I've been replaying Caesar 3 campaign mode, using the excellent
Augustus engineAfter the first couple of missions that mostly are used to teach you the ropes, i've taken the 1st peaceful mission, Capua, a simple one to relearn my ressource management instead of going into a military one.
Once done, i continued to take another peaceful mission. This time it was Tarraco, with increased requirement to fullfill it.
I forgot that Caesar 3 could features earthquakes, a great way to destroy your planning .
I was somehow lucky as the earthquake destroyed half of my ressource gathering location, taking out many wheat, animal and fruit farms (the faults do not disappear and you can't make bridges over them for some reason).
Fortunately i managed to recover from this as i built more farms elsewhere and my population never went into full famine fortunately.
Apparently the earthquake on Tarraco is always at the same location, i should have remembered this
It was going really nicely after this disaster, i had to trade around to get furnitures as there's no way to manufacture them in that mission, and was selling a lot of marbles (making good money in trade from my southwestern island industry dedicated to marble extraction) to another city in exchange.
Caesar seemed to like fruits and pottery, as he asked me a lot of them regularly, my worshops and farms were numerous enough to provide everytime.
Meaning that after a few years i reached all the requirement to have this mission completed. Could also send gifts to increase my Favor rating faster.
For my main housing, i was using a variation of the very popular simple 9x9 block system described here :
https://caesar3.heavengames.com/strategy/housing/block10.shtmlI'll try a military mission next time for a change, though this one, Mediolanum, at this point of the game is a challenging mission.
Incredible how Caesar3 aged so well, and with the Augustus features and quality-of-life addition it's going to stand the test of time for a long while.