The gals really really can't take a break, one of those annoying terror missions (mutant pogroms in x-piratez) popped up, and as i needed to improve their score due to that old xcom mechanic i had always disliked (in x-piratez all the nations still sponsoring you that decide to not do that anymore and you just lose the game even if you could provide your needed money yourself) so i couldn't skip this one as i had failed a previous mission and it was a big score malus.
With my (bad) luck it was apparently an invasion from enemies coming from the xcom : terror from the deep game, a small village filled by tons of gillmen (that with my shotguns are only a problem because there's a very lot of them).
But the worst thing is that they come with a couple of lobstermen, yeah those extremely resistant to ranged weapon and melee near insta-killers lobstermen.
Lobstermen are a big pain in old TFTP , but with X-Piratez and the kind of weapons available to the Gals, i simply had no idea on how to deal with them (in TFTP their weakness are stunning/freezing and drills) as my shotgun that are impressively powerfull in nearly every missions are ridiculously super weak against a single lobsterman.
So i loaded my gals with grenades of many types (frag,HE, incendiary, poison gaz) to go along their most powerful weaponry at that point (Combat Shotguns), as the stun mechanics aren't really documented well enough to know exactly how good/bad a specific grenade can be against this kind of opponent, it was certainly going to be a lottery.
https://openxcom.org/forum/index.php?topic=4569.0At first the crew was super lucky because their location was made very easy to defend, at least a good point
(a previous save was in open terrain and it was simply impossible to have enough reaction shot before getting overwhelmed by the numerous gillmen, you kill a lot but after getting out of ammo, the remaining gillmen and those lobstermen just destroy you before your next turn can finally come)
The gillmen were standing no real chance, the configuration of the area allowed the Gals to control the hordes, as fortunately the true threat was nowhere to be seen yet.
At some point of the battle, one of my scouts spotted one of the monsters, the lobsterman was standing on a high roof at a long distance.
Instead of wasting shotgun ammo on something that is near impervious to that kind of damage, the whole crew started to throw grenades of many kind
Looks like the poison gaz grenade did a good job, generating a vast area of poison gaz, the enraged lobsterman found himself inside of it for a lot of time.
And another poison gaz grenade later, the Lobsterman was history.
As the gillmen weren't coming anymore, the Gals decided to take the matter in their own hands and with their powerful combat shotgun they manage to clear the area of those pesky monsters from the depths.
Until we got sight of the last guy : a 2nd lobsterman.
This one was much more of a problem because we were out of explosive, the crew threw their last grenades but apparently even if the guy was now on fire it wasn't stopping.
Fortunately as i sent a few gals back to the ship to get some more grenades we finally got rid of the beast, all my Gals were wounded unfortunately (one that survived the lobsterman claws to my own surprise, but the other were due to the blast effect of a grenade i miscalculated) .
Was lucky that the giant poison gaz cloud didn't killed any bystander, but now basically the infirmary is now full and i have to send the peasants (normal human women hired) canon fodder into battle, hopefully the next terror mission will not happen before a long long time so the elite gals can recover.