I just came down from a KSP stint and was surprised to see KSP2 on early access. What's the issues, as you experienced them?
Is it really that bad? Do you think there's hope that it gets fixed or is it just an irredeemable mess?
KSP2 was one of the *very* few games I was really looking forward to, and it was kind of a gut punch seeing the absurdly inflated system requirements and hearing about all the issues it has
With the caveat that I haven't played it for myself and am going entirely off second-hand reporting and the company's own official lists of features and plans:
1. KSP2 right now is about as complete as KSP1 was when it first hit EA. This worked well for KSP1, which was a fly-by-night garage production by a team that was still running in their spare times around their day jobs and had no real competitors. KSP2 is competing against KSP1 and being produced by a development company under a major publishing firm, which went to some effort to ensure that it was under their control. Thus, not only does it draw more ire from fans, those fans have alternatives available that many of them already own.
2. One of KSP2's major advantages over KSP1 is a graphical overhaul. Unfortunately, this resulted in very steep system requirements, particularly in the graphics card. KSP1 has the advantage of being ten years old in this respect. While it was fairly demanding computationally in the day, it is a rare game that would still be demanding on processing power after so many years (Crysis memes aside).
3. Another of KSP2's major advantages over KSP 1 was supposed to be a rework in the core engine in an attempt to reduce what's vernacularly referred to as "jank," including the kraken. Unfortunately, KSP2 still has quite a few major bugs, including a loss in processing scaling to total parts in the system (not just loaded in the local area). The kraken (and kraken drives) are still alive and well, and KSP2 is still shackled to Unity, which is a viable platform for many games, but brings many of its own complications to a game that seeks to do what KSP does. Low FPS and stutter are regular occurrences, and
4. Mods. Much of what KSP2 offers or promises can be done in KSP1 via mods, so long as you don't mind a certain amount of jank. They offer procedural parts: procedural tanks and wings are KSP1 mods, including custom recoloring. They promise extrasolar colonies: KSP1 mods offer extrasolar systems and colonies. I mention it here rather than under the graphics note above, but KSP1 with mods like Scatterer and Parallax 2 is almost as good and far less system-intensive. KSP2 is not just competing with Squad's work on KSP1, but 12 years of free, volunteer development done by random people all over the world.
What KSP2 promises at its heart is not just its feature base, but a chance to improve the core engine, parts of the game mods can't touch, and improve the modding experience. As of its very first EA release, it has yet to deliver. That's not to say it won't deliver, however. I'll give them a chance, but I won't give them my wallet just yet.
I'm also playing KSP1 again, though I might give Distant Worlds 2 another spin with the new patch that just released.