geltor

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #229 on: April 17, 2018, 09:05:25 am »

Yeah, no offense to Friend Computer, but this 'game' was in no way ready to be released publicly. It's nowhere near beta status, and I'd say its hard pressed to call itself an alpha, either.
id have to sort of agree but disagree at the same time. right now it is broken and nothing seems to work, but given the fact that most of the presentation work is already done, i dont imagine it will be too hard to just make the values properly interact with eachother. i dont think he can get it done under a month like hes promising, though.

still, youre right. this "game" has gotten way too much undeserved attention from this thread
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Whivy

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #230 on: April 17, 2018, 09:15:20 am »

Yeah, no offense to Friend Computer, but this 'game' was in no way ready to be released publicly. It's nowhere near beta status, and I'd say its hard pressed to call itself an alpha, either.
id have to sort of agree but disagree at the same time. right now it is broken and nothing seems to work, but given the fact that most of the presentation work is already done, i dont imagine it will be too hard to just make the values properly interact with eachother. i dont think he can get it done under a month like hes promising, though.

still, youre right. this "game" has gotten way too much undeserved attention from this thread

Well, this types of game, regardless of their working state, tend to attract people because of the lack of documentation indeed. Most people here are either complaning (with reason, i do it too) or trying some strats to see if that works and sharing their results with others. Some of you even made spreadsheet. That's curiosity, they give us, the player, a mysterious systeme with which we can tweek sliders and obviously we try to figure it out.

We're not on the dwarf fortress forum for no reason, even if df is well documented, the first games end quickly because we experiment, try, observe, etc. First game of df i spent two hours trying to make a bed (without looking at the online doc).

So at least, this game managed to arouse our curiosity. I'm just sad that it did when it wasn't in working condition, so when curiosity will fade because nothing is working, it will be maybe too late for some players to go back into this game. Publicly released too soon, in my opinion, even for a beta.
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Crowe~

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #231 on: April 17, 2018, 10:48:21 am »

In reply to comments about pop/tax. I wouldnt expect children to be taxable as you say. The baby boom would take 15-18 years to hit the adult pop if things were working. But there is zero changes in pop segments as we notice anyway.

Nice graph on the pop growth. Imagine the trouble to come in your nation when you got 900k of kids and 100k adults to keep them in line . :o
Did you not hit this pop limit yet others talked about back in the thread?
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Crowe~

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #232 on: April 17, 2018, 10:53:29 am »

So at least, this game managed to arouse our curiosity. I'm just sad that it did when it wasn't in working condition, so when curiosity will fade because nothing is working, it will be maybe too late for some players to go back into this game. Publicly released too soon, in my opinion, even for a beta.

Yea its a good point. Right now the little bit of buzz about playing with systems/numbers is still driving. Once that wears off... who knows if can be bothred to play again
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Shooer

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #233 on: April 17, 2018, 11:21:54 am »

Nice graph on the pop growth. Imagine the trouble to come in your nation when you got 900k of kids and 100k adults to keep them in line . :o
I'm already there in a sense.  International average of kids as population is only 27% and adult is 43%.  I started with 43% kids and am now at 58%
Spoiler (click to show/hide)

Also hit 95% unemployment, so am economically fucked for the rest of the month.  All because I didn't touch ONE value of 100s.

It doesn't seem being in the red is having that big of a negative effect.  No worse than when I started.
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Geltor

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #234 on: April 17, 2018, 12:03:37 pm »

In reply to comments about pop/tax. I wouldnt expect children to be taxable as you say. The baby boom would take 15-18 years to hit the adult pop if things were working. But there is zero changes in pop segments as we notice anyway.

Nice graph on the pop growth. Imagine the trouble to come in your nation when you got 900k of kids and 100k adults to keep them in line . :o
Did you not hit this pop limit yet others talked about back in the thread?
its strange, someone said that people have already hit the cap, but i find it hard to believe because i think i have the highest growth (55%+) and still havent hit my cap of 180k people, although i should be there in an ingame month or so
Also hit 95% unemployment, so am economically fucked for the rest of the month.  All because I didn't touch ONE value of 100s.
the rest of the month? i hate to break it to you, but there is no way to get down from 95% unemployment
« Last Edit: April 17, 2018, 12:05:47 pm by Geltor »
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Shooer

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #235 on: April 17, 2018, 12:11:43 pm »

Also hit 95% unemployment, so am economically fucked for the rest of the month.  All because I didn't touch ONE value of 100s.
the rest of the month? i hate to break it to you, but there is no way to get down from 95% unemployment
Unless they aren't going to reset like they planned to.
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andrea

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #236 on: April 17, 2018, 12:13:38 pm »

ah, you mean real life month.

Vivalas

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #237 on: April 17, 2018, 12:28:50 pm »

I started the game, did nothing, and a few hours later was at 55% unemployment. Yay me?

I've tweaked a little last night but haven't logged in yet to see the effects. I did start training a corporal and a basic rifle platoon. Apparently that will take 2 years.
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Biowraith

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #238 on: April 17, 2018, 12:42:15 pm »

Apparently the devs are writing up a quick guide.  Although from the context I'm unsure if that's a guide for the game in general, or specifically for the military aspect (Mark mentioned it during a conversation/query about how to attack once you train troops).

Personally at this point I'm just logging in to check whether my death rate has reached 0% yet (1.3553% and still falling).  And I suppose to see what happens once my corporal is finally trained.  Other than that there'll need to be reports of significant fixes or changes for there to be much point prodding at it any further.
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Zangi

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Re: Steps to War: A grand strategy game where you can settle Antarctica
« Reply #239 on: April 17, 2018, 02:31:41 pm »

Realistically, way too early for exposure, when most of the fiddly things simply don't work or does nothing apparent. 
Everyone is in the stone age, despite it being the 1980s. 

Gripes:
Where there is non-existent health care and simply not enough food anywhere, but there is extremely low death rates.  Magic.
Magic minimum wage.  For some dumb reason, it is compared globally when nations are not part of the global economy.  It has no other meaning, totally disconnected from the price of goods within the nation.  Also, when you screw up the minimum wage for a day, your screw everything forever.
The starting IMF loan and the debilitating interest just from that.
Non-existent trade in the 1980s.
Unrealistically, you set the price of goods.  When you do set the price of goods and tax them accordingly, it means jack all, other then market value under resource overview. 
Nation creation implied that terrain/climate and resource 'availability' actually meant something.  It doesn't.
Implied availability of land.  ... ?  Ok, where is the info on that?  At what point do I end up with not enough space for whatever?
'Real-time' changes is just the same 3-5 numbers randomly switching back and forth.  It is stupid.
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