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Author Topic: (IC)Altera Vita Academy- A Red Day  (Read 20828 times)

Hibou

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #90 on: May 21, 2018, 02:38:05 pm »

First things first, stat increase!
Quote from: Jun's new stat block
Might: 5 + 3 = 8
Fortitude: 5 (10)
Endurance: 3 + 2 = 5 (10)
Accuracy: 7
Agility: 7
Stealth: 0
Perception: 0 + 4 = 4
Intelligence: 10 (20)
Charisma: 0
Willpower: 3 + 1 = 4

Spoiler: The Ouija Board Mk. II (click to show/hide)

Spoiler: Ollie-er (click to show/hide)

Spoiler: Stomp it down (click to show/hide)
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Sir Elventide

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #91 on: June 05, 2018, 09:46:58 am »

[/b]Round 5[/b]

Outside? You know, blue sky, green trees? Where there's dirt and sun and bugs and-
Bugs? Hmm. They have to have come from somewhere. Investigate.

Also. I have no idea what to do with these "XP" thingies.


Experience (XP) is an abstract way of showing just how experienced you're becoming, or at least that's what you are able to gather for some strange and admittedly contrived reason. It's a big deal for those who live through a first or second life, experiencing all that both have to offer. Of course, for a particularly intelligent avian familiar, it shouldn't be too for your peanut-sized brain to grasp, no?

However, such ruminations paled in comparison to the fact that there are bees on the walls despite the fact that you're indoors. Perhaps there are a hive within the walls? Of course, you didn't get a chance to search for it when the bees suddenly turned to face you. If you were able to raise an eyebrow, you would've done so already. As the bees tilted their heads in unison, almost as if in curiosity, you begin to wonder whether they were able to swarm you. Before you could consider flying away, the bees did the unthinkable.

They spoke.

“You're kind of lost, aren't you?” they asked. It wasn't so much as them 'speaking' in a multitude of squeaky voices as it was them 'speaking' in a single voice. The voice revealed the speaker to be female, perhaps a teenager or young adult. “We're not outside and there's no way you can be a demon disguised as a crow, otherwise the alarms would've gone off by now. Therefore, you're a newbie's familiar. Hrmph, yet another lamb to the slaughter! I'm sure that your master is listening in so he's better be listening. Ahem, whether you think you're on top of the world or at the bottom of the barrel, pleeeeease don't forget that there's a Queen in this sector at school and that's me! I'll see you and the others off before the headmistress sends you to your first grave so that I can examine you properly and allow you to get a glimpse at the best of the best. See you soon! Ciao-ciao~”

And with that, the bees disperse and left you to your thoughts concerning what the hell just happened.



As MEDEA MAUR, THE WALL, you are interested in finding out more about your ability. You damn right insisted on it and so you DAMN RIGHT GONNA GET IT! Figuring that at least a week is needed to check yourself out in a way, you knuckled down and got to work, LIKE A BONAFIDE GERMAN ENGINEER!

[5 rolls(1 week) + 12 roll(+1/5 Fortitude) + 1 roll(+1/5 Intelligence) = 18 rolls

Week 1: [5,1,6,2,4] = 80%
Week 2: [3,3,2,1,3] = 0%
Week 3: [6,1,1,5,4] = 80%
Week 4: ]3,3,1] = 0%
Total = 160% = Weeks 1 completed; Week 2 60% completed.

Results: Lv 1 Fluid Bastion Insight (+2 to Perk research) and 3 extra successes(Fluid Bastion Insight).

Despite a string of disappointments, you managed to gain new insight concerning your Psyche because YOU'RE A TRUE GERMAN ENGINEER WHO NEVER GIVES UP! Apparently, your Psyche morphs your body into a substance with a crystalline structure, which accounts for its exceptional hardness. However, it is as malleable as clay, allowing it to be molded into a variety of weapons. It conduct esoteric energies which can be 'fired' from any ranged weapons you mold your arms to form. It obeys Newtonian physics to a degree, only to defy it a little to redirect extra energy back at anyone hitting you which can actually hurt them unless they somehow overcome your Psyche.

MEDEA MAUR, THE WALL receives Lv 1 Fluid Bastion Insight! Also, she receives 10 XP(Research).



Rec room has everything in it?  Lets find some smokes, then.  Probably some other recreational drugs if that's successful.  And matches, because humans can't set things on fire with their minds.

After a bit of that, because it'll get boring after a while, lets check some other things.  That janitor said not to disturb my fellow students, so lets do that!  There should be tools available simply by selecting an appropriate course from the auto-teacher, and stealing them.  No need to actually attend the course, and there's infinite resources, so who cares?  The tools will be to punch or dissassemble holes in the walls and floor of my room to see what's beyond them, and if that janitor was telling the truth.  Do make sure that it's a course on tool use so as to have tools instead of some course on construction or destruction with magic soul power or something.  Gather the tools and then see what's on the other side of the walls, ceiling, and floor of my room.


With mischief on your mind, you head to the rec room and entered the smoking area. Before you is a wide variety of cigarettes behind several shelves, along with lighters and matches. However, you can't seem to locate any of the harder stuff no matter where you looked. No doubt this Academy is the wrong place to look. Taking a box of cigarettes and some matches, you turned to leave the area. The moment you stepped through the threshold of the smoking area, a loud buzzer rang in protest and the pack of smokes and matches disappeared out of your pockets and reappeared back in their places.

What the fuck is this Academy, a prison or some shit?

After several attempts to take the items out of the smoking area, you finally gave up and left the rec room in frustration. Guess they really don't want anyone to clog up their precious air with smoke or something.

The next stop is the Great Workshop. Surely, there are power tools around. In fact, you now realized that you're not required to take any classes to grab these tools. Grabbing a power drill and a long bit capable of punching through brick, you turned and went back to your dorm. Maybe it's an oversight or they expect the students to use the tools responsibly outside the workshop. What a bunch of idiots!

Exiting the dais, you looked at the drill and noticed glowing numbers that seemed to be counting down to zero. They seemed to be counting down from three hours. Perhaps the numbers indicate usage time or how long it'd be before the tool teleports back to the Great Workshop. Nevertheless, you some have time. Entering your room, you attached the bit to the drill and search for a spot to drill. Choosing one at random, you pressed the tip of the bit to the surface and powered on the tool. As the bit chewed through the sheet rock, you listened for any surprised yelps or annoyed yells, ultimately finding none. Seems like you're the only one currently in the dormitory. Of course, who can say that you were the only one who returned.

After the bit chewed completely through the wall, you took it out and peeked through the hole like the dirty delinquent you are. Within the narrow view of your glory peek-hole, you can see what looks like a poster showing a sweaty, shirt-less muscular man hammering away at a steel beam. Below him was part of a caption that read: 'German Engineering Is The Best'-. Whoever this student is must really love, well German engineering.

Shaking your head, you was able to drill a hole in another wall when you heard a gunshot.


Quote
Conclusion: Praise be to the Lord of Hosts, you are truly blessed! Though everything is still new to you, you continued on with diligence and understanding as you learned how to fashion the modification for your shield. Though it will make the shield impossible to throw at the enemy as long as its attached, it will offer you greater protection in battle. Also you understood so much about the crafting process that you are confident that you can complete at least three more days of class if you wished to increase the recipe to the next level. To put the jewel on the crown, so to speak, paying closer attention to the process' details has sharpen your senses even if only temporarily.

Well, one more week of IASNAF then I suppose, take it to The Next Level (tm)! Or two weeks if it proves necessary.

Fill the rest of my time with investigating that shiny watch. What is it, what does it do, how much can I sell it for on the black market?



Now that you have these admittedly heretical practices down packed, it's time to improve the IASNAF further. Since improving the recipe will give you much insight on improving the modification itself, helping you to upgrade it without making any mistakes, you decided to work on that.

[5 rolls(2 weeks) + 1 roll(+1/5 Fortitude) = 11 rolls]

Week 1: [5, 4, 5, 1, 6] = 80 + extra success = 100%
Week 2: [1, 2, 6, 6, 6] = 60 + 3 extra successes = 120% and +2 Accurate (Pinpoint trait) for two turns
Week 3: [3] = 0 + 3 extra successes (previous recipe level) = 60%

Result: Novice IASNAF modification (+3 Fortitude), 4 extra successes (Week 3 IASNAF recipe), and canceled out traits (Unfocused vs Pinpoint)

The Lord truly blesses those who help themselves as you'd no doubt proved by upgrading you IASNAF mod. Your unfocused state disappeared as you collected yourself. Sure the mod protects you just as well as the first but your improved recipe now leaves less room for confusion, meaning that it is now easier to improve it next time should you choose to do so. However, you suspect that the next part of your assignment is due to happen soon after you choose to do so.

You was about to move on to others things when you saw and heard a handful of bees spoke to Corvo through your psychic link. You narrowed your eyes as the lady's voice shifted focused, addressing you directly. It was the words of a haughty wench, a challenger who thinks highly of herself. Whether she is an older student or an actual queen matters not, for God will soon punish her for her arrogance. As the Holy Scriptures say, pride comes before a fall. She will meet you soon and will know just who she is really talking to.

Roland receives Novice IASNAF Mod, 4 extra successes (Novice IASNAF recipe), and 20 XP and has leveled up! He now has 10 Attribute points to spend and 10 extra XP!
« Last Edit: July 26, 2018, 11:38:30 pm by Sir Elventide »
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Sir Elventide

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #92 on: June 05, 2018, 09:47:28 am »

assemble and test my taser round modifications. They got a hunting or shooting ranges dont they?


You assembled your taser mods and went to the Rec Room to look for a shooting range. Fortunately, you found one after entering through a door on the other side of the gym and following the adjoining hallway. Touching a nearby pylon, a screen similar to the one you'd seen in the Education Nexus popped up and you felt information on how to use its features flow up your arm and into your head. With a flick of a set of virtual sliders, five simulated, humanoid targets appeared about six hundred meters away, their attributes displaying on the screen:

Health:12/12
Might: 5
Fortitude: 6
Endurance: 5
Agility: 4

Taking aim, you fired a single taser round at target, the results speaking for themselves:

-Metz (Acc 10 + 1(-Finned- Taser)) vs. Target 1 (Agi 4): 10 vs 3: Hit
\\Metz (Mig 16 + 2(-Hardened- S.A.P. Round) vs Target 1 (For 6): 6 vs 3: 3 damage. Target 1 Health: 9/12
-Metz (Acc 10 + 1(-Finned- Taser)) vs. Target 2 (Agi 4):  8 vs 1: Hit
\\Metz (Mig 16 + 2(-Hardened- S.A.P. Round) vs Target 2 (For 6): 11 vs 1: 10 damage. Target 2 Health: 2/12
-Metz (Acc 10 + 1(-Finned- Taser)) vs. Target 3 (Agi 4): 9 vs 2: Hit
\\Metz (Mig 16 + 2(-Hardened- S.A.P. Round) vs Target 3 (For 6): 7 vs 1: 6 damage. Target 3 Health: 6/12
-Metz (Acc 10 + 1(-Finned- Taser)) vs. Target 4 (Agi 4): 8 vs 2: Hit
\\Metz (Mig 16 + 2(-Hardened- S.A.P. Round) vs Target 4 (For 6): 9 vs 1: 8 damage. Target 4 Health: 4/12
-Metz (Acc 10 + 1(-Finned- Taser)) vs. Target 5 (Agi 4): 7 vs 3: Hit
\\Metz (Mig 16 + 2(-Hardened- S.A.P. Round) vs Target 5 (For 6): 11 vs 2: 9 damage. Target 5 Health: 3/12

The target spurted copious amounts of simulated blood as the rounds penetrated them. Target # 2 looked worse for wear since it was almost dead. However, for some strange reason, none of your taser charm mod worked. You were completely certain that you'd engineered them right, even going as far as to making sure that the symbols that will hold the energies required to activate them were carved right…

Suddenly, it hit you: none of you were taught how to harness whatever energies your Totems needed to activate. Because of that, your taser mods functioned for all intents and purposes as mundane attachments to help stabilize the bullets during flight. Regardless of whether this is a result of an oversight on the headmistress' part or she's actually saving that bit of knowledge for when you and the other begin the next assignment, you still felt a bit disappointed.

On the bright side, none of your special ammo seemed to be wasted and can be retrieved and reused at your convenience, perhaps since you'd used them on simulacra and not on more solid enemies. Even the walls behind the targets seemed to be made of a material that diverts much of the kinetic energy of any projectiles hitting them in a way that bounces them away while keeping them intact. Such things would've been considered fantastical in life but when did everything here made sense?

((Hopefully mustard gas counts as a clandestine tool. They can't see you if there's gas everywhere and they're dying in agony!))

Name: Chemical Warfare is Fair Game, Right?
Type of action: Research (Chemical Warfare)
Desired progress: ?
Description: Still really not liking his chances here, Clint was going to start looking into figuring out how to get some smoke bombs going here for the inevitable and bloody retreats he'll be taking part in, when he realized one important detail - they really don't seem to give a fuck here, so chances are, going all WW1 is gonna be a-okay. If that's the case then, he'll start looking into how to make smoke bombs that do a little more than just smoke. Not particularly picky on what he'll need this to do, so long as it obstructs sight, does horrible things to people, and that the require protective equipment (e.g. gasmasks) needed to safely deploy it aren't too hard to make.

Seeing that these fuckers still require air to breathe, you figured that that menas that everyone[/b] in Aetheria needs to breathe and since they need to breathe, they are susceptible to a variety of poisonous gases and chemical agents. From sarin gas to Agent Orange (which is more of a defoliant but gave Vietnamese and Americans alike cancer anyway), perhaps those Contorted assholes and that Charlie as well can go choke on whatever distasteful brew you can cook up. Of course, a crash course on how this shit actually works can mean the difference between making your enemies' flesh fall off their bones and literally coughing out your own lungs. You figured that at least a week is needed to learn how to go Koffing on some Contorted pieces of shit.

[5 rolls(1 week) + 1 roll(+1/5 Intelligence) = 6 rolls]

Week1: [5, 6, 1, 6, 3, 3] = 60 + 2 extra successes = 100% and +2 Agility for one turn.

Results: Lv 1 Chemical Warfare Insight (+2 to relevant progress actions) and +2 Agility (Quickened trait) for one turn.

After gaining much needed knowledge on the ins and outs of asphyxiating a fucker with chemicals and other stuff without getting your stupid ass killed in the process, you feel much more confident in the basics of essentially telling the Geneva Conventions to go fuck themselves. Feeling that such rules of warfare don't apply in this fucked up afterlife, you hoped to God that the Contorted's biology aren't too alien to be affected by your future brews. Regardless, you feel pretty much like searching for Charlie so that he can serve as an unwitting guinea pig for your experiments. Also, you felt a bit more flexible and fidgety, perhaps due to constantly expecting your experiments to blow up in your face and having to dive for cover when they do.

Clint receives Chemical Warfare Insight (+2 to relevant progress actions) and the Quickened trait(+2 Agility) for one turn! He also receives 10 XP (research)!

Oh and since, there's no avoiding it. After that Clint's gonna kill himself. If gonna happen sooner or later, he may as well try it out in, well not quite a controlled environment, but on his own terms at least. Save himself a bit of screaming and flailing when it happens "for real". After this research, Clint returns to his room, layers bedsheets on the floor, lies down, and shoots himself in the head. Or at least tries to. With any luck the mess he'll be waking up to won't be too bad. ((Not entirely sure on the logistics of shooting yourself with an LMG.))

Willing to see what dying's like here, you head back to your room and gathered some pieces of string. Laying some bedsheets on the floor, you wrapped the string around your chair and your weapon's trigger to form some sort of crudely made pulley system. You them turned the dial on the side of your weapon to 'Single Shot'. Lying down with your head next to the chair, you raised your weapon and inserted it into your mouth. The weight of the gun made it harder to keep it from sliding down your throat while you held it with one hand but you managed to keep it steady. Grabbing the loose ends of the string with the other hand, you tightly shut your eyelids and took several deep breaths. Finally, you pulled the string with a jerk.

*BLAM!*

In a split second, the weapon willed the bullet into existence and propelled it into your mouth. As it tunneled through your spinal cord and tore its way out of the back of your neck, the kinetic energy it created traveled through your tissues as a cone, liquifying them before ejecting them in a splatter onto the bedsheets you were so considerate in preparing beforehand, despite the amount of fucks you gave about this place, which is nil. The recoil of the gun propelled it out of your mouth, causing it to land butt first on your crotch. However, you gave even less fuck about the accidental hit below the belt as you are now dead. How ironic is it that, in your worries about getting brutally killed, you were the one who did yourself in first?

“-In memory of Clint, who self-administered lead-based, sleep medication.-” An epitaph begin appearing on the Wall of Snark. “-Deep throating metal, he just couldn't wait to die!-”

After what seemed like an eternity, a plethora of colors flowed around your very being, forming kaleidoscopic patterns before dissolving into a bright white light. Finding yourself in one of the vats in a private room of the Medical Section, you banged on the glass in frustration and a hint of fear until the solution drained completely. When the door finally opened, you stepped out and turned to look at you remaining two bodies. You also turned to a nearby wardrobe which contained extra school uniforms and other articles of clothing.




First things first, stat increase!
Quote from: Jun's new stat block
Might: 5 + 3 = 8
Fortitude: 5 (10)
Endurance: 3 + 2 = 5 (10)
Accuracy: 7
Agility: 7
Stealth: 0
Perception: 0 + 4 = 4
Intelligence: 10 (20)
Charisma: 0
Willpower: 3 + 1 = 4

Spoiler: The Ouija Board Mk. II (click to show/hide)

[5 rolls(3 weeks) + 4 roll(+1/5 Intelligence) + 1 roll(+1/5 Might) + 1 roll(+1/5 Agility) + 4 (A Shop Class Student's Diligence)] = 25 rolls

Week 14: [1, 5, 5, 1, 5] = 60 + 3 extra successes = 120%
Week 15: [1, 4, 1, 5, 4] = 60% and -2 Might (Enfeebled trait) for one turn.
Week 16: [1, 6, 5, 3, 5] = 80%
Week 17: [6, 6, 6, 2, 6] = 160% and -4 Agility (Sluggish trait) for two turns.
Week 18: [2, 5, 3, 5, 3] = 40%

Total = 460% = Weeks 14 to 17 completed; Week 18: 60% completed.

Results: Expert Ouiji Board (+2 to Might and Agility when used, plus +1 Charisma), 3 extra successes for Ouiji Board Recipe (Week 18), -2 Might (Enfeebled trait) for one turn, and -4 Agility (Sluggish trait) for two turns.

Your new and improved Ouiji Board are super fresh and is tricked out with some rad designs and attachments. It now provides more speed for moving and thus more momentum in your attacks, plus the oohs and ahhs from the other students admiring your handiwork is an additional benefit too. However, you suffered a few accidents in the Great Workshop and found yourself weakened by the bruises you received. Most of them were on your legs and you can already guess how you will function afterward.

Jun receives Expert Ouiji Board (+2 to Might and Agility when used, plus +1 Charisma), 1 extra success for Ouiji Board Recipe (Week 18), Enfeebled trait(-2 Might) for one turn, and Sluggish trait (-4 Agility) for two turns! Also, she receives 50 XP (Craft)!

New Turn: Everyday, I'm Preparing…

Rounds: 1- 2


Spoiler: Ollie-er (click to show/hide)

A trick that makes you harder to hit while you're Tony Hawking in the afterlife? The Contorted won't know what hit them.

[5 rolls(3 weeks) + 4 roll(+1/5 Intelligence) + 1 roll(+1/5 Agility)] = 20 rolls

Week 1: [1,1,4,4,5] = 60% and -2 Intelligence(Dumbfound trait) for one turn.
Week 2: [1,1,6,6,5] = 100%
Week 3: [6,5,6,4,5] = 140% and +2 Agility(Quickened trait) for one turn.
Week 4: [5,3,3,4,5] = 60%

Total: 360% = Weeks 1 to 3 completed; Week 4: 60% completed.

Results: Rookie Ollie-er Skill(+2 to Agility if attacked within the same turn.), Dumbfound trait(-2 Intelligence for one turn), and Quickened trait (+2 Agility for one turn).

You formulated a skill that will allow you to dodge attacks aimed at you while in midair. Whatever your enemies will throw at you figuratively or literally will be dodged artfully by a student who really loved to show off moments before retaliating. You find yourself increasing your pace, which will come in hand should you desire to give a Contorted a face-plant, that is, planting their face into the asphalt to be grounded to a bloody mess. Unfortunately, you whacked your head on a pole while trying out your new move, sending some of your brain cells to skater heaven. Of course, there's nothing that walking it off cannot fix.

Jun receives Rookie Olli-er Skill (+2 to Agility if attacked within the same turn), 3 extra successes for the Ollie-er Skill(Week 4). the Dumbfound trait(-2 Intelligence for one turn), and the Quickened trait(+2 Agility for one turn)! She also earned 20 XP (Class)!


Spoiler: Stomp it down (click to show/hide)

Stomp the yard or stomp them hard? Either way only one of you are going to be happy after this.

[5 rolls(3 weeks) + 4 roll(+1/5 Intelligence) +1 roll(+1/5 Might)] = 20 rolls

Week 1: [6,6,4,6,3] = 140% and +2 Fortitude (Toughened trait) for one turn.
Week 2: [3,1,3,5,5] = 40%
Week 3: [4,5,5,4,6] = 120%
Week 4: [4,1,4,6,5] = 100%
Total = 400% = Weeks 1 to 4 completed

Result: Rookie Stomp It Down! Skill ( +2 Might point-blank AOE +1 Might per meter above ground, targets Stunned if Fortitude < Might successes, +2 additional Might if Ollie-er is used in the same turn) and Toughened trait(+2 Fortitude for one turn).

While you're six feet above ground, your enemies will know that they're about to be sent six feet underground. Like the foot of a huge elephant, you will crush those who dared turned so much as a baleful glare in your general direction. In addition, the fact that practicing this new skill made you feel as if you are a mountain standing dauntless and steadfast in the path of a tornado. Though temporarily, you are a tougher egg to crack.

Jun receives Rookie Stomp It Down! Skill and the Toughened trait(+2 Fortitude for one turn)! Also, she earned 20 XP(Class) and has leveled up! She now has 10 Attribute points to spend!



Fill the rest of my time with investigating that shiny watch. What is it, what does it do, how much can I sell it for on the black market? [/b]

While you are currently unsure about whether a black market actually exists in this 'purgatory', you've been here too short of a time to be so sure. Nevertheless, you can examine the golden watch Corvo somehow got his talons on. You figured that at least a week would prove sufficient.

[5 rolls(1 week)] = 5 rolls (Duh!)

Week 1: [6,4,5,3,4] = 100%

Result: Golden Watch Insight

A slight whisper drifted from the watch. Holding it to an ear, you focused more of your attention on it until the word became clear:

One was all and all were one.
Pieces to and fro, secreted to ethereal mates.
What was then shall be what is now.
The throne awaits the exile
.

What does it all mean? What pieces? What exile? None of this made any sense, at least for now. Regardless, it's still up to you to decide what to go with the watch. Even if you're unaware of a black market's existence, perhaps one of the students are willing to trade you something for it.

Roland receives Golden Watch Insight! Also, he earned 50 XP (Research Found Item)!
« Last Edit: July 27, 2018, 12:12:26 am by Sir Elventide »
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Dustan Hache

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #93 on: June 05, 2018, 10:14:59 am »

"Darn, guess I missed something. Best go find someone who can help me."
Go find headmistress Madeline or one of the seraphim, and ask them about activating the rounds so that I can test if their intended effect is working.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Devastator

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #94 on: June 05, 2018, 11:57:52 am »

(I wanted to smoke the cigs, not use them as tools.)

"Of course she's worried about second-hand smoke.  It isn't as if everyone here is immortal, and a drug that makes people calm and improves attention would be of no use in a school setting.  Particularly a school setting where everyone is supposed to die every week.  And it isn't like there isn't room for recreation here, only that smoking is bad for some undefined reason."

"I mean, hell, if people are getting blown out of their minds or die on overdoses, it is the work of a moment to push a button and revive them fresh and ready for combat."

"Anyway, time to find something worth doing here."

Time for some mischief.  If these tools disappear back to the shop, that's amazing and very useful.  Head to the kitchen, and reduce some syrup into a sticky mess, getting assistance if necessary.  Do a large amount, at least enough for two or three bucketsful.  Then head to the shop, get a couple buckets and a stepladder, and a few minutes later, a couple hooks, some twine, and a ladder.  Then warp to random destinations until I find one that seems empty.  Sneak in, and use the hook to hang a bucket full of syrup to the ceiling over something that looks important.  Do this for all the buckets.  After the buckets teleport back, the syrup, not being from the shop, should dump all over everything and make a huge mess.

After that, go set both rooms on fire.  Easy enough to get an igniter for an acetylene torch, and those are basically just portable unpowered sparkers.

..They might be a bit careful about it, or there might be sprinklers or something, so time to be careful.  Get some acetone cleaning fluid, it will be very commonly used to clean up grease and chemistry equipment, and tear out some book pages to soak in acetone as some proper kindling.  Cut up a bedsheet for a few long rags, and soak the rags in acetone.  Use one as a wick to bring the fire to the other room, pouring a little extra acetone into the other room to make sure it catches.  Then set both rooms on fire with the sparker, leaving quickly.

Not much point in hiding, so go head to the wall of snark and wait for the fun to begin.
« Last Edit: June 05, 2018, 12:00:33 pm by Devastator »
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Egan_BW

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #95 on: June 05, 2018, 10:25:46 pm »

Well, those bees sure did warble 'bout some human shit under the impression that I gave a crap about their high-and mighty attitude. I don't know nor care what inane nonsense they were screeching about in that annoying tiny human voice, but it's clear that whoever that is is overly confident and probably very tasty prey. Go find her.
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Dustan Hache

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #96 on: June 06, 2018, 12:01:17 pm »

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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Devastator

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #97 on: June 06, 2018, 01:50:49 pm »

.. why not?  There are personal rooms for many thousands of people outfitted according to individual desires.  It's possible THE WALL won't even notice anything as, even if successful, another room could be substituted for it, and since entrance is via teleport, there would be no noticeable difference.  Nothing better to do, anyway.

Be happy to talk about it... but basically I'm just wrecking something of no value, as it's readily available for free.

Furthermore, characters do not have physical posessions.  All items and abilities are currently soul-bound and cannot be lost, or even put down.  In character, I am not breaking anything meaningful to any other student, these posessions were created without any effort or even input from students.  Furthermore, subjectively maybe an hour has passed since the tour, and there would be little time for people to settle in and personalize their living spaces.

As for why to do these particular actions, the bucket thing is mostly for amusement abusing the concept of stuff teleporting back to where it should be, and showing an unexpected interaction between two different behaviors.  Setting a room on fire is partly due to boredom, there hasn't been any actual stuff to do, and being told that fire is a controlled substance in a place where they'll happily teach you how to incinerate things with your mind.  It's showing the administration how the policy is arbritrary, meaningless, and worst of all ineffective.

To summarize, personally outfitted and tweaked rooms are readily available for everyone in seemingly unlimited quantities, and therefore valid targets for destruction.  Fire is a restricted substance in a place where everyone is obligated to be armed at all times, everyone is fully capable of any kind of desired destructive magic, and courses are readily available in things such as chemical and germ warfare.  Banning people from carrying lighters in that environment is silly and pointless.

Lastly, there's been no reason provided for any other kind of behavior.  Everyone's immortal, so no worries about hurting people, and this is a mammoth facility so there will be no significant collateral damage from anything he decides to do, and if he does manage to do something important, he's proven a point to the headmaster that her measurement of power doesn't correlate to capability.

And if it doesn't work, if he's stopped by some sort of safety systems or protocols or such, he's found something that he can actually apply himself towards.  If he fails, it gives him something worth doing.  Assuming, of course, that he fails for some reason and not just because.
« Last Edit: June 06, 2018, 02:51:40 pm by Devastator »
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Radio Controlled

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #98 on: June 06, 2018, 02:11:57 pm »

Plonk 10 points into fortitude, cause why not right. Also apply my shiny and blessed new mod.

Then go find Corven and see what he's up to this time. If the B team Queen shows up again, start converting her into a proper Christian. Deploy Charisma!

As for an actual research action, How about I research IASNAF some more.
« Last Edit: June 08, 2018, 06:17:46 pm by Radio Controlled »
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Re: (IC)Altera Vita Academy- School's in Session
« Reply #99 on: June 06, 2018, 02:26:21 pm »

I'm still disappointed that you can throw the shield despite trying to render that feature unusuable.  Just say "Remove shield mod, throw shield", and it's still a perfectly functional frisbee.  ;-p
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Re: (IC)Altera Vita Academy- School's in Session
« Reply #100 on: June 06, 2018, 02:29:38 pm »

Then I guess we're lucky that It's A Shield Not A Frisbee!
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Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Devastator

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #101 on: June 06, 2018, 02:35:39 pm »

Then I guess we're lucky that It's A Shield Not A Frisbee!

If only.  Still a Frisbee, sadly.  Be nice if you could do something like that to your weapon..
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Re: (IC)Altera Vita Academy- School's in Session
« Reply #102 on: June 06, 2018, 02:37:46 pm »

Then I guess we're lucky that It's A Shield Not A Frisbee!

If only.  Still a Frisbee, sadly.  Be nice if you could do something like that to your weapon..

Maybe I'll keep Lemmy around for use as a frisbee, that way the distinction will be clear and I won't be coaxed into undoing the mod. That way we all get what we want! Brilliant!
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Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

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Re: (IC)Altera Vita Academy- School's in Session
« Reply #103 on: June 06, 2018, 02:41:32 pm »

I kinda would prefer mods or whatever to be not hot-swappable on the battlefield.  Especially since it isn't hard to head back to base to retool your setup if needed.
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Re: (IC)Altera Vita Academy- School's in Session
« Reply #104 on: June 11, 2018, 12:55:56 pm »


Spoiler: Portal Shot (click to show/hide)
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