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Author Topic: If Bay12 was a Fort part 5: An endless cycle [Looking for a pixel artist]  (Read 1939 times)

MoonyTheHuman

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   It has been 80 years since the black death, the explosion of gods, or whatever you choose to call it. We lost contact with the other continent on that fated day, with our diplomats set to never return.

   We, to this day, do not know who the god, nor do we know how they did it. But we do know that on that day, the world became something new. Magic of every kind flowed through the air, bringing back the then dying profession of shamanism, alongside sparking the reunion of the elven race.

   As of now, no-one who visits the other continent, the Continent Of Alinsin, has lived for long, if they even returned. Those that do return describe black poison, demonic dust, and everything inbetween, before going mad of disease.

  We are the United Dwarves of Omen-qen, and we believe history shall repeat itself once more.


If Bay12 Was a Fortress, Part 5:
An endless cycle


Welcome to IBWAF! This is a forum game that has been around for quite a while (A lot of you probably remember part 3 and 4), and probably won’t completely die any time soon.


IB12WAF 5 will be taking place in the same universe as part 3 and 4, on a different continent. The last players, if you didn't guess from the intro text, won the war, in exchange for annihilating themselves and their continent in the process. As such, not much (if anything at all) remains from the last game, besides echos of their existence.

In-game turns will be processed in periods of 1 week for your average turn (stuff like research, digging, refining, etc), 1 day for army combat, and 5 seconds for direct (player <-> player or player <-> NPC) combat. This may change on occasion, but it will almost always be multiples of these numbers.

Not everything in this game will be identical to what it was in part 3 and 4, to help streamline the process of GMing and playing the game.

==The game will probably take a while to start. For now, just post your character sheets. I still need to design the world map, give you all some embark locations, and once you pick, draw the map of the fort itself==
« Last Edit: April 10, 2018, 07:23:29 pm by MoonyTheHuman »
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Glass

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #1 on: April 08, 2018, 03:22:08 pm »

...you didn’t say what skills we can have...
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Gwolfski

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #2 on: April 08, 2018, 03:26:54 pm »

The  ones in DF the game itself.


anyway, my character:

Quote
Name: Andrew Anderson
Race: Dwarf
Gender: Male
Skills: Mechanic 4
Miner 1
Metalsmith 2
Crossbow 1
Archery 1
Alchemy 1
Item: Steel 30cm metal ruler with inches on reverse side
Description: WIP
« Last Edit: April 10, 2018, 03:57:52 pm by Gwolfski »
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Eventually when you go far enough the insane start becoming the sane

MoonyTheHuman

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #3 on: April 08, 2018, 03:35:43 pm »

...you didn’t say what skills we can have...
I did. Did you not read my block of text? :p

Glass

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #4 on: April 08, 2018, 03:53:49 pm »

...you didn’t say what skills we can have...
I did. Did you not read my block of text? :p
*facepalm*
I'm dumb.

EDIT:
Name: Octavian Grey
Race: Elf
Gender: Male
Skills:
-Mechanic 5
-Mathematician 3
-Metal Crafter 1
-Metalsmith 1
Item: Slide rule
Description: Moderately above average height. Red-brown hair, relatively pale skin. Skinny. Is wearing a black polo shirt, a pair of khaki slacks, a pair of cloth closed-toe shoes, and a riding hat (see below image) decorated with a couple of small decorative gears at the front right and a thick dark-red ribbon tied around it.
Spoiler: Base hat (click to show/hide)
« Last Edit: April 08, 2018, 04:53:42 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Roboson

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #5 on: April 08, 2018, 04:11:03 pm »

Never played one of these, but sure, why not.

Name: Roboson
Race: Human
Gender: Male
Skills: leadership (3), archer (3), animal caretaker (1), animal trainer (3)
Item: If acceptable I would like my two pet Great Pyrenees Winston and Emmy.
Description: 5'8, blond hair, wide shoulders. Roboson is wearing an oversized red and black checkered flannel, a matching beanie, dark blue jeans, black Chacos, and silver mirrored avator glasses.
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Doubloon-Seven

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #6 on: April 08, 2018, 04:24:58 pm »

Neat.

Spoiler: Character (click to show/hide)
« Last Edit: April 12, 2018, 07:58:53 pm by Doubloon-Seven »
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Avanti!

MoonyTheHuman

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #7 on: April 08, 2018, 04:42:53 pm »

Glass, just so you know, if you get a TI-84, it will NOT have batteries. I recommend a slide rule instead.

Glass

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #8 on: April 08, 2018, 04:53:32 pm »

:|
Ok.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Leodanny

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #9 on: April 10, 2018, 11:20:56 am »

Character sheet:Name: Leodanny
Race: Human
Gender: male
Skills: 5 in swordering
3 in farming
2 in cooking
Description: a completely generic white guy with glasses
“Farming away!”
Carrying over:
You see that car? That one there? Yeah. Its mine
« Last Edit: April 10, 2018, 04:17:49 pm by Leodanny »
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Screech9791

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #10 on: April 10, 2018, 02:16:48 pm »

Name: 0cra_tr0per
Race: Tiger man
Gender: Male
Skills:
3 sword
4 crossbowman
3 climber
Item: A red Devilstrand duster with hyperweave underlay for decent protection without being encumbered.
Description: A typical cat-person with sabertooth-like fangs. Carries a Z9000 pulse pistol he found on a rimworld.
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it's over

MoonyTheHuman

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #11 on: April 10, 2018, 02:25:03 pm »

Name: 0cra_tr0per
Race: Tiger man
Gender: Male
Skills:
3 sword
4 crossbowman
3 climber
Item: A red Devilstrand duster with hyperweave underlay for decent protection without being encumbered.
Description: A typical cat-person with sabertooth-like fangs. Carries a Z9000 pulse pistol he found on a rimworld.
That's two items. You couldn't keep the pistol anyways, so take the devilstrand. Just don't expect me to integrate it much into gameplay (aka no growing devilstrand).

MoonyTheHuman

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #12 on: April 10, 2018, 02:28:34 pm »

OK, so uh my scanner is broken (:V)
Looks like i'm going to be drawing things in Paint (or rather, GIMP) instead.
Prepare for bad art.
« Last Edit: April 10, 2018, 02:31:28 pm by MoonyTheHuman »
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MoonyTheHuman

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #13 on: April 10, 2018, 03:18:32 pm »

This is possibly the worst map to ever grace the internet.

Sorry dark mode users.
Ok, so each colored X is a possible embark location.  You guys (the players) can vote on a color. The color with the most votes shall be the location you all start in. On that note, all embark locations have coal.

I will list information about each location as follows:

RED:
  • Biome: Tundra
  • Temperature: Cold
  • Trees: Sparse
  • Other vegetation: Sparse
  • Known metals: Iron Copper Tin Gold Silver Platinum
  • Terrain: Hills
  • Neighbours: Humans Dwarves
PURPLE
  • Biome: Deciduous Forest
  • Temperature: Temperate
  • Trees: Woodland
  • Other vegetation: Moderate
  • Known Metals: Iron Copper Lead Quicksilver Nickel Zinc
  • Terrain: Flat, has a river
  • Neighbours: Dwarves Elves Humans Goblins
ORANGE
  • Biome: Grasslands/Sandy Beach
  • Temperature: Warm
  • Trees: Sparse
  • Other vegetation: Dense
  • Known Metals: Iron Copper Tin Lead Zinc Nickel
  • Terrain: Hilly, Has ocean
  • Neighbours: Elves Humans
GREEN
  • Biome: Tropical Rainforest
  • Temperature: Warm
  • Trees: Dense
  • Other vegetation: Dense
  • Known Metals: Iron Tin Zinc Nickel Quicksilver Silver
  • Terrain: Flat, has caves.
  • Neighbours: Dwarves Elves
CYAN
  • Biome: Deciduous Forest/Gravel Beach
  • Temperature: Warm
  • Trees: Woodlands
  • Other vegetation: Dense
  • Known Metals: Iron Copper Tin Gold Nickel
  • Terrain: Hilly, Has ocean
  • Neighbours: Humans Goblins

Now get to pickin! :)

Glass

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Re: If Bay12 was a Fort part 5: An endless cycle
« Reply #14 on: April 10, 2018, 03:20:03 pm »

Green.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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