To add on to my previous post.....
What's getting me about Pillars of Eternity is the EXACT same thing that got me with Wasteland 2.
It starts really strong. There's voice acting, world building. Combat is inviting with the promise of more depth. You look at the character options and go "Yeah cool, I can see specializing this guy for this, and this guy for this....."
But about 10 hours later, you start to get the sense that very little truly matters. In PoE for example, there's the Survival Skill, which according to most places that are visible to you, only increases the variety of bonuses you can get from camping. Guess which one seems the most useful so far? Yep. The very first one, damage reduction. Which makes me go "Ok, so....no one actually needs points in survival then?" I'm sure there's some other benefits, provides bonuses to this stat or that stat, blah blah blah, so technically you can say it's good for more than one thing. But if it's not clear to me in the first few hours, is it actually that important? Sort of like how NWN 2 gave you the same, what, 6 skills all characters could buy? In that game I quickly identified that most of the skills provide corner-case bonuses to corner-case mechanics, and weren't worth the points I was putting in to them.
PoE is giving me the same vibes. And it's giving me the same vibes as Wasteland 2 where I don't see characters with advantages or disadvantages. I see blank templates where you can just throw on some skill points and whatever armor or weapon suits your fancy and there you go, have some adventurers. Am I just older and more jaded? Wait, don't answer that. I AM older and jaded, but plenty of games that I've played recently have given me that child-like delight and wonderment. Why have all these revivals failed to do so in the same way? Shit, Dragon Age felt like it had more going on than half the real time dungeon crawlers like PoE, Wasteland 2 and to a lesser extent, NWN. And I don't even really like Dragon Age or Bioware games in general anymore, but somehow their systems and mechanics managed to keep me engaged for longer until I eventually went "Oh wait, half this shit doesn't matter and is a waste of progression."
I think part of it is all these games promise by dint of the format to be more like an RPG, where all stats are supposed to matter or can matter in a given moment. Yet none of them really deliver on that. "Eh, put some traps in there so the rogue feels like its tabletop counterpart instead of its MMO counter part. Uh, give them some dialog options locked behind stat lines. We don't need an interesting magic system, just give them the +1, +2, +3 shit they're used to from tabletop, and give them their garden variety fire, ice, lightning and poison enchants and call it a day."
It's not that I think PoE is a bad game, and I'm still trying to give it a chance. But man, just like Wasteland, the amount of time it took me to see THROUGH the mechanics was disappointingly low. I keep hoping that after some point in the story shit is going to open up. But after....
getting my castle and seeing that 80% of the upgrades amount to "gives you an additional bonus when resting at the inn"
My faith is running out. If I don't like the story enough to care to see it through to the end, and there's no pull mechanically for me to see what the rest of the game offers.....*plop*